48,933
edits
No edit summary |
Morning Blue (talk | contribs) (Minimum-maximum BPM showing has been around for a long time. A just had it on-screen at once.) |
||
Line 39: | Line 39: | ||
*** There is no D- grade. | *** There is no D- grade. | ||
* The Clear Lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with some modifications to lamp coloring: | * The Clear Lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with some modifications to lamp coloring: | ||
** Gray/Transparent: | ** Gray/Transparent: not played. | ||
** Dark | ** Dark amber: failed. | ||
** Purple: | ** Purple: ASSIST clear (passed the song with ASSIST options enabled, such as CUT1, JUMP OFF or FREEZE ARROW OFF). | ||
*** If any ASSIST option is used during a song, the | *** If any ASSIST option is used during a song, the assist clear lamp will always take priority. | ||
** Yellow: | ** Yellow: clear. | ||
** Bright | ** Bright red: EXTRA Clear (Passed the song under LIFE4 gauge conditions) | ||
** Flashing | ** Flashing blue: GOOD full combo clear. | ||
** Flashing | ** Flashing green: GREAT full combo clear. | ||
** Flashing | ** Flashing gold: PERFECT full combo clear. | ||
** Flashing | ** Flashing rainbow/white: MARVELOUS full combo clear. | ||
* | * DanceDanceRevolution (2014) clear lamps can transfer over to DanceDanceRevolution A, but scores will not. | ||
** Full combo lamps carry over, though appear as ASSIST clears due to DanceDanceRevolution A's scoring changes. | |||
** Full combo lamps carry over, | |||
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start. | * When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start. | ||
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase appear immediately instead of being delayed a half-beat. (This may indicate that the timing windows on Shock Arrows have been changed, but this is not confirmed.) | * Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase appear immediately instead of being delayed a half-beat. (This may indicate that the timing windows on Shock Arrows have been changed, but this is not confirmed.) | ||
Line 58: | Line 57: | ||
* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series. | * The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series. | ||
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level. | ** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level. | ||
* Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers. | * Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers. | ||
** Licenses are also no longer put first in the song folders. | ** Licenses are also no longer put first in the song folders. | ||
Line 68: | Line 65: | ||
** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014). | ** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014). | ||
** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins. | ** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins. | ||
* A total of | * A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder. | ||
** Included are the | ** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the 3 KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]]. | ||
* Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in DanceDanceRevolution X. | * Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in DanceDanceRevolution X. | ||
** Songs with special choreographies still keep them, though. | ** Songs with special choreographies still keep them, though. | ||
** [[Dance Celebration]]'s special choreography was revived as well. | ** [[Dance Celebration]]'s special choreography was revived as well. | ||
* The song title and artist are now centered rather than left-aligned within their box in gameplay. | * The song title and artist are now centered rather than left-aligned within their box in gameplay. | ||
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] have received new outfits, marking the first time characters receive new outfits since | * [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] have received new outfits, marking the first time characters receive new outfits since DanceDanceRevolution X2. | ||
* Character cut-ins are | * Character cut-ins are gone. | ||
* "The Dark One" was removed as a playable character. | * "The Dark One" was removed as a playable character. | ||
* [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random. | ** [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random. | ||
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed. | * The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed. | ||
* The 0.75x Speed option has been added. | * The 0.75x Speed option has been added. | ||
Line 86: | Line 83: | ||
** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well. | ** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well. | ||
* EX SCORE is now always displayed in the results screen. | * EX SCORE is now always displayed in the results screen. | ||
* The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs | * The [[AC DDR 2013|DanceDanceRevolution (2013)]]'s EXTRA STAGE boss songs, ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default. | ||
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | * The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | ||
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | * First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | ||
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | * First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | ||
** This is the first ever North American DanceDanceRevolution release to officially support e-amusement. | ** This is the first ever released North American DanceDanceRevolution release to officially support e-amusement. | ||
*** European machines | *** European machines do not have e-amusement support due to regulations by the European Union. However, this version does not require an e-amusement connection. | ||
** The North American/European version has a new marquee | ** The North American/European version has a new marquee. | ||
** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ||
** North American players can choose from: United States (one of the 50 states must be selected), Canada (no individual provinces or territories), or Overseas (other countries in North America, including Mexico). | |||
** North American players can choose from | |||
*** State names are now written in full instead of using abbreviations, while Overseas replaces the Mexico and "etc." options. | *** State names are now written in full instead of using abbreviations, while Overseas replaces the Mexico and "etc." options. | ||
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc." | *** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc." | ||
* | * Eight licensed western pop songs were added to coincide with the game's North American release (July 7th, 2016 in Japan; July 6th, 2016 in North America). | ||
** This marks the first appearance of ''Billboard Hot 100'' songs since DanceDanceRevolution X2. | ** This marks the first appearance of ''Billboard Hot 100'' songs since DanceDanceRevolution X2. | ||
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2. | * First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2. | ||
Line 104: | Line 100: | ||
** The location test is the longest of any BEMANI game, lasting three months. | ** The location test is the longest of any BEMANI game, lasting three months. | ||
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it. | * All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it. | ||
* From June 1st, 2017, the Level of the chart being played is shown during gameplay. | * From June 1st, 2017, the Level of the chart being played is shown during gameplay. | ||
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass. | ** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass. | ||
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers. | ** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers. | ||
* First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. This only applies to new cabinets. | * First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. This only applies to new cabinets. | ||
* | * Song labeling on the Music Select screen has changed once again: | ||
** | ** white: default. | ||
** | ** yellow: hidden. | ||
** | ** green: EXTRA SAVIOR. | ||
** | ** purple: songs that need to have difficulty charts locked one at a time, such as the ([[NEW Generation natsu no ryuusei festa 2016|NEW Generation 流星拡散フェスタ2016]], [[BEMANI SUMMER GREETINGS]] and DanceDanceRevolution 20th Anniversary songs). | ||
** | ** gold: songs listed under the ''DDR 20th Anniversary Songs'' folder outside of EXTRA SAVIOR. | ||
** | ** red: EXTRA EXCLUSIVE songs. | ||
* A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the UI will change to match that of one of the games released in that period. | * A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the UI will change to match that of one of the games released in that period. | ||
* DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006. | * DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006. | ||
** It's also the first arcade game soundtrack since [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s to contain the majority of its game's licenses on a soundtrack. | ** It's also the first arcade game soundtrack since [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s to contain the majority of its game's licenses on a soundtrack. | ||
** It's also the first arcade game soundtrack since X's not released on iTunes. | |||
* New songs: 142 (Asia), 118 (NA/EU) | * New songs: 142 (Asia), 118 (NA/EU) | ||
* Total songs: 805 (Asia), 773 (NA/EU) | * Total songs: 805 (Asia), 773 (NA/EU) |