AC SINOBUZ: Difference between revisions

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** July 22nd to 24th, 2016
** July 22nd to 24th, 2016
* Release date: October 26th, 2016
* Release date: October 26th, 2016
* Slogan: この音色、世に忍BUZZ。 (kono otoiro, yo ni shinoBUZZ.)
* Slogan: この音色、世に忍BUZZ。 (kono neiro, yo ni shinoBUZZ.)
** The slogan translates to "This sound, this is the shinoBUZZ world".
** The slogan translates to "This sound presence reverberates through the world without hiding itself".
* Soundtrack release dates:  
* Soundtrack release dates:  
** beatmania IIDX 24 SINOBUZ ORIGINAL SOUNDTRACK
** beatmania IIDX 24 SINOBUZ ORIGINAL SOUNDTRACK
*** Japanese and U.S. release: March 1st, 2017
*** Japanese and U.S. release: March 1st, 2017
** Songs from SINOBUZ not present on the soundtrack are to be released as the third and fourth disc of the ''[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]] ORIGINAL SOUNDTRACK'' on March 7th, 2018.
** Songs from SINOBUZ not present on the soundtrack were released on the third and fourth disc of the ''[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]] ORIGINAL SOUNDTRACK'' on March 7th, 2018.


== General Information / Changes ==
== General Information / Changes ==
* Theme: ninjas.
* First beatmania IIDX game released in the form of an online update pushed through the [[e-amusement|eAMUSEMENT]] network.
* First beatmania IIDX game released in the form of an online update pushed through the [[e-amusement|eAMUSEMENT]] network.
* New feature, ''PACEMAKER NEXT'' has been introduced; it's automatically set to suit your score.
* New feature, ''PACEMAKER NEXT'' has been introduced; it's automatically set to suit your score.
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* FULL COMBO RATE is now shown in all modes instead of only HAZARD.
* FULL COMBO RATE is now shown in all modes instead of only HAZARD.
* CLEAR RATE and FULL COMBO RATE now show decimals, like in the SOUND VOLTEX series.
* CLEAR RATE and FULL COMBO RATE now show decimals, like in the SOUND VOLTEX series.
* New category introduced, ALMOST FULL COMBO CLEAR, for 1 to 5 combo breaks in a song.
* New category introduced, ALMOST FULL COMBO CLEAR, for up to five combo breaks in a song.
* Currency in this version is called BUZZ.
* Currency in this version is called BUZZ.
* Two new modes, TIME HAZARD and TIME FREE. They both are timed modes similar to PREMIUM FREE, but are only available on specific days, cost the same as a regular credit, and can be paid with coins.
* Two new modes, TIME HAZARD and TIME FREE. They both are timed modes similar to PREMIUM FREE, but are only available on specific days, cost the same as a regular credit, and can be paid with coins.
* Every day of a week comes with its own menu BGM and menu background color, along with a daily bonus.
* First game with Normal Retry. Similar to Quick Retry but players can instantly replay a song after the results screen, without going through song select. Normal Retry is available on any TIME modes, including FREE and HAZARD.
** Sunday (Brightness/white) - One free DJ VIP PASS PLATINUM. BGM by [[Naoyuki Sato|猫叉Master]].
* Daily Bonuses introduced: Every day of a week comes with its own menu BGM and menu background color, along with a daily bonus.
** Monday (Darkness/black) - One free DJ VIP PASS BLACK. BGM by [[Yoshihiro Tagawa|DJ TOTTO]].
** Sunday (Brightness; grey/white) - One free DJ VIP PASS PLATINUM. BGM by [[Naoyuki Sato|猫叉Master]].
** Monday (Darkness; black/purple) - One free DJ VIP PASS BLACK. BGM by [[Yoshihiro Tagawa|DJ TOTTO]].
*** Both are also available for non-PASELI enabled locations, including those outside of Japan.
*** Both are also available for non-PASELI enabled locations, including those outside of Japan.
** Tuesday (Fire/red) - TIME HAZARD enabled. BGM by [[Daisuke Kurosawa|96]].
** Tuesday (Fire; red) - TIME HAZARD enabled. BGM by [[Daisuke Kurosawa|96]].
** Wednesday (Water/blue) - TIME FREE enabled. BGM by [[Takayuki Ishikawa|dj TAKA]].
** Wednesday (Water; blue) - TIME FREE enabled. BGM by [[Takayuki Ishikawa|dj TAKA]].
** Thursday (Wood/green) - One extra minute in PREMIUM FREE mode (for PASELI enabled locations only). BGM by [[Aritomo Hamada|HuΣeR]].
*** The title and the Game Over BGMs are based on the Wednesday's theme.
** Friday (Metal/gold) - BUZZ is given at a 24% higher rate. BGM by [[Sota Fujimori]].
** Thursday (Wood; green) - One extra minute in PREMIUM FREE mode (for PASELI enabled locations only). BGM by [[Aritomo Hamada|HuΣeR]].
** Saturday (Earth/brown) - No level restrictions in STEP UP mode. BGM by [[Toshiyuki Kakuta|L.E.D.]].
*** HuΣeR also composed the BUZRA ARTS EXTRA STAGE theme.
** Friday (Metal; gold/yellow) - BUZZ is given at a 24% higher rate. BGM by [[Sota Fujimori]].
** Saturday (Earth; brown) - No level restrictions in STEP UP mode. BGM by [[Toshiyuki Kakuta|L.E.D.]].
** As such, SINOBUZ has the most contributing artists to the system music of any beatmania IIDX game.
* Song information (Version/Genre/Title/Artist/BPM) in the song selection screen is now aligned to the right, above the ANOTHER difficulty panel.
* Song information (Version/Genre/Title/Artist/BPM) in the song selection screen is now aligned to the right, above the ANOTHER difficulty panel.
* HELL CHARGE NOTE notation has been removed from the left of song names in song selection.
* HELL CHARGE NOTE notation has been removed from the left of song names in song selection.
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* First beatmania IIDX arcade title to have result screen art at launch since [[AC tricoro|beatmania IIDX 20 tricoro]].
* First beatmania IIDX arcade title to have result screen art at launch since [[AC tricoro|beatmania IIDX 20 tricoro]].
* First beatmania IIDX arcade game since [[AC 4th style|4th style]] where [[Jun Wakita|wac]] didn't compose or arrange a new song for the game.
* First beatmania IIDX arcade game since [[AC 4th style|4th style]] where [[Jun Wakita|wac]] didn't compose or arrange a new song for the game.
* First beatmania IIDX arcade game since their respective debuts with no [[Kanako Watanabe|Kanako Hoshino]], [[Yosei Watanabe|m1dy]], or [[Yukacco]] songs on the default songlist.
* First beatmania IIDX arcade game since their respective debuts with no [[Kanako Watanabe|Kanako Hoshino]], [[Yosei Watanabe|m1dy]], or [[Yukacco]] songs on the default song list.
* First beatmania IIDX arcade game since [[AC GOLD|GOLD]] with no [[Akira Uchibori|GUHROOVY]] songs.
* First beatmania IIDX arcade game since [[AC GOLD|GOLD]] with no [[Akira Uchibori|GUHROOVY]] songs.
* First beatmania IIDX arcade game to feature licensed songs as EXTRA STAGE songs.
* First beatmania IIDX arcade game to feature licensed songs as EXTRA STAGE songs.
* First beatmania IIDX arcade game to not have new BEGINNER charts.
* First beatmania IIDX arcade game to not have new BEGINNER charts.
* First beatmania IIDX arcade game to have a generic video (in the case, JAPANESEQUE) playing in the menu screen.
* Black Tran Medals introduced. They are secret in nature and their string names do not directly explain how you've obtained them, but only provide a vague reference to the completed achievement.
* Black Tran Medals introduced. They are secret in nature and their string names do not directly explain how you've obtained them, but only provide a vague reference to the completed achievement.
* First beatmania IIDX game since [[AC 5th style|beatmania IIDX 5th style]] where the GAME OVER screen does not display the "Thank You For Playing" (or equivalent) tag.
* First beatmania IIDX game since [[AC DistorteD|beatmania IIDX 13 DistorteD]] to include kanji labels in mode selection screen.
** STEP UP mode uses the kanji previously used in the BEGINNER mode (初), whereas EXPERT mode's kanji is now renamed to 連, replacing the former kanji (極) which is now used for HAZARD/TIME HAZARD.
*** The kanji for 連 was also previously used for Nonstop Mode in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** PREMIUM FREE's kanji is 時, referencing the time spent for a session. TIME FREE/TIME HAZARD retains its respective kanjis.
** FREE/TIME FREE's kanji was renamed from 練 to 修.
** Kanjis for the other game modes, STANDARD (基) and CLASS (試), were retained.
* First beatmania IIDX game since [[AC Lincle|beatmania IIDX 19 Lincle]] whose EXTRA STAGE songs do not have their charts weekly released one difficulty level at a time.
* First beatmania IIDX game since [[AC Lincle|beatmania IIDX 19 Lincle]] whose EXTRA STAGE songs do not have their charts weekly released one difficulty level at a time.
* Level 12 charts for default songs were made playable on December 8th, 2016.
* Level 12 charts for default songs were made playable on December 8th, 2016.
* SINOBUZ's system voice is provided by Sousuke Asagi (浅葱宗介), member of monotone.
* SINOBUZ's system voice is provided by Sousuke Asagi (浅葱宗介), member of monotone.
* eAMUSEMENT support for beatmania IIDX 24 SINOBUZ ended on July 2nd, 2018.
* eAMUSEMENT support for beatmania IIDX 24 SINOBUZ ended on July 2nd, 2018.
* Theme: Ninjas
* Total number of songs: 1082 (plus 33 LEGGENDARIA charts)
* Total number of songs: 1082 (plus 33 LEGGENDARIA charts)


== Staff Information ==
== Staff Information ==
Unknown.
* [[beatmania IIDX 24 SINOBUZ OST Booklet Credits]]


= Full Song List =
= Full Song List =
* [[beatmania IIDX 24 SINOBUZ Full Songlist]]
* [[beatmania IIDX 24 SINOBUZ full song list]]


= New Songs =
= Default Songs =


== Default Songs ==
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|Default Songs}}
{{IIDX Songlist Category|Default Songs}}
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{{IIDX Song|哀愁EUROBEAT|[[Remedy feat. Kanae Asaba]]|[[Tetsuya Tamura|Y&Co.]]|165|-|5|8|10|5|8|10}}
{{IIDX Song|哀愁EUROBEAT|[[Remedy feat. Kanae Asaba]]|[[Tetsuya Tamura|Y&Co.]]|165|-|5|8|10|5|8|10}}
{{IIDX Song|RDM|[[ROTTERDAM SHOGUN]]|[[Yoshihiro Tagawa|ABDI from ジャカルタファンクブラザーズ]]|199|-|6|9|11|6|9|11}}
{{IIDX Song|RDM|[[ROTTERDAM SHOGUN]]|[[Yoshihiro Tagawa|ABDI from ジャカルタファンクブラザーズ]]|199|-|6|9|11|6|9|11}}
{{IIDX Song|PIECED MAKIBISHI|[[Sarutobi Champion is sessha|Sarutobi Champion is 拙者]]|Project B-|130-195|-|6|9|11|6|9|11}}
{{IIDX Song|PIECED MAKIBISHI|[[Sarutobi Champion is sessha|Sarutobi Champion is 拙者]]|[[Akhuta|Project B-]]|130-195|-|6|9|11|6|9|11}}
{{IIDX Song|SHINOBI RAVE|[[SAY BAY]]|[[P*Light]]|165|-|5|8|12|5|9|12}}
{{IIDX Song|SHINOBI RAVE|[[SAY BAY]]|[[P*Light]]|165|-|5|8|12|5|9|12}}
{{IIDX Song|80's SYNTH FUNK|[[Seaside Labyrinth]]|[[Daisuke Akitsu|Dirty Androids]]|136|-|4|7|9|4|6|9}}
{{IIDX Song|80's SYNTH FUNK|[[Seaside Labyrinth]]|[[Daisuke Akitsu|Dirty Androids]]|136|-|4|7|9|4|6|9}}
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{{IIDX Song|HARDTEK|[[Super Rush]]|[[Kosuke Saito|kors k]]|190|-|6|9|12|6|9|12}}
{{IIDX Song|HARDTEK|[[Super Rush]]|[[Kosuke Saito|kors k]]|190|-|6|9|12|6|9|12}}
{{IIDX Song|J-POP|[[Sweet Clapper]]{{from|Sweet Clapper}}|livetune+|162|-|3|7|10|3|7|10}}
{{IIDX Song|J-POP|[[Sweet Clapper]]{{from|Sweet Clapper}}|livetune+|162|-|3|7|10|3|7|10}}
{{IIDX Song|HARDSTYLE|[[The Commanders]]|[[USAO]]|150|-|5|8|10|5|8|11}}
{{IIDX Song|HARDSTYLE|[[The Commanders]]|[[Masaharu Kubota|USAO]]|150|-|5|8|10|5|8|11}}
{{IIDX Song|BIG BEAT/BREAKBEATS|[[(This Is Not) The Angels]]|[[Hommarju]]|33-130|-|4|8|11|5|8|11}}
{{IIDX Song|BIG BEAT/BREAKBEATS|[[(This Is Not) The Angels]]|[[Hommarju]]|33-130|-|4|8|11|5|8|11}}
{{IIDX Song|HARD TRANCE|[[TOGAKUSHI]]|[[Takayuki Ishikawa|SETUP]]|150|-|5|10|12|5|10|12}}
{{IIDX Song|HARD TRANCE|[[TOGAKUSHI]]|[[Takayuki Ishikawa|SETUP]]|150|-|5|10|12|5|10|12}}
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{{IIDX Song|CYBER JAZZSTEP|[[XINOBIKILL]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|164|-|6|9|11|5|9|12}}
{{IIDX Song|CYBER JAZZSTEP|[[XINOBIKILL]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|164|-|6|9|11|5|9|12}}
{{IIDX Song|ACEDIA|[[Chirachira harahara|ちらちら・はらはら]]{{from|オトカ♥ドール}}|[[Iori Saeki|NU-KO]]|180|-|2|5|7|2|5|7}}
{{IIDX Song|ACEDIA|[[Chirachira harahara|ちらちら・はらはら]]{{from|オトカ♥ドール}}|[[Iori Saeki|NU-KO]]|180|-|2|5|7|2|5|7}}
{{IIDX Song|HYPER ENKA POP|[[Fuyutsubaki ft. Kanae Asaba|冬椿 ft. Kanae Asaba]]|[[Yusuke Ceo|Xceon]]|155|-|5|7|10|5|7|10}}
{{IIDX Song|HYPER ENKA POP|[[Fuyutsubaki ft. Kanae Asaba|冬椿 ft. Kanae Asaba]]|[[Yusuke Seo|Xceon]]|155|-|5|7|10|5|7|10}}
{{IIDX Song|HIP HOP|[[Hikage|焱影]]|[[Shohei Uno|RoughSkreamZ]] feat.[[Rakutensai|楽天斎]]|136|-|5|9|12|6|9|12}}
{{IIDX Song|HIP HOP|[[Hikage|焱影]]|[[Shohei Uno|RoughSkreamZ]] feat.[[Yosuke Homma|楽天斎]]|136|-|5|9|12|6|9|12}}
{{IIDX Song|POP ROCK|[[Jiyou -turn the page-|次葉 -turn the page-]]|[[Kanako Kotera|小寺可南子]]|180|-|4|8|10|4|8|10}}
{{IIDX Song|POP ROCK|[[Jiyou -turn the page-|次葉 -turn the page-]]|[[Kanako Kotera|小寺可南子]]|180|-|4|8|10|4|8|10}}
{{IIDX Song|CROSSBREED|[[Karasu (L.E.D.-G)|鴉]]|[[Toshiyuki Kakuta|L.E.D.-G]]|190|-|7|10|11|7|10|11}}
{{IIDX Song|CROSSBREED|[[Karasu (L.E.D.-G)|鴉]]|[[Toshiyuki Kakuta|L.E.D.-G]]|190|-|7|10|11|7|10|11}}
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{{IIDX Song|HARDSTYLE|[[SOLID STATE SQUAD|SOLID STATE SQUAD†]]|[[Kosuke Saito|kors k]] Vs. [[Toshiyuki Kakuta|L.E.D.]]|155|-|-|-|12|-|-|12}}
{{IIDX Song|HARDSTYLE|[[SOLID STATE SQUAD|SOLID STATE SQUAD†]]|[[Kosuke Saito|kors k]] Vs. [[Toshiyuki Kakuta|L.E.D.]]|155|-|-|-|12|-|-|12}}
{{IIDX Song|TECHNO|[[Kasoukuukan no tabibitotachi|仮想空間の旅人たち†]]|[[Tatsuya Shimizu|DJ MURASAME]]|151|-|-|-|12|-|-|12}}
{{IIDX Song|TECHNO|[[Kasoukuukan no tabibitotachi|仮想空間の旅人たち†]]|[[Tatsuya Shimizu|DJ MURASAME]]|151|-|-|-|12|-|-|12}}
{{IIDX Song|FASCINATION|[[Oboro|朧†]]|[[HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Ceo|ST]]|149|-|-|-|11|-|-|11}}
{{IIDX Song|FASCINATION|[[Oboro|朧†]]|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|-|-|11|-|-|11}}
}}
}}


== BUZRA ARTS ==
= BUZRA ARTS =
[http://p.eagate.573.jp/game/2dx/24/p/event/buzra/info.html Official event page.]
 
''BUZRA ARTS'' is beatmania IIDX 24 SINOBUZ's EXTRA STAGE system. For Japanese version machines, this only appears on PREMIUM START (which requires [[PASELI]]). The event began on December 1st, 2016.
''BUZRA ARTS'' is beatmania IIDX 24 SINOBUZ's EXTRA STAGE system. For Japanese version machines, this only appears on PREMIUM START (which requires [[PASELI]]). The event began on December 1st, 2016.


BUZRA is a portmanteau of "(SINO)BUZ" and "Vajra". The songs are related to the seven SINOBUZ elements: Fire, Water, Wood, Metal, Earth, Brightness and Darkness. New BUZRA ARTS songs appeared every six weeks for the first four songs:
BUZRA is a portmanteau of "(SINO)BUZ" and "Vajra". The songs are related to the seven SINOBUZ elements: fire, water, wood, metal, earth, brightness, and darkness. New BUZRA ARTS songs appeared as follows:
* '''FIRE''' - December 1st, 2016
* '''WOOD''' - January 12th, 2017
* '''EARTH''' - February 23rd, 2017
* '''BRIGHTNESS''' - April 6th, 2017
* '''WATER''' - June 8th, 2017
* '''DARKNESS''' - August 3rd, 2017
* '''METAL''' - October 5th, 2017


Like ''Spada†leggendaria'' and ''Season Line'', sum of difficulty levels, rank, and clear type are the main requirements to unlock a BUZRA ARTS song for EXTRA STAGE. This time, though, all the charts are playable from the first day of a BUZRA ARTS song's appearance. RANDOM cannot be used.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" |Element
!style="background:#9999ee; text-align: center;" |Song
!style="background:#9999ee; text-align: center;" |Date debut
|-
|style="background:black; color:red; text-align: center;" | FIRE
|[[Rave Cannon]]
|December 1st, 2016
|-
|style="background:black; color:yellowgreen; text-align: center;" |WOOD
|[[yamabiko (SINOBUZ Edition)]]
|January 12th, 2017
|-
|style="background:black; color:orange; text-align: center;" |EARTH
|[[ECHIDNA]]
|February 23rd, 2017
|-
|style="background:black; color:white; text-align: center;" |BRIGHTNESS
|[[Beat Juggling Mix]]
|April 6th, 2017
|-
|style="background:black; color:cyan; text-align: center;" |WATER
|[[RAIN]]
|June 8th, 2017
|-
|style="background:black; color:violet; text-align: center; text-color=white" |DARKNESS
|[[INVISIBLE STRIX]]
|August 3rd, 2017
|-
|style="background:black; color:#fcf2a4; text-align: center;" |METAL
|[[Snakey Kung-fu]]
|October 5th, 2017
|}


The conditions to access BUZRA ARTS change based on the phase it is in:
The sum of difficulty levels, rank, and clear type are the main requirements to unlock a BUZRA ARTS song for EXTRA STAGE. All the charts are playable from the first day of a BUZRA ARTS song's appearance. RANDOM cannot be used. Once the condition is fulfilled, the graphics in the EXTRA STAGE will change to BUZRA ARTS, with a special background music played during the music selection screen. The conditions to access BUZRA ARTS change on the phase it is in:
* Phase 1:
** NORMAL difficulty: Obtain at least an A rank on three songs that total 24 or more in difficulty by clearing them with the EX-HARD gauge.
** HYPER difficulty: Obtain at least a AA rank on three songs that total 30 or more in difficulty by clearing them with a FULL COMBO.
** ANOTHER difficulty: Obtain at least a AAA rank on three songs that total 34 or more in difficulty by clearing them with a FULL COMBO.
* Phase 2:
** NORMAL difficulty: Obtain at least an A rank on three songs that total 21 or more in difficulty by clearing them with the HARD gauge.
** HYPER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty by clearing them with the EX-HARD gauge.
** ANOTHER difficulty: Obtain at least a AAA rank on three songs that total 31 or more in difficulty by clearing them with the EX-HARD gauge.
* Phase 3:
** NORMAL difficulty: Obtain at least a B rank on three songs that total 18 or more in difficulty by clearing them with the regular gauge.
** HYPER difficulty: Obtain at least an A rank on three songs that total 24 or more in difficulty by clearing them with the HARD gauge.
** ANOTHER difficulty: Obtain at least a AA rank on three songs that total 28 or more in difficulty by clearing them with the HARD gauge.
* Phase 4:
** NORMAL difficulty: Obtain at least a B rank on three songs that total 15 or more in difficulty by clearing them with the regular gauge.
** HYPER difficulty: Obtain at least an A rank on three songs that total 21 or more in difficulty by clearing them with the regular gauge.
** ANOTHER difficulty: Obtain at least a AA rank on three songs that total 25 or more in difficulty by clearing them with the regular gauge.
* Phase 5:
** NORMAL difficulty: Obtain any rank on three songs that total 12 or more in difficulty by clearing them with the regular gauge.
** HYPER difficulty: Obtain at least a B rank on three songs that total 18 or more in difficulty by clearing them with the regular gauge.
** ANOTHER difficulty: Obtain at least a A rank on three songs that total 22 or more in difficulty by clearing them with the regular gauge.


When a BUZRA ARTS song is unlocked, the song menu's background changes and a unique background music (by [[Aritomo Hamada|HuΣeR]]) is played.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" rowspan=2|Phase
!style="background:#9999ee; text-align: center;" colspan=3|NORMAL
!style="background:#9999ee; text-align: center;" colspan=3|HYPER
!style="background:#9999ee; text-align: center;" colspan=3|ANOTHER
|-
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|DJ LEVEL
!style="background:#9999ee; text-align: center;"|Clear Lamp
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|DJ LEVEL
!style="background:#9999ee; text-align: center;"|Clear Lamp
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|DJ LEVEL
!style="background:#9999ee; text-align: center;"|Clear Lamp
|-
|Phase 1
|24
|A or better
|EX-HARD CLEAR or better
|30
|AA or better
|FULL COMBO
|34
|AAA
|FULL COMBO
|-
|Phase 2
|21
|A or better
|HARD CLEAR or better
|27
|AA or better
|EX-HARD CLEAR or better
|31
|AAA
|EX-HARD CLEAR or better
|-
|Phase 3
|18
|B or better
|CLEAR or better
|24
|A or better
|HARD CLEAR or better
|28
|AA or better
|HARD CLEAR or better
|-
|Phase 4
|15
|B or better
|CLEAR or better
|21
|A or better
|CLEAR or better
|25
|AA or better
|CLEAR or better
|-
|Phase 5
|12
|Any grade
|CLEAR or better
|18
|B or better
|CLEAR or better
|22
|A or better
|CLEAR or better
|}


'''LAST ARTS update:''' From October 5th, 2017, similar to [[AC copula|beatmania IIDX 23 copula]]'s ''Season Line'' event, BUZRA ARTS song charts can be unlocked by clearing them once (ASSISTED EASY, as of October 26th, 2017, works). Doing so also nets you a "Buzra Icon" related to the event songs, as well as Tran Medals. Obtaining all these icons on a specified difficulty will unlock the event's secret final song on that same difficulty as a ONE MORE EXTRA STAGE. Clearing it unlocks the chart for regular play.  
'''LAST ARTS update:''' From October 5th, 2017, BUZRA ARTS song charts can be unlocked by clearing them once (ASSISTED EASY, as of October 26th, 2017, works). Doing so also nets you a "Buzra Icon" related to the event songs, as well as Tran Medals. Obtaining all these icons on a specified difficulty will unlock the event's secret final song on that same difficulty as a ONE MORE EXTRA STAGE. Clearing it unlocks the chart for regular play.  


When the ONE MORE EXTRA STAGE is accessed, all the Buzra Icons are lost and must be obtained again. However, unlike ''Season Line'', you can get them by clearing the BUZRA ARTS songs outside of EXTRA STAGE.
When the ONE MORE EXTRA STAGE is accessed, all the Buzra Icons are lost and must be obtained again. You can get them by clearing the BUZRA ARTS songs again outside of EXTRA STAGE.


'''Current element:''' METAL (Phase 5)<br>
'''Current element:''' METAL (Phase 5)<br>
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{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|BUZRA ARTS|bg=#FFEA90|color=black}}
{{IIDX Songlist Category|BUZRA ARTS|bg=#FFEA90|color=black}}
{{IIDX Song|SPEED RAVE|[[Rave Cannon]]<br><small>FIRE</small>|[[Kosuke Saito|kors k]]|160|-|5|9|12|5|9|12}}
{{IIDX Songlist Category|FIRE|bg=black|color=red}}
{{IIDX Song|夏の夕暮れと、DUBSTEP。|[[yamabiko (SINOBUZ Edition)]]<br><small>WOOD{{from|EDP presents ravemania 2016 summer}}|[[Masaya Oya|かめりあ]]|154|-|5|8|11|5|8|11}}
{{IIDX Song|SPEED RAVE|[[Rave Cannon]]|[[Kosuke Saito|kors k]]|160|-|5|9|12|5|9|12}}
{{IIDX Song|HYBRID BUCHIAGE TRANCE|[[ECHIDNA]]<br><small>EARTH<br></small>|[[Aritomo Hamada|Hu∑eR]]|146|-|6|10|12|7|10|12}}
{{IIDX Songlist Category|WOOD|bg=black|color=yellowgreen}}
{{IIDX Song|DJ BATTLE|[[Beat Juggling Mix]]<br><small>BRIGHTNESS<br></small>|[[Hommarju]]|66-198|-|6|9|11|6|9|11}}
{{IIDX Song|夏の夕暮れと、DUBSTEP。|[[yamabiko (SINOBUZ Edition)]]{{from|EDP presents ravemania 2016 summer}}|[[Masaya Oya|かめりあ]]|154|-|5|8|11|5|8|11}}
{{IIDX Song|TRANCE|[[RAIN]]<br><small>WATER{{from|[[AC RB VOLZZA|REFLEC BEAT VOLZZA]]}}|[[Takayuki Ishikawa|dj TAKA]]|159|-|6|9|12|6|10|12}}
{{IIDX Songlist Category|EARTH|bg=black|color=orange}}
{{IIDX Song|NEUROFUNK|[[INVISIBLE STRIX]]<br><small>DARKNESS|[[Toshiyuki Kakuta|L.E.D.]]|184|-|6|10|11|7|10|11}}
{{IIDX Song|HYBRID BUCHIAGE TRANCE|[[ECHIDNA]]|[[Aritomo Hamada|Hu∑eR]]|146|-|6|10|12|7|10|12}}
{{IIDX Song|ASIAN CONTEMPORARY|[[Snakey Kung-fu]]<br><small>METAL|[[Takayuki Ishikawa|金獅子]] vs [[Akhuta|麒麟]] feat. [[Shigeharu Saeki|獏]]|156|-|6|10|12|6|10|12}}
{{IIDX Songlist Category|BRIGHTNESS|bg=black|color=white}}
{{IIDX Songlist Category|ONE MORE EXTRA STAGE|bg=#FFEA90|color=black}}
{{IIDX Song|DJ BATTLE|[[Beat Juggling Mix]]|[[Hommarju]]|66-198|-|6|9|11|6|9|11}}
{{IIDX Song|LAST ARTS|[[BUZRA|刃図羅]]<br><small>LAST ARTS|[[Naoyuki Sato|猫叉Master]] vs [[Aritomo Hamada|HuΣeR]]|165|-|6|10|12|6|10|12}}
{{IIDX Songlist Category|WATER|bg=black|color=cyan}}
{{IIDX Song|TRANCE|[[RAIN]]{{from|[[AC RB VOLZZA|REFLEC BEAT VOLZZA]]}}|[[Takayuki Ishikawa|dj TAKA]]|159|-|6|9|12|6|10|12}}
{{IIDX Songlist Category|DARKNESS|bg=black|color=violet}}
{{IIDX Song|NEUROFUNK|[[INVISIBLE STRIX]]|[[Toshiyuki Kakuta|L.E.D.]]|184|-|6|10|11|7|10|11}}
{{IIDX Songlist Category|METAL|bg=black|color=#fcf2a4}}
{{IIDX Song|ASIAN CONTEMPORARY|[[Snakey Kung-fu]]|[[Takayuki Ishikawa|金獅子]] vs [[Akhuta|麒麟]] feat. [[Shigeharu Saeki|獏]]|156|-|6|10|12|6|10|12}}
{{IIDX Songlist Category|ONE MORE EXTRA STAGE|bg=black|color=gold}}
{{IIDX Song|LAST ARTS|[[BUZRA|刃図羅]]|[[Naoyuki Sato|猫叉Master]] vs [[Aritomo Hamada|HuΣeR]]|165|-|6|10|12|6|10|12}}
}}
}}


== KOUJYO SINOBUZ DEN (攻城シノバズ伝) ==
= KOUJYO SINOBUZ DEN (攻城シノバズ伝) =
[http://p.eagate.573.jp/game/2dx/24/p/event/castle_siege/info.html Official event page.]
''攻城シノバズ伝'' (KOUJYO SINOBUZ DEN) is beatmania IIDX 24 SINOBUZ's first unlock event. It started on November 17th, 2016, and ended on April 16th, 2017. It can only be played by one person only. eAMUSEMENT is required to start the event.


The ''攻城シノバズ伝'' (KOUJYO SINOBUZ DEN) unlock event started on November 17th, 2016 and ended on April 16th, 2017.
The objective of KOUJYO SINOBUZ DEN is to conquer castles from enemies. To do so, you must obtain Onigiri. Playing a song gives you Onigiri points. The amount of points depend on which mode you are playing:


The event screen, as always, appears at the end of every play session, however its effects begin immediately from the first played credit. '''Lastly, the event appears in every mode.'''
* '''STANDARD / Dani nintei / HAZARD:''' 250 points (from one to four songs)
 
* '''STEP UP:''' 333 points (three songs)
A third castle was added on '''December 21st, 2016.'''
* '''FREE:''' 500 points (two songs)
 
A fourth and fifth (final) castle was added on '''February 13th, 2017.'''
 
Similarly to ''開通!とことこライン'' from [[AC copula|beatmania IIDX 23 copula]], there are songs that you can choose to unlock first.
 
The process appears when you find items to unlock songs' charts during the course of the event.
 
The objective of the event is to conquer castles from enemies; to do so you must obtain Onigiri. Like 開通!とことこライン, playing a song gives you Onigiri points; the amount of points depend on which mode you are playing:
* '''STANDARD / Dani nintei / HAZARD:''' 250 points (from 1 to 4 songs)
* '''STEP UP:''' 333 points (3 songs)
* '''FREE:''' 500 points (2 songs)
* '''PREMIUM FREE:''' 250 points for the first five songs, 20 for each additional song
* '''PREMIUM FREE:''' 250 points for the first five songs, 20 for each additional song
* '''FREE PLUS:''' 500 points (3 songs)
* '''FREE PLUS:''' 500 points (three songs)
* '''TIME FREE:''' 500 points for the first 2 songs, 20 for each additional song
* '''TIME FREE:''' 500 points for the first two songs, 20 for each additional song
* '''TIME FREE PLUS:''' 500 points for the first 3 songs, 20 for each additional song
* '''TIME FREE PLUS:''' 500 points for the first three songs, 20 for each additional song
* '''TIME HAZARD:''' 250 points for the first 4 songs, 20 for each additional song
* '''TIME HAZARD:''' 250 points for the first four songs, 20 for each additional song


In STANDARD mode you'll ultimately earn less Onigiri points per play session if you have no access to EXTRA STAGE, remember. Also, using the ''秘術の書'' (Hijutsu no sho, purchasable with PASELI like the ''Rainbow Tickets'') will give additional Onigiri points.
Using the ''秘術の書'' (Hijutsu no sho, purchasable with PASELI) will give you additional Onigiri points.


Inside the castle you can perform the following actions that require 450 Onigiri points:
Inside the castle you can perform the following actions, each requiring 450 Onigiri points:
* '''Search''': explore the castle to find enemies. Once the exploration rate of a castle is at 100% you cannot use this command.
* Search: explore the castle to find enemies. Once the exploration rate of a castle is at 100%, you cannot use this command.
* '''Event''': activate events you found during the search, be them being items or enemy fights.
* Event: activate events you found during the search, such as items or enemy fights.
* '''Train''': increases your attack power. Initial increase value is 20; each training, the bonus value increases by 10, up to 200.
* Train: increases your attack power. Initial increase value is 20; after each training session, the bonus value increases by 10, up to 200.


Special actions:
Special actions:
* '''Annual contribution:''' every 5 minutes of not playing the game you earn one Onigiri point; limit of earned points is 2000.
* Annual contribution: every five minutes of not playing the game you earn one Onigiri point, up to 2000.
* '''Ninjutsu:''' magic scrolls obtained during the event. One can be used twice. Gives special bonuses and you can choose only one of them.
* Ninjutsu: magic scrolls obtained during the event. Each one can be used twice, and gives special bonuses for using them. Only one can be used per round.
** '''剛 (pink):''' increases the player's current power by 20% until a castle has been fully conquered
** 剛 (pink): increases the player's current power by 20% until a castle has been fully conquered.
** '''幻 (purple):''' decreases the enemy's enemy power by 20% for one battle
** 幻 (purple): decreases the enemy's enemy power by 20% for one battle.
** '''気 (green):''' Onigiri cost for training reduced by 20% until the next action
** 気 (green): Onigiri cost for training reduced by 20% until the next action.
** '''鷹 (cyan):''' decreases chances of missing attacks to the enemy for one battle
** 鷹 (cyan): decreases chances of missing attacks to the enemy for one battle.
** '''貧 (white):''' decreases the strength of one castle boss (the gatekeeper) by 50%
** 貧 (white): decreases the strength of one castle boss (the gatekeeper) by 50%.
** '''開 (cyan):''' decreases the resistance of the locked door by 50%, lasts until a door is destroyed
** 開 (cyan): decreases the resistance of the locked door by 50%, lasts until a door is destroyed.
** '''解 (purple):''' decreases the resistance of the treasure box by 50% for one time
** 解 (purple): decreases the resistance of the treasure box by 50% for one time.


Ninjutsu cannot be used in the final castle (黒刃図城).
Ninjutsu cannot be used in the final castle.


The command '''EXIT''' is used to close the event screen (same as when the time runs out).
The command EXIT is used to close the event screen (same as when the time runs out).


Onigiri points obtained '''are lost when the player enters another castle.''' Events in the castles appear in specific points. The first castle (注都利阿流城) must be cleared before you can access the second and third castles (蒼刃図城 and 黄刃図城 respectively).
Onigiri points obtained are lost when the player enters another castle. Events in the castles appear in specific points. The first castle must be cleared before you can access the other castles. The first four castles ''must'' be cleared for you to access the final one.


The following is a list of items that can be obtained throughout events in each castle:
The following is a list of items that can be obtained throughout events in each castle:
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'''SECOND CASTLE - 蒼刃図城'''
'''SECOND CASTLE - 蒼刃図城'''
* NORMAL/HYPER/ANOTHER charts (three each)
* NORMAL/HYPER/ANOTHER charts (three each)
* [[Midnight datenshi|ミッドナイト堕天使]] / [[Akihiro Honda|Dr. Honda]]
* [[Midnight datenshi|ミッドナイト堕天使]]
* [[Around The Galaxy]] / [[Kenichiro Nishi|NISH]]
* [[Around The Galaxy]]
* 2000 Onigiri points
* 2000 Onigiri points
* 8000 BUZZ
* 8000 BUZZ
* [[Engoku OVERKILL|焔極OVERKILL]] / [[Shohei Uno|RoughSketch]] Vs. [[Toshiyuki Kakuta|L.E.D.-G]]
* [[Engoku OVERKILL|焔極OVERKILL]]


'''THIRD CASTLE - 黄刃図城'''
'''THIRD CASTLE - 黄刃図城'''
* NORMAL/HYPER/ANOTHER charts (four each)
* NORMAL/HYPER/ANOTHER charts (four each)
* [[SCREAM THE LIFE FEAT.KYONO]] / DJ BAKU
* [[SCREAM THE LIFE FEAT.KYONO]]
* [[SWEET LAB]] / [[Kiyotaka Sugimoto|DJ SIMON]]
* [[SWEET LAB]]
* 15000 BUZZ
* 15000 BUZZ
* [[Tsugaru setsu|津軽雪]] / [[Takayuki Ishikawa|罠師 VS 安室]]
* [[Tsugaru setsu|津軽雪]]


'''FOURTH CASTLE - 赤刃図城'''
'''FOURTH CASTLE - 赤刃図城'''
Line 269: Line 349:
* 3000 BUZZ
* 3000 BUZZ
* 1000 Onigiri points
* 1000 Onigiri points
* [[Shime|〆]] / [[lapix]]
* [[Shime|〆]]


'''FINAL CASTLE - 黒刃図城''' - ''Requires all the previous castles to be cleared''
'''FINAL CASTLE - 黒刃図城''' - requires ''all'' previous castles to be cleared
* 1000 Onigiri points
* 1000 Onigiri points
* 8000 BUZZ
* 8000 BUZZ
* [[Go Ahead!!]] / [[Ryutaro Nakahara|Ryu☆]] Vs. [[Sota Fujimori|Sota]]
* [[Go Ahead!!]]
 
Bronze Tran medals are obtained when you reach the first castle, when you reach 50% and 100% exploration rate from each castle, when you clear one event and when you clear five events.
 
Silver Tran Medals are obtained after clearing 10, 15, 25, 35, 50, 65 and 80 events, respectively.


Gold Tran Medals are obtained after clearing 100 events and after defeating the castle bosses.
Bronze Tran medals are obtained when you reach the first castle, when you reach 50% and 100% exploration rate for each castle, when you clear one event, and when you clear five events. Silver Tran Medals are obtained after clearing 10, 15, 25, 35, 50, 65 and 80 events, respectively. Gold Tran Medals are obtained after clearing 100 events and defeating castle bosses.


Black Tran Medals can be obtained in this event by doing the following:
Black Tran Medals can be obtained in this event by doing the following:
* ''同盟忍者'': Add three friends to your team.
* 同盟忍者: Add three friends to your team.
* ''豪腕忍者'': Train your attack power to 1000.
* 豪腕忍者: Train your attack power to 1000.
* ''大食い忍者'': Obtain 10000 Onigiri points within a castle.
* 大食い忍者: Obtain 10000 Onigiri points within a castle.


Clearing all five castles nets you a Platinum Tran Medal.
Clearing all five castles ends the event and nets you a Platinum Tran Medal.


{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|攻城シノバズ伝|bg=black|color=red}}
{{IIDX Songlist Category|攻城シノバズ伝|bg=linear-gradient(black, black, red)|color=white}}
{{IIDX Songlist Category|Phase 1 (注都利阿流城 / 蒼刃図城)|bg=#003C58|color=white}}
{{IIDX Songlist Category|Phase 1 (注都利阿流城 / 蒼刃図城)|bg=#003C58|color=white}}
{{IIDX Songlist Category|New Songs}}
{{IIDX Song|UPLIFTING TRANCE|[[Around The Galaxy]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Kenichiro Nishi|NISH]]|145|-|5|9|11|7|10|11}}
{{IIDX Song|MOOMBAHCORE|[[Breakin' Chain]]|[[Yoshikazu Nagai|REDALiCE]] feat. MONICO|206|-|4|8|10|5|8|11}}
{{IIDX Song|MOOMBAHCORE|[[Breakin' Chain]]|[[Yoshikazu Nagai|REDALiCE]] feat. MONICO|206|-|4|8|10|5|8|11}}
{{IIDX Song|HARDSTYLE|[[HADES]]|[[Massive New Krew]]|155|-|5|9|12|5|10|12}}
{{IIDX Song|HARDSTYLE|[[HADES]]|[[Massive New Krew]]|155|-|5|9|12|5|10|12}}
{{IIDX Song|ORBITALIC FUTURE BASS|[[Kakon|禍根]]|[[Yuichi Asami|U1 overground]]|170|-|5|9|11|5|9|11}}
{{IIDX Song|ORBITALIC FUTURE BASS|[[Kakon|禍根]]|[[Yuichi Asami|U1 overground]]|170|-|5|9|11|5|9|11}}
{{IIDX Song|ORIENTAL FUSION|[[Kyuubiko yagyou|九尾狐夜行]]{{from|[[AC GD OverDrive|GITADORA OverDrive]]}}|[[OSTER project|天狐]]|145|-|5|9|12|5|9|12}}
{{IIDX Song|ORIENTAL FUSION|[[Kyuubiko yagyou|九尾狐夜行]]{{from|[[AC GD OverDrive|GITADORA OverDrive]]}}|[[OSTER project|天狐]]|145|-|5|9|12|5|9|12}}
{{IIDX Song|TRENDY TECHNO|[[Midnight datenshi|ミッドナイト堕天使]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Akihiro Honda|Dr. Honda]]|150|-|5|7|11|5|8|12}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Song|HARDCORE|[[Engoku OVERKILL|焔極OVERKILL]]|[[Shohei Uno|RoughSketch]] Vs. [[Toshiyuki Kakuta|L.E.D.-G]]|192|-|6|10|12|7|10|12}}
{{IIDX Song|HARDCORE|[[Engoku OVERKILL|焔極OVERKILL]]|[[Shohei Uno|RoughSketch]] Vs. [[Toshiyuki Kakuta|L.E.D.-G]]|192|-|6|10|12|7|10|12}}
{{IIDX Songlist Category|CS Song}}
{{IIDX Song|UPLIFTING TRANCE|[[Around The Galaxy]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Kenichiro Nishi|NISH]]|145|-|5|9|11|7|10|11}}
{{IIDX Songlist Category|Revived Song}}
{{IIDX Song|TRENDY TECHNO|[[Midnight datenshi|ミッドナイト堕天使]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Akihiro Honda|Dr. Honda]]|150|-|5|7|11|5|8|12}}
{{IIDX Songlist Category|Phase 2 (黄刃図城)|bg=#9F7B00|color=white}}
{{IIDX Songlist Category|Phase 2 (黄刃図城)|bg=#9F7B00|color=white}}
{{IIDX Songlist Category|New Songs}}
{{IIDX Song|SPIRAL STAIRS|[[BabeL ~Grand Story~|BabeL ~Grand Story~]]{{from|[[AC pnm 19|pop'n music 19 TUNE STREET]]}}|[[Tsugumi Kataoka|Ako Atak]]|163|-|6|10|11|7|10|12}}
{{IIDX Song|SPIRAL STAIRS|[[BabeL ~Grand Story~|BabeL ~Grand Story~]]{{from|[[AC pnm 19|pop'n music 19 TUNE STREET]]}}|[[Tsugumi Kataoka|Ako Atak]]|163|-|6|10|11|7|10|12}}
{{IIDX Song|TECH BREAKBEATS|[[SAMURAI-Scramble]]|[[DJ Mass MAD Izm*]]|150|-|5|9|11|6|9|11}}
{{IIDX Song|TECH BREAKBEATS|[[SAMURAI-Scramble]]|[[DJ Mass MAD Izm*]]|150|-|5|9|11|6|9|11}}
{{IIDX Song|ROCK|[[SCREAM THE LIFE FEAT.KYONO]]{{from|NΣO TOKYO RΛVΣ STYLΣ}}|DJ BAKU|137|-|4|8|10|5|8|10}}
{{IIDX Song|ROCK|[[SCREAM THE LIFE FEAT.KYONO]]{{from|NΣO TOKYO RΛVΣ STYLΣ}}|DJ BAKU|137|-|4|8|10|5|8|10}}
{{IIDX Song|DRUM&BASS|[[Steel Edge]]|[[Maozon]]|177|-|5|8|12|5|9|11}}
{{IIDX Song|DRUM&BASS|[[Steel Edge]]|[[Maozon]]|177|-|5|8|12|5|9|11}}
{{IIDX Song|LOUNGE HOUSE|[[SWEET LAB]]{{from|[[AC 4th style|beatmania IIDX 4th style]]}}|[[Kiyotaka Sugimoto|DJ SIMON]]|120|-|3|6|10|6|10|12}}
{{IIDX Song|ALTERNATIVE ELECTRO|[[Yellow Sketch(RX-Ver.S.P.L.)]]|[[Masafumi Takada|高田雅史]]|176|-|4|9|11|4|9|11}}
{{IIDX Song|ALTERNATIVE ELECTRO|[[Yellow Sketch(RX-Ver.S.P.L.)]]|[[Masafumi Takada|高田雅史]]|176|-|4|9|11|4|9|11}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Song|MICHINOKU|[[Tsugaru setsu|津軽雪]]|[[Takayuki Ishikawa|罠師 VS 安室]]|160|-|7|10|12|7|10|12}}
{{IIDX Song|MICHINOKU|[[Tsugaru setsu|津軽雪]]|[[Takayuki Ishikawa|罠師 VS 安室]]|160|-|7|10|12|7|10|12}}
{{IIDX Songlist Category|Revived Song}}
{{IIDX Song|LOUNGE HOUSE|[[SWEET LAB]]{{from|[[AC 4th style|beatmania IIDX 4th style]]}}|[[Kiyotaka Sugimoto|DJ SIMON]]|120|-|3|6|10|6|10|12}}
{{IIDX Songlist Category|Phase 3 (赤刃図城)|bg=#8B0000|color=white}}
{{IIDX Songlist Category|Phase 3 (赤刃図城)|bg=#8B0000|color=white}}
{{IIDX Songlist Category|New Songs}}
{{IIDX Song|TECHNO|[[SEQUENCE CAT]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|SLEDLAKE ([[Takehiko Fujii|SLAKE]] & [[Toshiyuki Kakuta|L.E.D.]])|145|-|5|10|11|6|10|12}}
{{IIDX Song|ANTHEM|[[Sky High]]{{from|[[AC BST AnimTribe|BeatStream アニムトライヴ]]}}|[[Takayuki Ishikawa|Cuvelia]]|153|-|6|10|12|6|10|12}}
{{IIDX Song|ANTHEM|[[Sky High]]{{from|[[AC BST AnimTribe|BeatStream アニムトライヴ]]}}|[[Takayuki Ishikawa|Cuvelia]]|153|-|6|10|12|6|10|12}}
{{IIDX Song|WORLD/ELECTRONICA|[[Izanami no nageki|イザナミノナゲキ]]|[[Naoyuki Sato|猫叉Master]]|195|-|6|9|12|6|9|12}}
{{IIDX Song|WORLD/ELECTRONICA|[[Izanami no nageki|イザナミノナゲキ]]|[[Naoyuki Sato|猫叉Master]]|195|-|6|9|12|6|9|12}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Songlist Category|Castle Boss}}
{{IIDX Song|HiTECH|[[Shime|〆]]|[[lapix]]|160|-|6|9|12|6|10|12}}
{{IIDX Song|HiTECH|[[Shime|〆]]|[[lapix]]|160|-|6|9|12|6|10|12}}
{{IIDX Songlist Category|CS Song}}
{{IIDX Song|TECHNO|[[SEQUENCE CAT]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|SLEDLAKE ([[Takehiko Fujii|SLAKE]] & [[Toshiyuki Kakuta|L.E.D.]])|145|-|5|10|11|6|10|12}}
{{IIDX Songlist Category|Final Castle (黒刃図城)|bg=black|color=white}}
{{IIDX Songlist Category|Final Castle (黒刃図城)|bg=black|color=white}}
{{IIDX Song|TRANCE CORE|[[Go Ahead!!]]|[[Ryutaro Nakahara|Ryu☆]] Vs. [[Sota Fujimori|Sota]]|200|-|7|10|12|7|10|12}}
{{IIDX Song|TRANCE CORE|[[Go Ahead!!]]|[[Ryutaro Nakahara|Ryu☆]] Vs. [[Sota Fujimori|Sota]]|200|-|7|10|12|7|10|12}}
}}
}}


== Ninnin shichikenden (忍々七鍵伝) ==
= Ninnin shichikenden (忍々七鍵伝) =
[http://p.eagate.573.jp/game/2dx/24/p/event/ninnin/info.html Official event page.]
''Ninnin shichikenden'' (忍々七鍵伝) is beatmania IIDX 24 SINOBUZ's second unlock event, which started on April 20th, 2017 and ended on July 2nd, 2018. The event appears in one player only. eAMUSEMENT is required to play the event. Ninnin shichikenden can only be selected in STANDARD.


The ''Ninnin shichikenden'' (忍々七鍵伝) event started on April 20th, 2017, and ended on July 2nd, 2018. It can be accessed in STANDARD mode, where it appears as a special folder that can be accessed on any stage. You can only enter it '''once''' a credit; once you confirm entering the event folder, you can't return to the regular song selection screen for that stage.) You can't switch between SINGLE and DOUBLE play, but level and difficulty restrictions are lifted.
Before the beginning of any song in STANDARD, you will see a folder labeled Ninnin '''忍々七鍵伝'''. Accessing it takes you to the event itself (you cannot return to the regular song selection screen for the stage). What mode you played on carries over to the folder; difficulty levels are lifted. Upon entering the folder, players then choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo) and contains specific songs that fit the Dojo theme (i.e., the Scratch Dojo contains scratch-intensive songs).
 
Upon selecting the folder, players then choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo), and contains specific songs that fit the Dojo theme (in the previous example, the Scratch Dojo will contain scratch-intensive songs).


The Dojos are as follows, along with their unlockable songs and the type of songs included in them:
The Dojos are as follows, along with their unlockable songs and the type of songs included in them:
Line 358: Line 425:
** The one with the unusual shadow (影月を極めし者): [[Mare Nectaris]]: Final songs from past IIDX exclusive unlock events. Only appears when all other schools have been cleared.
** The one with the unusual shadow (影月を極めし者): [[Mare Nectaris]]: Final songs from past IIDX exclusive unlock events. Only appears when all other schools have been cleared.


After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the ninjas, the damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, enemy ninjas appearing on each key. At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Players will then hurt the ninjas, the damage being directly proportional to the key's DJ rank. (If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.) Defeating enemies will give the player the award the enemy is holding if they have one. Enemies may hold BUZZ (1000 BUZZ), NORMAL/HYPER charts, and a special item to increase the 忍気 meter by a third. The ANOTHER chart will only be awarded once all seven enemies have been defeated.


Defeating enemies will give the player the award the enemy is holding, if they have one. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all seven enemies have been defeated.
Once the attack is finished, the player will return to STANDARD play for the rest of the credit (unless you're on the final/EXTRA stage).
 
Once the attack is finished, the player will return to STANDARD mode play for the rest of the credit (unless you're on the final stage).


If playing a mode other than STANDARD (one player only), playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters a Dojo. The following bonuses are available:
If playing a mode other than STANDARD (one player only), playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters a Dojo. The following bonuses are available:
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* '''TIME FREE PLUS''': 1/6 per song (up to three)
* '''TIME FREE PLUS''': 1/6 per song (up to three)


Clearing all four schools nets you a Platinum Tran Medal.  
Clearing all four schools ends the event and nets you a Platinum Tran Medal.  


{{IIDX Songlist Header|
{{IIDX Songlist Header|
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{{IIDX Songlist Category|Lightning school (雷振流)|bg=yellow}}
{{IIDX Songlist Category|Lightning school (雷振流)|bg=yellow}}
{{IIDX Song|DANCE SPEED|[[AO-INFINITY (song)|AO-∞]]{{from|[[AO-INFINITY|AO-∞]]}}|[[Ryutaro Nakahara|青龍]]|191|-|6|9|10|6|9|10}}
{{IIDX Song|DANCE SPEED|[[AO-INFINITY (song)|AO-∞]]{{from|[[AO-INFINITY|AO-∞]]}}|[[Ryutaro Nakahara|青龍]]|191|-|6|9|10|6|9|10}}
{{IIDX Song|SUPER ULTIMATE HYPER CORE|[[BroGamer]]|[[USAO]]|207|-|7|9|11|7|9|11}}
{{IIDX Song|SUPER ULTIMATE HYPER CORE|[[BroGamer]]|[[Masaharu Kubota|USAO]]|207|-|7|9|11|7|9|11}}
{{IIDX Song|HYPER DIGIMETAL|[[FUZIN RIZIN]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]] & [[709sec.]]|190|-|5|9|12|6|9|12}}
{{IIDX Song|HYPER DIGIMETAL|[[FUZIN RIZIN]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]] & [[709sec.]]|190|-|5|9|12|6|9|12}}
{{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}}
{{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}}
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{{IIDX Song|EXPERIMENTAL|[[Mare Nectaris]]|[[Ryutaro Nakahara|神楽]]|256|-|7|10|12|7|10|12}}
{{IIDX Song|EXPERIMENTAL|[[Mare Nectaris]]|[[Ryutaro Nakahara|神楽]]|256|-|7|10|12|7|10|12}}
}}
}}
= Other Unlocks =


== Version up kinen gakkyoku koukan (バージョンアップ記念 楽曲交換) ==
== Version up kinen gakkyoku koukan (バージョンアップ記念 楽曲交換) ==
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SECRET courses from [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] and [[AC copula|beatmania IIDX 23 copula]] also return, with the same unlock requirements for their final songs, except this time around you don't have to clear the SECRET courses in order to unlock the songs; filling the gauge simply works.
SECRET courses from [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] and [[AC copula|beatmania IIDX 23 copula]] also return, with the same unlock requirements for their final songs, except this time around you don't have to clear the SECRET courses in order to unlock the songs; filling the gauge simply works.


With the addition of EXPERT mode, a new folder, CLASSIC CLASS, was added. The folder contains a selection of [[beatmania IIDX Dan Courses|Dan inintei courses]] from previous games, from both AC and CS releases spanning from [[AC 7th style|beatmania IIDX 7th style]] to beatmania IIDX 23 copula and [[CS INFINITAS|beatmania IIDX INFINITAS]].
With the addition of EXPERT mode, a new folder, [[beatmania IIDX CLASSIC CLASS Dan Courses|CLASSIC CLASS]], was added. The folder contains a selection of [[beatmania IIDX Dan Courses|Dan inintei courses]] from previous games, from both AC and CS releases spanning from [[AC 7th style|beatmania IIDX 7th style]] to beatmania IIDX 23 copula and [[CS INFINITAS|beatmania IIDX INFINITAS]].


Songs from Dan courses that have removed since its release have also been revived. In addition, the SP Kaiden course, which is taken from [[CS GOLD|beatmania IIDX 14 GOLD CS]], contains the original Kaiden-exclusive charts for [[VANESSA]] and [[KAMAITACHI]], which have both been made † charts. As the Kaiden-exclusive charts for both songs were only available in Single, brand-new Double charts were created for them.
Songs from Dan courses that have removed since its release have also been revived. In addition, the SP Kaiden course, which is taken from [[CS GOLD|beatmania IIDX 14 GOLD CS]], contains the original Kaiden-exclusive charts for [[VANESSA]] and [[KAMAITACHI]], which have both been made † charts. As the Kaiden-exclusive charts for both songs were only available in Single, brand-new Double charts were created for them.


=== EXPERT Courses ===
''The list only include new courses. INTERNET RANKING courses are colored in blue, while SECRET courses are colored in white. BMK2017 course is exclusive to Korean cabinets and only ANOTHER can be played on it.''
{{DDR Course Header|
{{4S Course|linear-gradient(lightblue, blue, blue)|white|NINJA|[[shuriken]]|[[Fuyutsubaki ft. Kanae Asaba|冬椿 ft. Kanae Asaba]]|[[Jiyou -turn the page-|次葉 -turn the page-]]|[[Amazing Mirage]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|24A12|[[SAY BAY]]|[[Hikage|焱影]]|[[Super Rush]]|[[TOGAKUSHI]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|80'S|[[I know You know]]|[[Eco ji|エコ爺]]|[[Seaside Labyrinth]]|[[LUV CAN SAVE U]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|DJ TECHNORCH|[[Nijuuichi no mae|廿]]|[[Tenjou tenge|X↑X↓]]|[[HELL SCAPER -Last Escape Remix-]]|[[BRAINSTORM]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|COLORS|[[RED ZONE]]|[[evergreen]]|[[Blue Rain]]|[[EBONY & IVORY]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|OHANA|[[Rin to shite saku hana no gotoku|凛として咲く花の如く]]|[[Kachoufusetsu|華蝶風雪]]|[[Sore wa hanabi no youna koi|それは花火のような恋]]|[[Setsugekka|雪月花]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|DPER|[[perditus paradisus|perditus†paradisus]]|[[QUANTUM TELEPORTATION]]|[[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ†(IIDX EDIT)]]|[[quell~the seventh slave~|quell~the seventh slave~]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|DA|[[Exchange Place]]|[[Last Burning]]|[[Golden Palms]]|[[Cosmic Cat]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|SOF-LAN|[[NINJA IS DEAD IIDX ver.]]|[[four pieces of heaven]]|[[A]]|[[ICARUS]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|TEMPEST|[[DIAVOLO]]|[[Plan 8]]|[[Himiko|卑弥呼]]|[[Shakunetsu Pt.2 Long Train Running|灼熱 Pt.2 Long Train Running]]}}
{{4S Course|linear-gradient(white, grey, white)|white|L.E.D.-K|[[tripping contact]]|[[THE DETONATOR]]|[[SOLID STATE SQUAD]]|[[Venom]]}}
{{4S Course|linear-gradient(white, grey, white)|white|SOTA K|[[Fly Above]]|[[heaven above]]|[[In Heaven]]|[[Cyber True Color]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|BMK2017|[[crew|crew -Ryu☆ mix-]]|[[ROTTERDAM SHOGUN]]|[[PAPAYAPA BASS]]|[[XINOBIKILL]]}}
{{4S Course|linear-gradient(white, grey, white)|white|POP|[[Sweet Radar]]|[[CuruCuru Love ~Opioid Peptide MIX~|クルクル☆ラブ~Opioid Peptide MIX~]]|[[MAX LOVE]]|[[Koi wa dou? Moro Hadou OK Houteishiki!!|恋はどう?モロ◎波動OK☆方程式!!]]}}
{{4S Course|linear-gradient(white, grey, white)|white|REMO-CON|[[2 tribe 4 K]]|[[Pollinosis]]|[[Rave Saves You feat. Cardz (Exclusive IIDX Mix)]]|[[Vermilion]]}}
{{4S Course|linear-gradient(white, grey, white)|white|NUMBER|[[R3]]|[[bass 2 bass]]|[[Session 1 -Genesis-]]|[[Lost wing at.0]]}}
{{4S Course|linear-gradient(white, grey, white)|white|FANTASY|[[SHION]]|[[SINOBUZ Fantasy]]|[[StrayedCatz]]|[[Douwa kairou|童話回廊]]}}
{{4S Course|linear-gradient(white, grey, white)|white|DRUM'N'BASS|[[G2]]|[[Flashes]]|[[Hollywood Galaxy]]|[[Apocalypse]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|STAR LIGHT|[[STARLiGHT]]|[[Be A Star]]|[[Neonlights]]|[[STARLIGHT DANCEHALL]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|SCRATCH|[[Wonder Bullfighter]]|[[Just a Little Smile]]|[[naughty girl@Queen's Palace]]|[[Tropical club|とろぴかる倶楽部]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|L.E.D.-G|[[THE DEEP STRIKER]]|[[Karasu|鴉]]|[[NEO GENERATOR SEVEN]]|[[EXUSIA]]}}
{{4S Course|linear-gradient(lightblue, blue, blue)|white|QQQ|[[Everlasting Resort]]|[[Vermillion]]|[[CaptivAte~jouka~|CaptivAte~浄化~]]|[[THANK YOU FOR PLAYING]]}}
}}
=== Unlockable songs ===
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|EXPERT MODE Unlocks|bg=#510099|color=#ffe080}}
{{IIDX Songlist Category|EXPERT MODE Unlocks|bg=#510099|color=#ffe080}}
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{{IIDX Song|空想ファンタジーシリーズ|[[Douwa kairou|童話回廊]]{{from|[[AC GD OverDrive|GITADORA OverDrive]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|262|-|5|9|12|5|9|12}}
{{IIDX Song|空想ファンタジーシリーズ|[[Douwa kairou|童話回廊]]{{from|[[AC GD OverDrive|GITADORA OverDrive]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|262|-|5|9|12|5|9|12}}
{{IIDX Songlist Category|POP (added on September 14th, 2017)|bg=darkorange|color=white}}
{{IIDX Songlist Category|POP (added on September 14th, 2017)|bg=darkorange|color=white}}
{{IIDX Song|理系ポップ|[[Koi hadou? Moro hadou OK houteishiki!!|恋はどう?モロ◎波動OK☆方程式!!]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Tomosuke Funaki|あべにゅうぷろじぇくと]] feat.佐倉紗織 produced by ave;new|128|-|5|8|10|5|8|10}}
{{IIDX Song|理系ポップ|[[Koi hadou? Moro hadou OK houteishiki!!|恋はどう?モロ◎波動OK☆方程式!!]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Tomosuke Funaki|あべにゅうぷろじぇくと]] feat. 佐倉紗織 produced by ave;new|128|-|5|8|10|5|8|10}}
{{IIDX Songlist Category|CLASSIC CLASS Revivals|bg=teal|color=white}}
{{IIDX Songlist Category|CLASSIC CLASS Revivals|bg=teal|color=white}}
{{IIDX Songlist Category|SP 皆伝|bg=teal|color=white}}
{{IIDX Songlist Category|SP 皆伝|bg=teal|color=white}}
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= WEEKLY RANKING =
= WEEKLY RANKING =
[http://p.eagate.573.jp/game/2dx/24/p/event/weekly/ Official event page.]
[http://p.eagate.573.jp/game/2dx/24/p/event/weekly/ Event page.]


The ''WEEKLY RANKING'' feature in beatmania IIDX 24 SINOBUZ begins on November 30th, 2016. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.
The ''WEEKLY RANKING'' feature in beatmania IIDX 24 SINOBUZ was added on November 30th, 2016. WEEKLY RANKING sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.


This time, a ''STAR'' feature has been introduced. You earn a star (the day after a Weekly Ranking period for a song ends) if your score in the leaderboards for a specific Weekly Ranking song's chart is high enough. Note that stars depend on each song's chart, not on the whole song itself, which means you can earn up to three stars per Weekly song.
New to the version is the ''STAR'' feature. You earn a star (the day after a WEEKLY RANKING period for a song ends) if your score in the leaderboards for a specific WEEKLY RANKING song's chart is high enough. Note that stars depend on each song's chart, not on the whole song itself, which means you can earn up to three stars per Weekly song.


In the songlist menu, a bar shows your Weekly Ranking star progress on the chosen Weekly song's chart; the arrow determines your current position in the leaderboards:
In the song list menu, a bar shows your WEEKLY RANKING star progress on the chosen Weekly song's chart; the arrow determines your current position in the leaderboards:
* '''Bronze star:''' if the arrow is located in the cyan section.
* '''Bronze star:''' if the arrow is located in the cyan section (within 50% in the leaderboards).
* '''Silver star:''' if the arrow is located in the gray section.
* '''Silver star:''' if the arrow is located in the gray section (within 25% in the leaderboards).
* '''Gold star:''' if the arrow is located in the yellow section.
* '''Gold star:''' if the arrow is located in the yellow section (within 10% in the leaderboards).
* '''Platinum star:''' if the arrow is located in the very small blue section (top 10 in the leaderboards).
* '''Platinum star:''' if the arrow is located in the very small blue section (within top 10 in the leaderboards).


{{hide text|# 11/30/2016 to 12/07/2016 - [[Sweet Clapper]] / livetune+
{{hide text|# 11/30/2016 to 12/07/2016 - [[Sweet Clapper]] / livetune+
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# 02/08/2017 to 02/15/2017 - [[PAPAYAPA BASS]] / [[Masaya Oya|かめりあ]] feat. [[Nanahira|ななひら]]
# 02/08/2017 to 02/15/2017 - [[PAPAYAPA BASS]] / [[Masaya Oya|かめりあ]] feat. [[Nanahira|ななひら]]
# 02/15/2017 to 02/22/2017 - [[SINOBUZ Fantasy]] / [[Noria Shiraishi|Noria]]
# 02/15/2017 to 02/22/2017 - [[SINOBUZ Fantasy]] / [[Noria Shiraishi|Noria]]
# 02/22/2017 to 03/01/2017 - [[Fuyutsubaki ft. Kanae Asaba|冬椿 ft. Kanae Asaba]] / [[Yusuke Ceo|Xceon]]
# 02/22/2017 to 03/01/2017 - [[Fuyutsubaki ft. Kanae Asaba|冬椿 ft. Kanae Asaba]] / [[Yusuke Seo|Xceon]]
# 03/01/2017 to 03/08/2017 - [[Amazing Mirage]] / [[lapix]]
# 03/01/2017 to 03/08/2017 - [[Amazing Mirage]] / [[lapix]]
# 03/08/2017 to 03/15/2017 - [[Affection]] / [[Shigeyuki Niimura|ni-21]]
# 03/08/2017 to 03/15/2017 - [[Affection]] / [[Shigeyuki Niimura|ni-21]]
# 03/15/2017 to 03/22/2017 - [[Seaside Labyrinth]] / [[Daisuke Akitsu|Dirty Androids]]
# 03/15/2017 to 03/22/2017 - [[Seaside Labyrinth]] / [[Daisuke Akitsu|Dirty Androids]]
# 03/22/2017 to 03/29/2017 - [[The Commanders]] / [[USAO]]
# 03/22/2017 to 03/29/2017 - [[The Commanders]] / [[Masaharu Kubota|USAO]]
# 03/29/2017 to 04/05/2017 - [[Hikage|焱影]] / [[Shohei Uno|RoughSkreamZ]] feat.[[Rakutensai|楽天斎]]
# 03/29/2017 to 04/05/2017 - [[Hikage|焱影]] / [[Shohei Uno|RoughSkreamZ]] feat.[[Rakutensai|楽天斎]]
# 04/05/2017 to 04/12/2017 - [[Music is The Answer]] / [[Akira Michishita|C-Show]]
# 04/05/2017 to 04/12/2017 - [[Music is The Answer]] / [[Akira Michishita|C-Show]]
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# 04/26/2017 to 05/03/2017 - [[Shinobi renka|忍恋花]] / [[Tatsuya Iyama|黒脛]]
# 04/26/2017 to 05/03/2017 - [[Shinobi renka|忍恋花]] / [[Tatsuya Iyama|黒脛]]
# 05/03/2017 to 05/10/2017 - [[SAY BAY]] / [[P*Light]]
# 05/03/2017 to 05/10/2017 - [[SAY BAY]] / [[P*Light]]
# 05/10/2017 to 05/17/2017 - [[Sarutobi Champion is sessha|Sarutobi Champion is 拙者]] / Project B-
# 05/10/2017 to 05/17/2017 - [[Sarutobi Champion is sessha|Sarutobi Champion is 拙者]] / [[Akhuta|Project B-]]
# 05/17/2017 to 05/24/2017 - [[OOO]] / [[Ryutaro Nakahara|Ryu☆]] feat.[[Mayumi Morinaga|moimoi]]
# 05/17/2017 to 05/24/2017 - [[OOO]] / [[Ryutaro Nakahara|Ryu☆]] feat.[[Mayumi Morinaga|moimoi]]
# 05/24/2017 to 05/31/2017 - [[Selfish Sweet]] / [[OSTER project]] feat. [[Kanata.N|かなたん]]
# 05/24/2017 to 05/31/2017 - [[Selfish Sweet]] / [[OSTER project]] feat. [[Kanata.N|かなたん]]
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{{RS Song|[[WOBBLE IMPACT]]|[[Sota Fujimori]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[WOBBLE IMPACT]]|[[Sota Fujimori]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Shinigami jibaku chuuni imouto idol Momokarin (1sai)|死神自爆中二妹アイドルももかりん(1歳)]]|[[Youhei Kimura|山本椛]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Shinigami jibaku chuuni imouto idol Momokarin(1 sai)|死神自爆中二妹アイドルももかりん(1歳)]]|[[Youhei Kimura|山本椛]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}
{{RS Song|[[Don't Stop The Music feat.Chisato Moritaka|Don't Stop The Music feat.森高千里]]|tofubeats|[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]}}
{{RS Song|[[Don't Stop The Music feat.Chisato Moritaka|Don't Stop The Music feat.森高千里]]|tofubeats|[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]}}
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* [http://p.eagate.573.jp/game/2dx/24/p/index.html beatmania IIDX 24 SINOBUZ official site]
* [http://p.eagate.573.jp/game/2dx/24/p/index.html beatmania IIDX 24 SINOBUZ official site]
* [https://www.konami.com/games/jp/ja/topics/1655/ beatmania IIDX 24 SINOBUZ location test details]
* [https://www.konami.com/games/jp/ja/topics/1655/ beatmania IIDX 24 SINOBUZ location test details]
{{stub}}


[[Category:beatmania IIDX]]
[[Category:beatmania IIDX]]
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