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:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels (with 4/MAX being the highest). This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments. | :You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels (with 4/MAX being the highest). This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments. | ||
;Challenge Mode | ;Challenge Mode | ||
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;Cool | ;Cool | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:A note that registers more accurate than a Great. First introduced in courses, but later | :A note that registers more accurate than a Great. First introduced in courses, but later spun off into its own mode in [[PnM_AC_13|pop'n music 13 カーニバル]] called "超CHALLENGEモード". Cools can also be played in Free Mode in [[PnM_CS_14|pop'n music 14 FEVER! CS]]; scores with/without Cools are stored separately. ([[PnM_CS_13|pop'n music 13 カーニバル CS]] lets you play with Cools on in Free Mode, but doesn't display the scores in Records.) In [[PnM CS Portable|pop'n music portable]], cools are ''always'' on. | ||
;Courses | ;Courses | ||
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;Free Mode | ;Free Mode | ||
:First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]] | :First Game: [[PnM_CS_1|pop'n music PS]]/[[PnM_CS_1_DC|DC]] | ||
:A | :A console-only mode where you can play any song on any difficulty level without stage number restrictions. Up until [[PnM_CS_9|9 CS]], songs had to be played in Arcade Mode before being playable in Free Mode (except for the default beginner song of the game). | ||
;Full Combo | ;Full Combo | ||
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;HELL | ;HELL | ||
:First Game: [[PnM_AC_6|pop'n music 6]] | :First Game: [[PnM_AC_6|pop'n music 6]] | ||
:The name of a course in pop'n music (usually) containing the four hardest new songs in the entire game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. | :The name of a course in pop'n music (usually) containing the four hardest new songs in the entire game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. It is also the name of an ojama that punishes you severely for missing a note when activated. | ||
;Hi-Speed | ;Hi-Speed | ||
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:A level of difficulty higher than Normal, but less than EX. They are highlighted in yellow on most games' music select screens. Songs in this level range between 10 to the high 30's. (The highest to date is [[Concertare]], a 42.) Originally a CS exclusive level of play - Hyper charts weren't introduced in the arcade until [[PnM_AC_3|pop'n music 3]], and only playable in Hyper mode (a course consisting of Hyper-only notecharts). Hyper notecharts became available for normal arcade play in [[PnM_AC_4|pop'n music 4]]. Since [[PnM_AC_6|pop'n music 6]], all new AC/CS songs (except for a few licenses in [[PnM_AC_10|pop'n music 10]]) have Hyper charts. | :A level of difficulty higher than Normal, but less than EX. They are highlighted in yellow on most games' music select screens. Songs in this level range between 10 to the high 30's. (The highest to date is [[Concertare]], a 42.) Originally a CS exclusive level of play - Hyper charts weren't introduced in the arcade until [[PnM_AC_3|pop'n music 3]], and only playable in Hyper mode (a course consisting of Hyper-only notecharts). Hyper notecharts became available for normal arcade play in [[PnM_AC_4|pop'n music 4]]. Since [[PnM_AC_6|pop'n music 6]], all new AC/CS songs (except for a few licenses in [[PnM_AC_10|pop'n music 10]]) have Hyper charts. | ||
:Over the years some older songs have been given Hyper charts as well. | :Over the years some older songs have been given Hyper charts as well. | ||
;Long Version | ;Long Version | ||
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;Perfect(!) | ;Perfect(!) | ||
:First Game: n/a | :First Game: n/a | ||
:Every note hit was a Great, earning you a perfect score of 100,000 (or Great and Cool if Cools are on). Starting with [[PnM_AC_13|pop'n music 13 カーニバル]], a message displaying "Perfect!" appears for those who do this at the end of a song, along with the result screen announcer congratulating you by saying, "Marvelous!" In addition, in most of the later AC/CS games, a little mark with three crowns/onions/whatever will be displayed next to | :Every note hit was a Great, earning you a perfect score of 100,000 (or Great and Cool if Cools are on). Starting with [[PnM_AC_13|pop'n music 13 カーニバル]], a message displaying "Perfect!!" appears for those who do this at the end of a song, along with the result screen announcer congratulating you by saying, "Marvelous!" In addition, in most of the later AC/CS games, a little mark with three crowns/onions/whatever will be displayed next to a song with a Full Combo. | ||
;pop-kun | ;pop-kun | ||
:First Game: [[PnM_AC_1|pop'n music]] | :First Game: [[PnM_AC_1|pop'n music]] | ||
:The official name of the multi-colored notes that drop from above in a song. | :The official name of the multi-colored notes that drop from above in a song. | ||
{{stub}} | {{stub}} | ||
[[Category:Terminology]] | [[Category:Terminology]] |