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** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos. | ** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos. | ||
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | * The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | ||
* First DanceDanceRevolution game to display the song title and artist during gameplay. | * First DanceDanceRevolution game to display the song title and artist during gameplay. | ||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | ||
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. | * During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. |
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