AC DDR SuperNOVA2: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 14: Line 14:


* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
** Marvelous timing is now on all the time. Due to this, the player has to get a score of at least 990,000 now to obtain a AAA in a song.
** Marvelous timing is also now on all the time. Due to this, the player has to get a score of at least 990,000 now to obtain a AAA in a song.
* Many BEMANI artists write original DanceDanceRevolution songs for the first time, including [[Tomosuke Funaki|TOMOSUKE]], [[Osamu Migitera|D-crew]], and [[Jun Wakita|wac]].
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* Unlike the previous two arcade DanceDanceRevolution games, there's a small amount of BEMANI crossovers; only 10.
* First DanceDanceRevolution game to show icon for Premium Mode (JOINT or DOUBLE only) on upper right hand corner of title screen.
* The character selection screen returns, it is shown after you have chosen either Single or Double mode.
* Character selection screen returns, shown after you have chosen either Single or Double mode.
** Dancers now have facial animations and there can be two dancers at once in VERSUS play.
** Dancers now have facial animations, and two dancers can once more appear in VERSUS play.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* Song's title and artist information is now listed in-game when playing.
* Song title and artist information is now listed in-game when playing.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* New speed modifiers introduced: x0.25 and x0.5.
* Modifiers BRAKE and WAVE are now selectable along with BOOST.
* ROULETTE selection was removed.
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]].  
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]].  
* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs.
* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs.
** The timer now displays countdown until 00.
** The timer now displays countdown until 00.
* First DanceDanceRevolution game to return to non-playing mode if none of the play styles were confirmed for selection and countdown timer is turned on.
* First DanceDanceRevolution game to show title screen (and then shows routine of screenshots in non-playing mode afterwards) after sensing multiples of 1 credit.
* First DanceDanceRevolution game to return to title screen (and then shows routine of screenshots in non-playing mode afterwards)  after playing session of the player and at least 1 credit is provided.
* Only DanceDanceRevolution game to show a DANGER message on the battery gauge.
* First DanceDanceRevolution game to have various song variants on a single song slot.
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on stage results.
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on stage results.
* First DanceDanceRevolution game where the player can set options on EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on EXTRA STAGE.
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines.
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines.
* Only DanceDanceRevolution game to show a DANGER message on the battery gauge.
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Last DanceDanceRevolution game wherein a player cannot set options (uses all default instead) on ENCORE EXTRA STAGE or in CHALLENGE mode.
* Last DanceDanceRevolution game wherein a player cannot set options (uses all default instead) on ENCORE EXTRA STAGE or in CHALLENGE mode.
* Last DanceDanceRevolution game to feature the announcer from [[AC DDRMAX|DDRMAX]].
* Last DanceDanceRevolution game to feature the announcer from [[AC DDRMAX|DDRMAX]].
* First DanceDanceRevolution game to show icon for Premium Mode (JOINT or DOUBLE only) on upper right hand corner of title screen.
* New speed modifiers introduced: x0.25 and x0.5.
* Modifiers BRAKE and WAVE are now selectable along with BOOST.
* ROULETTE selection was removed.
* Color labeling on the Music Select screen has changed since DDR SuperNOVA. It is now as follows:
* Color labeling on the Music Select screen has changed since DDR SuperNOVA. It is now as follows:
** Yellow for new licensed songs (both master and cover versions), along with special artist collaboration songs.
** Yellow for new licensed songs, along with special artist collaboration songs.
** Green for new default Konami original songs (including BEMANI crossovers).
** Green for new default Konami original songs (including BEMANI crossovers).
** Orange for unlocked BEMANI crossover songs.
** Orange for unlocked BEMANI crossover songs.
Line 53: Line 47:
*** When fully unlocked, these songs will appear green on the songwheel.
*** When fully unlocked, these songs will appear green on the songwheel.
** Blue for old songs that made their debut on DDR SuperNOVA.
** Blue for old songs that made their debut on DDR SuperNOVA.
** White for old songs that made their debut on any version prior to DDR SuperNOVA.
** White for old songs that made their debut prior to DDR SuperNOVA.


* New songs: 62
* New songs: 62

Navigation menu