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* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one. | * A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one. | ||
** Marvelous timing is now on all the time. Due to this, the player has to get a score of at least 990,000 now to obtain a AAA in a song | ** Marvelous timing is also now on all the time. Due to this, the player has to get a score of at least 990,000 now to obtain a AAA in a song. | ||
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up. | * Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up. | ||
* | * First DanceDanceRevolution game to show icon for Premium Mode (JOINT or DOUBLE only) on upper right hand corner of title screen. | ||
* | * Character selection screen returns, shown after you have chosen either Single or Double mode. | ||
** Dancers now have facial animations and | ** Dancers now have facial animations, and two dancers can once more appear in VERSUS play. | ||
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos. | ** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos. | ||
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | * The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | ||
* Song | * Song title and artist information is now listed in-game when playing. | ||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | ||
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. | * During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. | ||
* New speed modifiers introduced: x0.25 and x0.5. | |||
* Modifiers BRAKE and WAVE are now selectable along with BOOST. | |||
* ROULETTE selection was removed. | |||
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | * First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | ||
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]]. | * First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]]. | ||
* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs. | * First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs. | ||
** The timer now displays countdown until 00. | ** The timer now displays countdown until 00. | ||
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on stage results. | * First DanceDanceRevolution game to show the PERFECT FULL COMBO message on stage results. | ||
* First DanceDanceRevolution game where the player can set options on EXTRA STAGE. | * First DanceDanceRevolution game where the player can set options on EXTRA STAGE. | ||
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines. | * First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines. | ||
* Only DanceDanceRevolution game to show a DANGER message on the battery gauge. | |||
* Only DanceDanceRevolution game that allows sorting the song list by artist. | * Only DanceDanceRevolution game that allows sorting the song list by artist. | ||
* Last DanceDanceRevolution game wherein a player cannot set options (uses all default instead) on ENCORE EXTRA STAGE or in CHALLENGE mode. | * Last DanceDanceRevolution game wherein a player cannot set options (uses all default instead) on ENCORE EXTRA STAGE or in CHALLENGE mode. | ||
* Last DanceDanceRevolution game to feature the announcer from [[AC DDRMAX|DDRMAX]]. | * Last DanceDanceRevolution game to feature the announcer from [[AC DDRMAX|DDRMAX]]. | ||
* Color labeling on the Music Select screen has changed since DDR SuperNOVA. It is now as follows: | * Color labeling on the Music Select screen has changed since DDR SuperNOVA. It is now as follows: | ||
** Yellow for new licensed songs | ** Yellow for new licensed songs, along with special artist collaboration songs. | ||
** Green for new default Konami original songs (including BEMANI crossovers). | ** Green for new default Konami original songs (including BEMANI crossovers). | ||
** Orange for unlocked BEMANI crossover songs. | ** Orange for unlocked BEMANI crossover songs. | ||
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*** When fully unlocked, these songs will appear green on the songwheel. | *** When fully unlocked, these songs will appear green on the songwheel. | ||
** Blue for old songs that made their debut on DDR SuperNOVA. | ** Blue for old songs that made their debut on DDR SuperNOVA. | ||
** White for old songs that made their debut | ** White for old songs that made their debut prior to DDR SuperNOVA. | ||
* New songs: 62 | * New songs: 62 |