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The first of these are V-RARE SOUND TRACKs, limited release CDs that came with pre-orders of the CS release of BEMANI titles. As their name applies, these CDs contain exclusive remixes and sometimes even original songs on them, and the grand majority of the content on them have never re-released anywhere else, even today. KONAMI only did this with their PlayStation 2 BEMANI releases, presumably to gain more incentive in purchasing the games on the still recent platform in Japan. The first release, [[V-RARE SOUND TRACK]], came with the limited edition version of [[CS DDRMAX JP|DDRMAX -DanceDanceRevolution 6thMIX- CS]]. KONAMI would continue to produce V-RARE SOUND TRACKS as late as 2010, though it became more sporadic after the mid-2000's. | The first of these are V-RARE SOUND TRACKs, limited release CDs that came with pre-orders of the CS release of BEMANI titles. As their name applies, these CDs contain exclusive remixes and sometimes even original songs on them, and the grand majority of the content on them have never re-released anywhere else, even today. KONAMI only did this with their PlayStation 2 BEMANI releases, presumably to gain more incentive in purchasing the games on the still recent platform in Japan. The first release, [[V-RARE SOUND TRACK]], came with the limited edition version of [[CS DDRMAX JP|DDRMAX -DanceDanceRevolution 6thMIX- CS]]. KONAMI would continue to produce V-RARE SOUND TRACKS as late as 2010, though it became more sporadic after the mid-2000's. | ||
The second big thing was the launch of [[e-amusement|e-AMUSEMENT]] for their arcade BEMANI titles. First launched in August 2002 with [[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]], e-AMUSEMENT is an online service provided by KONAMI to access exclusive content you otherwise wouldn't be able to with just regular coin-based gameplay. Among the benefits of e-AMUSEMENT include the ability to save your scores and records for BEMANI games, view live Internet rankings, and be able to unlock content from events held in BEMANI games. While only GUITARFREAKS 8thMIX & drummania 7thMIX and [[AC pnm 9|pop'n music 9]] supported e-AMUSEMENT in BEMANI titles released in 2002, by the following every active arcade BEMANI series supported e-AMUSEMENT, which is still used to this very day. | The second big thing was the launch of [[e-amusement|e-AMUSEMENT]] for their arcade BEMANI titles. First launched in August 2002 with [[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]], e-AMUSEMENT is an online service provided by KONAMI to access exclusive content you otherwise wouldn't be able to with just regular coin-based gameplay. Among the benefits of e-AMUSEMENT include the ability to save your scores and records for BEMANI games, view live Internet rankings, and be able to unlock content from events held in BEMANI games. While only GUITARFREAKS 8thMIX & drummania 7thMIX and [[AC pnm 9|pop'n music 9]] supported e-AMUSEMENT in BEMANI titles released in 2002, by the following year every then active arcade BEMANI series supported e-AMUSEMENT, which is still used to this very day. | ||
beatmania entered its final year, as it released its two final games: [[AC bm 7th|beatmania 7thMIX -keepin' evolution-]] and [[AC bm THE FINAL|beatmania THE FINAL]]. 7thMIX introduced the short-lived 1-turn Scratches, which required you to turn the tuntable exactly once by the time the note ended to get the best score possible. THE FINAL featured the series' biggest number of songs in the series with 192 songs, with songs from every non-licensed game. While memory limitations met some games' songlists were very incomplete, as well as videos being reduced to just a little square boxes, all older songs received brand-new charts to replace any duplicate charts left over, and the new songs of the game featured the hardest charts the series had ever seen, with Double ANOTHER charts like [[IMPLANTATION]] and [[Quickening]]'s just as hard as any beatmania IIDX charts at the time. [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]] was also released on the Sony PlayStation, combining the new songs from both [[AC bm CORE REMIX|beatmania CORE REMIX]] and [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]] together. It would be the last CS release, unfortunately, as neither 7thMIX or THE FINAL ever got home ports. (Though quite a few of 7th and THE FINAL's originals ended up in pop'n music via [[ee'MALL]] the following year.) | beatmania entered its final year, as it released its two final games: [[AC bm 7th|beatmania 7thMIX -keepin' evolution-]] and [[AC bm THE FINAL|beatmania THE FINAL]]. 7thMIX introduced the short-lived 1-turn Scratches, which required you to turn the tuntable exactly once by the time the note ended to get the best score possible. THE FINAL featured the series' biggest number of songs in the series with 192 songs, with songs from every non-licensed game. While memory limitations met some games' songlists were very incomplete, as well as videos being reduced to just a little square boxes, all older songs received brand-new charts to replace any duplicate charts left over, and the new songs of the game featured the hardest charts the series had ever seen, with Double ANOTHER charts like [[IMPLANTATION]] and [[Quickening]]'s just as hard as any beatmania IIDX charts at the time. [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]] was also released on the Sony PlayStation, combining the new songs from both [[AC bm CORE REMIX|beatmania CORE REMIX]] and [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]] together. It would be the last CS release, unfortunately, as neither 7thMIX or THE FINAL ever got home ports. (Though quite a few of 7th and THE FINAL's originals ended up in pop'n music via [[ee'MALL]] the following year.) |