AC DDR X3: Difference between revisions

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** Subsequently, all licenses from ''A Different Drum'' records were also removed.
** Subsequently, all licenses from ''A Different Drum'' records were also removed.
* A Clear Marker system has been added, replacing the clear notes from [[AC DDR X2|DanceDanceRevolution X2]]. If a player clears a song, a diagonal "sticker" will appear on top of the song's cover jacket. Different colors notate full combos on the song.
* A Clear Marker system has been added, replacing the clear notes from [[AC DDR X2|DanceDanceRevolution X2]]. If a player clears a song, a diagonal "sticker" will appear on top of the song's cover jacket. Different colors notate full combos on the song.
** Blue: Song cleared.
** Blue:cleared.
** Green with a circle mark: Song cleared with a Great Full Combo.
** Green with a circle mark: cleared with a GREAT FULL COMBO.
** Gold with a circle mark: Song cleared with either a Perfect Full Combo or Marvelous Full Combo.
** Gold with a circle mark: cleared with either a PERFECT/MARVELOUS FULL COMBO.
* After selecting play style after selecting PRO mode, game will return to non-playing mode if neither Music Select nor Courses mode are confirmed for selection and the countdown timer is turned on.
* Target Score system added. The player can choose a rival or their own score to track between songs.
* Target Score system added. The player can choose a different rival or their own score to track between songs.
* BEMANI TITLE sort option added. This sorts songs according to which of the other five major BEMANI series they also appear in.
* BEMANI TITLE sort option added. This sorts songs according to which of the other five major BEMANI series they also appear in.
* First DanceDanceRevolution game to use the Star system to determine if player gets EXTRA STAGE.
* First DanceDanceRevolution game to use the Star system to determine if player gets EXTRA STAGE.
* First DanceDanceRevolution game where song selections under a selected folder are shown and the other folders are not shown. This is also seen in [[AC DDR 2013|DanceDanceRevolution (2013)]].
* First DanceDanceRevolution game where song selections under a selected folder are shown and the other folders are not shown. This is also seen in [[AC DDR 2013|DanceDanceRevolution (2013)]].
* An update on August 2nd, 2012 introduced QUICK PLAY mode, in which the player may pay to play on a per-song basis using PASELI credits, rather than pay for a set of songs.
* An update on August 2nd, 2012 introduced QUICK PLAY mode, in which the player can pay to play on a per-song basis using PASELI, rather than pay for a set of songs.
** EXTRA STAGE-exclusive songs can be played in Quick Play Mode with a normal lifebar as long as the player has 9 Result Stars.
** EXTRA STAGE-exclusive songs can be played in Quick Play Mode with a normal lifebar as long as the player has nine Result Stars.
* Last game in the X series of games. However, its interface and unlock systems would later be re-used in the subsequent game.
* Last game in the X series. However, its interface and unlock systems would later be re-used in the subsequent game.
* Last DanceDanceRevolution game to feature accessories as wearable customization for characters.
* Last DanceDanceRevolution game to feature accessories as wearable customization for characters.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X3 VS 2ndMIX ended on April 30th, 2013.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X3 VS 2ndMIX ended on April 30th, 2013.

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