48,771
edits
Luigi.a.cruz (talk | contribs) |
Morning Blue (talk | contribs) No edit summary |
||
Line 37: | Line 37: | ||
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ||
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added. | ** CUT modifier ON is renamed to ON1, and an ON2 modifier was added. | ||
** | ** Modifier text colors are now distinguishable in options: green for default, white for modified. | ||
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | * Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | ||
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo. | ** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo. | ||
Line 48: | Line 48: | ||
* The overall stage results screen was revised. | * The overall stage results screen was revised. | ||
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
** First | ** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] onward also had results screen BGM. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | * First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | ||
Line 58: | Line 58: | ||
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | * First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | ||
** Also the first to show an icon for Edit on the upper right hand corner of title screen. | ** Also the first to show an icon for Edit on the upper right hand corner of title screen. | ||
* Final DanceDanceRevolution arcade game to use the songwheel interface used since [[AC DDR 5th|5thMIX]] | * Final DanceDanceRevolution arcade game to use song banners. | ||
** Also the DanceDanceRevolution arcade game to use the songwheel interface used since [[AC DDR 5th|5thMIX]]. | |||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | ||
* Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It's now as follows: | * Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It's now as follows: | ||
Line 68: | Line 68: | ||
** white for older songs. | ** white for older songs. | ||
*** In X's location test, new songs were simply all yellow; older songs were white. | *** In X's location test, new songs were simply all yellow; older songs were white. | ||
* | * eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010. | ||
* Total songs: 392 (Asia), 388 (North America/Europe) | * Total songs: 392 (Asia), 388 (North America/Europe) | ||
== Staff Information == | == Staff Information == |