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(→General Information / Changes: This message was also on SuperNOVA2.) |
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*** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart. | *** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart. | ||
* First DanceDanceRevolution game to show a laser beam effect with corresponding message after every stage (Music selection mode) or end of course (Course selection mode) during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO. | * First DanceDanceRevolution game to show a laser beam effect with corresponding message after every stage (Music selection mode) or end of course (Course selection mode) during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO. | ||
** It is also the first game to show the FULL COMBO | ** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results. | ||
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | * First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | ||
* First DanceDanceRevolution game to show difference of incrementing scores between current player and player that attained machine-specific high score under stepping judgment during game play. | * First DanceDanceRevolution game to show difference of incrementing scores between current player and player that attained machine-specific high score under stepping judgment during game play. |
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