What is SOUND VOLTEX: Difference between revisions

Jump to navigation Jump to search
(→‎Difficulty: Add VIVID WAVE's special difficulty)
Line 83: Line 83:
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.


The game currently has the following modes:
VIVID WAVE splitted the main mode in 5. These modes are:
; Normal modes
* NORMAL - the standard game mode.
* FRIEND - local matching mode.
* PARADISE - continuous mix mode
* BLASTER - allows unlocking of Blaster Gate charts and Ω Dimension tracks with no use of the blaster energy.
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].
 
The game currently has the entry modes:
; Normal and friend modes
* LIGHT START
* LIGHT START
:- Up to 3 stages plus EXTRACK (4 total). Normal gameplay; the game is over when a song is failed if it is above Level 7. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
:- Up to 3 stages plus EXTRACK (4 total). Normal gameplay; the game is over when a song is failed if it is above Level 7. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
* STANDARD START
* STANDARD START
:- 3 stages plus EXTRACK (4 total). Has no level limit; ARS is also available (as of December 28, 2017). The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. Requires PASELI.
:- 3 stages plus EXTRACK (4 total). Has no level limit; ARS is also available (as of December 28, 2017). The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. Requires PASELI.
; Skill Analizer mode
* LIGHT START
:- Up to 3 stages on the same course.
; Blaster mode
* BLASTER START
* BLASTER START
:- 3 stages, including EXTRACK, guaranteed. The BLASTER GATE folder is also available on all stages. ARS is also available. Requires PASELI.
:- 3 stages, including EXTRACK, guaranteed. The BLASTER GATE folder is also available on all stages. ARS is also available. Requires PASELI.
; Paradise Mode
* PARADISE START
:- 2 stages guaranteed. Enables AUTOMATION PARADISE once per play and the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random.
; GENERATOR modes (Only on machines with a GENERATOR)
; GENERATOR modes (Only on machines with a GENERATOR)
* GENERATOR LIGHT START
* GENERATOR LIGHT START
1,271

edits

Navigation menu