What is beatmania IIDX: Difference between revisions

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| No
| No
| Yes
| Yes
| Select a song per stage and try to clear it. Some versions have also an ONE MORE EXTRA STAGE.
| Select a song per stage and try to clear it. Some versions may also include ONE MORE EXTRA STAGE.
|-
|-
| STANDARD<br>(Japanese cabinets)
| STANDARD<br>(Japanese cabinets)
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==Gameplay modifiers==
==Gameplay modifiers==


[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC Rootage|Rootage]]). Older modifiers no longer seen in recent arcade games are also described here.]
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC HEROIC VERSE|HEROIC VERSE]]). Older modifiers no longer seen in recent arcade games are also described here.]


'''BASIC ASSIST MODIFIERS'''
'''BASIC ASSIST MODIFIERS / Beginner Options'''


''From tricoro onwards, these modifiers are displayed first for guest players or new eAmusement Pass users.''
''From tricoro onwards, these modifiers are displayed first for guest players or new e-amusement pass users.''


* HI-SPEED - change the Floating Hi-Speed (see below)
* HI-SPEED - change the Hi-Speed value. (see below)
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.


'''STANDARD OPTIONS'''
'''STANDARD OPTIONS / Game Options'''


''From tricoro onwards, this can be accessed by pressing the EFFECT button while on the Basic Assist Modifiers screen.''
''From tricoro onwards, this can be accessed by pressing the EFFECT button while on the Beginner Options screen.''


;STYLE MODIFIERS
;STYLE MODIFIERS / Note Chart Position
* RANDOM - Each column of notes is assigned to a random key. Scratch notes are unaffected, however.
* RANDOM - Each column of notes is assigned to a random key. Scratch notes are unaffected, however.
* S-RANDOM - Same as above, but individual notes are scrambled instead.
* S-RANDOM - Same as above, but individual notes are scrambled instead.
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* MIRROR - The notechart is flipped horizontally.
* MIRROR - The notechart is flipped horizontally.


;GAUGE MODIFIERS
;GAUGE MODIFIERS / Groove Gauge Reduction
* ASSISTED EASY - See above.
* ASSISTED EASY - See above.
* EASY - The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.
* EASY - The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.
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* EX HARD - Same as HARD, but with a greater penalty on missed notes.
* EX HARD - Same as HARD, but with a greater penalty on missed notes.


;ASSIST MODIFIERS
;ASSIST MODIFIERS / Assisted Play Feature
* This includes the AUTO-SCRATCH and LEGACY NOTE modifiers, which can be enabled individually or in unison.
* This includes the AUTO-SCRATCH and LEGACY NOTE modifiers, which can be enabled individually or in unison.


;RANGE MODIFIERS
;RANGE MODIFIERS / Note Chart Display Area
* SUDDEN+ - A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction.
* SUDDEN+ - A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction.
* HIDDEN+ - A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+.
* HIDDEN+ - A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+.
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'''ADVANCED OPTIONS'''
'''ADVANCED OPTIONS'''


''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Standard Modifier screen.''
''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Game Options screen.''


* Ghost Score Display Position - This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen.
* Ghost Score Display Position - This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed.
* Judge Mode - When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, and COMBO BREAK) obtained in a current stage.
* Judge Mode - When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, and COMBO BREAK) obtained in a current stage.
* Judgment Name Display - This adjusts the distance of the judgment name from the judgment line.
* Judgment Name Display - This adjusts the distance of the judgment name from the judgment line.
* Judgment Timing Indicator Display - When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.
* Judgment Timing Indicator Display - When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.
* Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.
* Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.
* Judgment Number Display - This toggles between the combo count and EX SCORE for the number displayed besides the judgment name.
* Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score difference.
* Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score difference.
* Auto-Scratch Note Display - Shows or hides scratch notes if AUTO-SCRATCH is used.
* Auto-Scratch Note Display - Shows or hides scratch notes if AUTO-SCRATCH is used.
* Groove Gauge Display - Shows or hides the Groove Gauge bar, leaving the percentage number intact.
* Groove Gauge Display - Shows or hides the Groove Gauge bar and/or percentage number.
* Lane Brightness - Adjusts the opacity of the player's note lanes.
* Lane Brightness - Adjusts the opacity of the player's note lanes.
* Camera Display - Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) in-game.
* Camera Display - Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) in-game.
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''The following options can be enabled by using the numerical keypad installed in e-amusement connected cabinets.''
''The following options can be enabled by using the numerical keypad installed in e-amusement connected cabinets.''


* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored.
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides.
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides.
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE and Tran Medals are still obtainable.
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE, Tran Medals, and in-game currency are still obtainable.


'''Other Modifiers:'''
'''Other Modifiers:'''


* HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings are the multipliers, going from x0.50 to x4.00 in 0.25 increments. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expandes Rootage's HI-SPEED to 20 settings.
* HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings are the multipliers, going from x0.50 to x4.00 in 0.25 increments. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. [[AC tricoro|tricoro]] introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. [[AC tricoro|tricoro]] introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.
* RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded.
* RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded.
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