POLICY BREAK: Difference between revisions

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From [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw (18000Pw if two POLICY BREAK events from the same game debuted at the same time). The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song. Moreover, jubeat counts per credit instead of per TUNE starting from [[AC jb Qubell|jubeat Qubell]], where the NORMAL MORE option was removed.
From [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw (18000Pw if two POLICY BREAK events from the same game debuted at the same time). The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song. Moreover, jubeat counts per credit instead of per TUNE starting from [[AC jb Qubell|jubeat Qubell]], where the NORMAL MORE option was removed.


A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays for songs with 24000Pw, 16.7%, 6 plays for songs with 18000Pw). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).
A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays for songs with 24000Pw, 16.7%, 6 plays for songs with 18000Pw, 25%, 4 plays for songs with 12000Pw). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).


== Unlockable Songs ==
== Unlockable Songs ==
6,100

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