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* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | * First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | ||
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | ** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | ||
* Last arcade DanceDanceRevolution game to introduce BATTLE as game mode. | |||
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins. | * Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins. | ||
* The overall stage results screen was revised. | * The overall stage results screen was revised. |
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