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* First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | * First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | ||
* First non-spinoff pop'n music game with anime licenses, featuring pop'n music mascots [[Mimi]] and [[Nyami]] dressed up for each license. They, as long as other pop'n music characters, would continue doing so for licenses up until [[AC pnm 15|pop'n music 15 ADVENTURE]]. | |||
** Anime/TV characters are not playable, a trend that would continue in the series until [[AC pnm 9|pop'n music 9]]. | |||
* ''Only'' pop'n music game where difficulty levels for non-Battle charts are determined by their notecount. | * ''Only'' pop'n music game where difficulty levels for non-Battle charts are determined by their notecount. | ||
** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) | ** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) |