CS DDR EXTREME NA: Difference between revisions

Jump to navigation Jump to search
No speculation stuff please.
No edit summary
(No speculation stuff please.)
Line 13: Line 13:
* DanceDanceRevolution EXTREME CS (America) contains ''many'' changes to the interface of the game compared to its [[AC DDR EXTREME|arcade counterpart]]. ([[CS DDR FESTIVAL|DDR FESTIVAL]] and [[CS DS Fusion|Dancing Stage Fusion CS]] would later use this interface/scoring system.) Here is a list of differences:
* DanceDanceRevolution EXTREME CS (America) contains ''many'' changes to the interface of the game compared to its [[AC DDR EXTREME|arcade counterpart]]. ([[CS DDR FESTIVAL|DDR FESTIVAL]] and [[CS DS Fusion|Dancing Stage Fusion CS]] would later use this interface/scoring system.) Here is a list of differences:
** The song wheel interface is completely different from [[CS DDRMAX NA|DDRMAX]] and [[CS DDRMAX2 NA|DDRMAX2]], such as the absence of the Groove Radar.
** The song wheel interface is completely different from [[CS DDRMAX NA|DDRMAX]] and [[CS DDRMAX2 NA|DDRMAX2]], such as the absence of the Groove Radar.
*** Since it was released before [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], its interface might have been based on the latter game instead of its [[AC DDR EXTREME|arcade counterpart]], as they were both released in 2004.
** Scoring system is unlike any other in the series before; songs give you a max score of 7,000,000, with a certain amount of bonus points possible afterward (up to 3 million, for a maximum of 10).
** Scoring system is unlike any other in the series before; songs give you a max score of 7,000,000, with a certain amount of bonus points possible afterward (up to 3 million, for a maximum of 10).
*** You must MAX COMBO a song with a high amount of PERFECTs to get a AA. Breaking the combo at any point in the song will only let you get a maximum grade of A, regardless of the rest of your performance in a song.
*** You must MAX COMBO a song with a high amount of PERFECTs to get a AA. Breaking the combo at any point in the song will only let you get a maximum grade of A, regardless of the rest of your performance in a song.
** Jumps count as one step only now for your combo, similar to the older DanceDanceRevolution games and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** Jumps count as one step for combos, similar to pre-DDRMAX installments and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** The in-game interface has also changed, with the top and bottom parts of the screen no longer having opaque bars. This allows for more space to see the arrows from below now.
** Top and bottom parts of the screen no longer having opaque bars in-game. This allows for more space to see the arrows from below.
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable.
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable.
* First DanceDanceRevolution title on PlayStation 2 with Mission Mode.
* First DanceDanceRevolution title on PlayStation 2 with Mission Mode.
* First North American DanceDanceRevolution title with both Nonstop and Challenge modes.
* First North American DanceDanceRevolution title with both Nonstop and Challenge modes.
* Only DanceDanceRevolution CS title without Dance Play settings. This caused problems for a lot of players. The settings are still in the game, but a cheating device is needed in order for it to be used.
* Only DanceDanceRevolution CS title without Dance Play settings; the settings are still in the game, but a cheating device is needed in order for it to be used.
* Nonstop, Challenge, and Edit Data modes all appear on the song wheel.
* Nonstop, Challenge, and Edit Data modes all appear on the song wheel.
* Training Mode no longer lets you play songs with slowed down audio when the speed of a song is set lower; it simply mutes the song.
* Training Mode no longer lets you play songs with slowed down audio when the speed of a song is set lower; it simply mutes the song.
* The Extra Stage system from DDRMAX and DDRMAX2 returns, but this time requiring a minimum difficulty of an 8 footer on Heavy.
* EXTRA STAGE system from DDRMAX and DDRMAX2 returns, but this time requiring a minimum difficulty of clearing a 8 footer on Heavy.
** Unlike DDRMAX and DDRMAX2, there is no One More Extra Stage/Encore Extra Stage.
** Unlike DDRMAX and DDRMAX2, there is no ONE MORE EXTRA/ENCORE EXTRA STAGE.
* Following the title change in the ''DanceDanceRevolution 5thMIX ORIGINAL SOUNDTRACK'' album, [[THEME FROM ENTER THE DRAGON (Revival 2001 Mix)]] was renamed to '''THEME FROM ENTER THE DRAGON (notorious mix)'''.
* Following the title change in the ''DanceDanceRevolution 5thMIX ORIGINAL SOUNDTRACK'' album, [[THEME FROM ENTER THE DRAGON (Revival 2001 Mix)]] was renamed to '''THEME FROM ENTER THE DRAGON (notorious mix)'''.
* [[DO ME (H.I.G.E.O. MIX)]]'s banner is completely different, using some of the background graphics of the song for its banner.
* [[DO ME (H.I.G.E.O. MIX)]]'s banner is completely different, using some of the background graphics of the song for its banner.
* [[LOVE2 Sugar|LOVE LOVE SUGAR]]'s banner is the only banner containing Japanese text and without romanization of any kind.
* [[LOVE2 Sugar|LOVE LOVE SUGAR]]'s banner is the only banner containing Japanese text without romanization of any kind.
* [[MEMORIES]] is unlocked by inputting a command on the main menu ([[CS DDR EXTREME NA#Trivia|see Trivia section below]] for the unlock method).
* [[MEMORIES]] is unlocked by inputting a command on the main menu ([[CS DDR EXTREME NA#Trivia|see Trivia section below]] for the unlock method).
* The ROULETTE and RANDOM music (which is also used in [[CS DDR Party Collection|DanceDanceRevolution Party Collection]]) is a sped-up version of the following songs in a loop:
* The ROULETTE and RANDOM music (which is also used in [[CS DDR Party Collection|DanceDanceRevolution Party Collection]]) is a sped-up version of the following songs in a loop:
Line 34: Line 33:
* Only DanceDanceRevolution CS title to win an award, for ''Best Game Soundtrack'' in the 2005 MTV VMAs.
* Only DanceDanceRevolution CS title to win an award, for ''Best Game Soundtrack'' in the 2005 MTV VMAs.
* Although Information Mode credits the in-house licensed covers as being from Karaoke Revolution, the covers are not the same as the ones used in that series.
* Although Information Mode credits the in-house licensed covers as being from Karaoke Revolution, the covers are not the same as the ones used in that series.
* Total number of songs: 71
* Total songs: 71


== Song List ==
== Song List ==

Navigation menu