AC pnm 6: Difference between revisions

Jump to navigation Jump to search
73 bytes added ,  24 November 2018
no edit summary
(I know BPM isn't listed on pop'n music 6's site, but it seems silly to do a new template just for this one game.)
No edit summary
Line 10: Line 10:


* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* pop-kuns are now separated into lanes corresponding to their color.
* ''Only'' pop'n music game where difficulty levels for songs are determined by their notecount.
** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.)
* Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]].
* Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]].
* First pop'n music game with BATTLE and EXPERT modes.
* A lot of modes, mods, and cosmetic changes were added to the series in pop'n music 6, including:
* First pop'n music game with playable CHALLENGE MODE available on 5 Button.
** pop-kuns now being separated into lanes corresponding to their color.
* First pop'n music game with HI-SPEED 3 and 4.
** BATTLE and EXPERT modes, and CHALLENGE MODE now being available in 5-Button.
* First pop'n music game to let you play EX charts outside of EXtra Stage.
** The introduction of HI-SPEED 3 and 4.
* First non-spinoff pop'n music game with anime licenses.
** EX charts being playable now outside of EXtra Stage.
* First pop'n music game in the series where ''every'' new song has a NORMAL AND HYPER notechart.
** The concept of fully animated intros, this one in case animated by [[Tomoko Shiono|shio]].
* First pop'n music game with intro animations, animated by [[Tomoko Shiono|shio]].
** The debut of banners on the song select screen. They were noticeably taller than later games in the series. Come the [[AC pnm 7|following installment]], the banners were were made smaller, looking closer to those of fellow BEMANI series DanceDanceRevolution.
* First pop'n music game with banners. They were noticeably taller than later games in the series. Come the [[AC pnm 7|following installment]], the banners were were made smaller, looking closer to those of fellow BEMANI series DanceDanceRevolution.
* First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series.  
* First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series.  
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
* Vocalists [[ALPHA]] and [[Hideo Suwa]] make their BEMANI debuts.
* Vocalists [[ALPHA]] and [[Hideo Suwa]] make their BEMANI debuts.
* Only pop'n music game with RGB MODE.
* This is the first mainline arcade pop'n music title with no new [[Hiroshi Takeyasu]] song.
* This is the first mainline arcade pop'n music title with no new [[Hiroshi Takeyasu]] song.
* CHALLENGE MODE now lets you use select two different challenges per song. This set-up is still used to this day.
* Only appearance of [[RGB]] mode.
* Total number of songs: 63
* CHALLENGE MODE now lets you use select two different challenges per song.
* Total songs: 63


== Staff Information ==
== Staff Information ==

Navigation menu