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==Gameplay== | ==Gameplay== | ||
The basic gameplay of UBeat is similar to Nintendo DS music games such as Osu! Tatakae! Ouendan and Elite Beat Agents and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "markers", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Early), or 遅い (Late). 3 difficulties (Basic, Advanced, and Extreme) are offered for each song. | The basic gameplay of UBeat is similar to Nintendo DS music games such as Osu! Tatakae! Ouendan and Elite Beat Agents and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "[[jubeat Markers|markers]]", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Early), or 遅い (Late). 3 difficulties (Basic, Advanced, and Extreme) are offered for each song. | ||
Online and local multiplayer are available when the machines are connected either to each other or to the Konami network respectively. Once connected in a Local multiplayer game all players will play the same songs on the same difficulties. Whichever song and difficulty gets chosen the fastest is the one that will be played. In the multiplayer environment icons appear above the song sleeves on the song select screen to show that someone is waiting for other players. If nobody is waiting when the player chooses a song, the game will create a session and wait around 30 seconds for other players. If no other players join within the roughly 30 second wait then the song is played as it would be in single player mode. | Online and local multiplayer are available when the machines are connected either to each other or to the Konami network respectively. Once connected in a Local multiplayer game all players will play the same songs on the same difficulties. Whichever song and difficulty gets chosen the fastest is the one that will be played. In the multiplayer environment icons appear above the song sleeves on the song select screen to show that someone is waiting for other players. If nobody is waiting when the player chooses a song, the game will create a session and wait around 30 seconds for other players. If no other players join within the roughly 30 second wait then the song is played as it would be in single player mode. | ||
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====Arcade Versions==== | ====Arcade Versions==== | ||
* [[jubeat]] | * [[jubeat]] | ||
* [[jubeat ripples]] | * [[jubeat ripples]] | ||
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====Consumer Soft Versions==== | ====Consumer Soft Versions==== | ||
* [[jubeat plus]] | |||
* [[jubeat | ==Trivia== | ||
*[[jubeat Trivia]] | |||
==External links== | ==External links== |