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* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER. | * MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER. | ||
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops. | * Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops. | ||
* A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. | * A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock. | ||
VIVID WAVE introduced the following mechanics: | VIVID WAVE introduced the following mechanics: | ||
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* The NEMSYS crew characters that appear in the results screen are now animated using Live2D (except for photographed characters). | * The NEMSYS crew characters that appear in the results screen are now animated using Live2D (except for photographed characters). | ||
* Timing values are changed from -8/+8 to -16/+16. | * Timing values are changed from -8/+8 to -16/+16. | ||
* As of December | * As of December 17th, 2019, the BLASTER ENERGY gauge will be filled with EFFECTIVE RATE as well as EXCESSIVE RATE, with 6.67% per song played. | ||
* "HEXA DIVER | * "''HEXA DIVER'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock. | ||
To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. | To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. |