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Like the [[AC pnm 9|arcade version]], pop'n music 9 CS's unlocks system is Gambler de Z, in which you control an 8-bit TORU KAMIKAZE around a labyrinth, unlocking chests, finding money, and battling bosses. (A chiptune version of [[The theme of GAMBLER Z]] even plays during the event.) | Like the [[AC pnm 9|arcade version]], pop'n music 9 CS's unlocks system is Gambler de Z, in which you control an 8-bit TORU KAMIKAZE around a labyrinth, unlocking chests, finding money, and battling bosses. (A chiptune version of [[The theme of GAMBLER Z]] even plays during the event.) | ||
After a round of play in any ARCADE mode, you will be given a select amount of die. How many you get depends on how many stages are cleared in the round beforehand: 3 maximum for a regular round of NORMAL/BATTLE/CHALLENGE (no EXtra Stage), and 4 for clearing a round of EXPERT/CHALLENGE ''with'' EXtra Stage. The first two/three die are regular die, while the final one acts as a multiplier. (For example, if you | After a round of play in any ARCADE mode, you will be given a select amount of die. How many you get depends on how many stages are cleared in the round beforehand: 3 maximum for a regular round of NORMAL/BATTLE/CHALLENGE (no EXtra Stage), and 4 for clearing a round of EXPERT/CHALLENGE ''with'' EXtra Stage. The first two/three die are regular die, while the final one acts as a multiplier. (For example, if you have 4 die and get 1, 2, 2, and then 3, you'll move 15 spaces.) | ||
Occasionally TORU KAMIKAZE will encounter a chest, which will feature one of several items: money (which rewards you with nothing), a character | Occasionally TORU KAMIKAZE will encounter a chest, which will feature one of several items: money (which rewards you with nothing), a character, or even a brand-new song. There are multiple branching paths as well; please use this [https://gamefaqs.gamespot.com/ps2/919403-popn-music-9/faqs/48924 map] for further details. Aside from boss battles (which are explained in more detail below), ''all' items are random in their placement on the map. | ||
At the end of your run, regardless of the path you take, you will encounter a boss battle, in which you will be forced to play | At the end of your run, regardless of the path you take, you will encounter a boss battle, in which you will be forced to play a chart to unlock for permanent play. If you clear the chart, you'll unlock it instantly. Fail to, and you'll still hurt the opponent a bit, but you'll forced to try again on the next round of play until you either clear the chart, or battle the boss enough times to obtain the chart anyway. (Note that defeated bosses do not return on your next playthrough of that branch.) | ||
=== AC 9 === | === AC 9 === |