What Is DDR?: Difference between revisions

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A list of all the DanceDanceRevolution releases can [[DanceDanceRevolution Information|be found here]].
A list of all the DanceDanceRevolution releases can [[DanceDanceRevolution Information|be found here]].


Following the naming convention started with beatmania, each new DanceDanceRevolution games had the suffix MIX added after the version number. That system was kept from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] until [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]. The games released after that received unique names: [[AC DDR EXTREME|EXTREME]], then [[AC DDR SuperNOVA|SuperNOVA]] and its sequel, [[AC DDR SuperNOVA2|SuperNOVA2]]. To celebrate the 10th anniversary of the series, [[AC DDR X|DanceDanceRevolution X]] was announced as the successor to SuperNOVA2 and spanned two sequels: [[AC DDR X2|X2]] and [[AC DDR X3|X3 VS 2ndMIX]]. In 2013, the arcade game returned to its core name DanceDanceRevolution. The 2013 version is known as [[AC DDR 2013|DanceDanceRevolution (2013)]] while the 2014 to early 2016 version is known as [[AC DDR 2014|DanceDanceRevolution (2014)]]. The current version is known as [[AC DDR A|DanceDanceRevolution A]].
Following the naming convention started with beatmania, each new DanceDanceRevolution games had the suffix MIX added after the version number. That system was kept from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] until [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]. The games released after that received unique names: [[AC DDR EXTREME|EXTREME]], then [[AC DDR SuperNOVA|SuperNOVA]] and its sequel, [[AC DDR SuperNOVA2|SuperNOVA2]]. To celebrate the 10th anniversary of the series, [[AC DDR X|DanceDanceRevolution X]] was announced as the successor to SuperNOVA2 and spanned two sequels: [[AC DDR X2|X2]] and [[AC DDR X3|X3 VS 2ndMIX]]. In 2013, the arcade game returned to its core name DanceDanceRevolution. The 2013 version is known as [[AC DDR 2013|DanceDanceRevolution (2013)]] while the 2014 to early 2016 version is known as [[AC DDR 2014|DanceDanceRevolution (2014)]]. The current version is known as [[AC DDR A20|DanceDanceRevolution A20]].


= Gameplay =
= Gameplay =
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** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in SuperNOVA and select American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.
** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in SuperNOVA and select American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.


Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an eAmusement Basic subscription plan.
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an e-amusement Basic subscription plan.


The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 fps arcade cabinets literally meant frame perfect. After the series transitioned to 60 fps, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.
The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 fps arcade cabinets literally meant frame perfect. After the series transitioned to 60 fps, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.
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== Song Selection ==
== Song Selection ==
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. A second one was used in DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the game used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A instead switches to a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. A second one was used in DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the game used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A onwards utilizes a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.


Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.
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