Pop'n music Glossary: Difference between revisions

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:Courses are an arcade mode of play where you play four pre-determined songs back to back on a single bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the CS songs from [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them through courses. :[[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade.
:Courses are an arcade mode of play where you play four pre-determined songs back to back on a single bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the CS songs from [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them through courses. :[[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment.
;Excite
:First Game: [[PnM_AC_1|pop'n music]]
:An early arcade mode where your rival would throw at you certain mods/distractions throughout the song. This mode was removed in [[PnM_AC_5|pop'n music 5]], though some of the mods live on as ojamas in Challenge Mode.


;EXtra (Stage)
;EXtra (Stage)
:First Game: [[PnM_AC_5|pop'n music 5]]  
:First Game: [[PnM_AC_5|pop'n music 5]]  
:EX is the name given to the fourth (and highest) highest difficulty level in the game. The EX stage is rewarded for passing three songs without fail, as well as ranking a certain amount of points in Challenge Mode. Songs in this category tend to be much harder than their Hyper counterparts, typically ranging from Levels 25 to 43 (maximum). This mode was originally named because EX charts could be played in the arcade games for the EX stage. However, starting with [[PnM_AC_8|pop'n music 8]], they could be played in the arcade on any level after being unlocked. To unlock an EX chart in the most recent arcade games, you have to clear the EX chart, get a high score (?) on the Hyper, and full combo the Normal chart.
:EX is the name given to the fourth (and highest) highest difficulty level in the game, typically highlighted in red on the music select screen. EX(tra) stage is rewarded for passing three songs without fail & ranking a certain amount of points up in Challenge Mode. Songs in this category tend to be much harder than their Hyper counterparts, typically ranging from Levels 25 to 43 (maximum). This mode was originally named because EX charts could ''only'' as an EXtra Stage. Starting with [[PnM_AC_8|pop'n music 8]], EX charts can be played in the arcade on any level after being unlocked, taking away its luster a bit. To unlock an EX chart in recent arcade games, you have to full combo the Normal chart, get a high score (?) on the Hyper, and then beat the EX on the EXtra Stage.
:Note that until [[PnM_AC_17|pop'n music 17 THE MOVIE]], not every song introduced had an EX chart. Also, over the years older pop'n songs prior to the EX chart's introduction have been given EX charts.
:Note that until [[PnM_AC_17|pop'n music 17 THE MOVIE]], not every song introduced had an EX chart. Also, over the years older pop'n songs prior to the EX chart's introduction have been given EX charts.
:Also, up [[PnM_CS_10|pop'n music 10 CS]], all EX charts had to be unlocked one by one in Challenge Mode. From [[PnM_CS_10|10 CS]] onward, though, they're all unlocked after you complete the unlocking system of the respective CS game. (Certain EX charts unlocks after certain upgrades are reached in the arcade games as well.)
:Also, up [[PnM_CS_10|pop'n music 10 CS]], all EX charts had to be unlocked one by one in Challenge Mode. From [[PnM_CS_10|10 CS]] onward, though, they're all unlocked after you complete the unlocking system of the respective CS game. (Certain EX charts unlocks after certain upgrades are reached in the arcade games as well.)
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;Hyper
;Hyper
:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]]
:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]]
:A level of difficulty higher than Normal, but less than EX. Songs in this level range between 10 to the high 30's. (The highest to date is [[Concertare]], a 42.) Originally a CS exclusive level of play - Hyper charts weren't introduced in the arcade until [[PnM_AC_3|pop'n music 3]], and only playable in Hyper mode (a course consisting of Hyper-only notecharts). Hyper notecharts became available for normal arcade play in [[PnM_AC_4|pop'n music 4]]. Since [[PnM_AC_6|pop'n music 6]], all new AC/CS songs (except for a few licenses in [[PnM_AC_10|pop'n music 10]]) have Hyper charts.
:A level of difficulty higher than Normal, but less than EX. They are highlighted in yellow on most games' music select screens. Songs in this level range between 10 to the high 30's. (The highest to date is [[Concertare]], a 42.) Originally a CS exclusive level of play - Hyper charts weren't introduced in the arcade until [[PnM_AC_3|pop'n music 3]], and only playable in Hyper mode (a course consisting of Hyper-only notecharts). Hyper notecharts became available for normal arcade play in [[PnM_AC_4|pop'n music 4]]. Since [[PnM_AC_6|pop'n music 6]], all new AC/CS songs (except for a few licenses in [[PnM_AC_10|pop'n music 10]]) have Hyper charts.
:Over the years some older songs have been given Hyper charts as well.
:Over the years some older songs have been given Hyper charts as well.


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;Normal
;Normal
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:Occasionally known as 9-Button / 9-Line / 9KEY, it is the lowest level default chart that uses all 9 buttons on the controller. Difficulty levels range from 3 ([[Monde des songe]]) up to 30 ([[Yakankyou|夜間行]]). All songs in pop'n music have a Normal chart.
:Occasionally known as 9-Button / 9-Line / 9KEY, it is the lowest level default chart that uses all 9 buttons on the controller. It is usually highlighted in green in the games' song select screens. Difficulty levels range from 3 ([[Monde des songe]]) up to 30 ([[Yakankyou|夜間行]]). All songs in pop'n music have a Normal chart.


;Party Mode
;Party Mode
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:An arcade mode in which your opponents in a song would throw certain mods at you throughout. This mode was removed in [[PnM_AC_6|pop'n music 6]]
:An arcade mode in which certain mods would be forced upon you if you hit one in a song. This mode was removed in [[PnM_AC_6|pop'n music 6]].


;Perfect(!)
;Perfect(!)

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