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* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]]. | * First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]]. | ||
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[AC pnm 11|pop'n music 11]]. | * First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[AC pnm 11|pop'n music 11]]. | ||
* First pop'n music game to run on BEMANI | * First pop'n music game to run on the PS2-based BEMANI Python 1, which was also used for [[AC DS Fusion|Dancing Stage Fusion]] and several non-BEMANI titles. The graphics are now more colorful and vibrant than they were on Firebeat. The Python 1 was used up to [[AC pnm 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[AC pnm 15|pop'n music 15 ADVENTURE]]. | ||
* Last pop'n music game in the series to use the old results sounds. | * Last pop'n music game in the series to use the old results sounds. | ||
* The website for pop'n music 9 is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs. | * The website for pop'n music 9 is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs. |
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