CS DDR PS3: Difference between revisions

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* First and only PlayStation 3 DanceDanceRevolution game.
* First and only PlayStation 3 DanceDanceRevolution game.
* Almost all of the song list is shared with [[CS DDR 2010|DanceDanceRevolution (2010)]], with the only exceptions being [[Downtown]] and [[Take Me]].
* Almost all of the new songs are shared with [[CS DDR 2010|DanceDanceRevolution (2010)]], with the only exceptions being [[Downtown]] and [[Take Me]].
* Only U.S. DanceDanceRevolution CS title with a direct port on another system - the Xbox 360.
* Only U.S. DanceDanceRevolution CS title with a direct port on another system - the Xbox 360.
** The Xbox 360 version of DanceDanceRevolution marks the final Xbox 360 DDR title on that system.
** The Xbox 360 version of DanceDanceRevolution marks the series' final Xbox 360 installment.
** All PlayStation Move modes have been removed.
** All PlayStation Move modes have been removed.
** The Xbox 360 version of DanceDanceRevolution is region locked and can only be played in NTSC/U consoles, much like [[CS DDR UNIVERSE|the first DanceDanceRevolution UNIVERSE]].
** The Xbox 360 version of DanceDanceRevolution is region locked and can only be played in NTSC/U consoles, much like [[CS DDR UNIVERSE|the first DanceDanceRevolution UNIVERSE]].
* Game uses a completely different interface from any previous DanceDanceRevolution title, with a large emphasis on red and black colors.
* Game uses a completely different interface from any previous DanceDanceRevolution title, with a large emphasis on red and black.
* First U.S. DanceDanceRevolution title since [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] with no playable dancers in the background.
* First U.S. DanceDanceRevolution title since [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] with no playable dancers in the background.
* Songs only have Single charts; Double is gone.
* Songs only have Single charts.
* Each step of a jump is judged individually.
* Each step of a jump is judged individually.
** As a result, jumps count as two steps for combo purposes once again.
** As a result, jumps count as two steps for combo purposes once again.
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** It also uses a right side song wheel, though jackets are still used instead of banners for songs.
** It also uses a right side song wheel, though jackets are still used instead of banners for songs.
* CHALLENGE charts for songs are playable, but must be unlocked by clearing a song's EXPERT chart first.
* CHALLENGE charts for songs are playable, but must be unlocked by clearing a song's EXPERT chart first.
** Most of the CHALLENGE charts use the game's new Octo-Mode, which uses 8 different steps (top left, top right, bottom left, and bottom right) to play a song.
** Most of the CHALLENGE charts use the game's new Octo-Mode, which uses eight different steps (top left, top right, bottom left, and bottom right) to play a song.
* A new game mechanic, GROOVE TRIGGER, is introduced. Turning this on when your dance gauge is full allows you to get extra points. However, it also cuts your gauge in half once activated.
* A new game mechanic, GROOVE TRIGGER, is introduced. Turning this on when your dance gauge is full allows you to get extra points. However, it also cuts your gauge in half once activated.
* EDIT mode is not in the game.
* EDIT mode is not in the game.

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