What is pop'n music: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 19: Line 19:
Unlike most of the BEMANI series, the pop'n music controller is not designed to represent any real musical instrument. Instead it is a pattern of nine buttons in two rows; four on top and five on the bottom. On the screen colored notes called "pop-kuns" fall from the top to the bottom in nine rows corresponding to the buttons. When the notes reach the bottom the player presses the button and the game emits a note of the song, along with a judgement ranging from Great (hit the note perfectly on beat) to Poor (missed the note completely).
Unlike most of the BEMANI series, the pop'n music controller is not designed to represent any real musical instrument. Instead it is a pattern of nine buttons in two rows; four on top and five on the bottom. On the screen colored notes called "pop-kuns" fall from the top to the bottom in nine rows corresponding to the buttons. When the notes reach the bottom the player presses the button and the game emits a note of the song, along with a judgement ranging from Great (hit the note perfectly on beat) to Poor (missed the note completely).


Like ''beatmania'', there is a life bar with a long green section on the left and a short red section on the right. Getting Greats raises the lifebar, while getting Poors lowers it. When it is completely full, a higher rating called 'Fever' replaces 'Great' until the lifebar drops again. A song is passed if the life bar is in the red section at the end, which lets the player play another song. Your overall score in a song is based on a possible 100,000 points. If the song is failed, the game ends. A player may play a maximum of 3 songs before the game is over.
Like ''beatmania'', there is a life bar with a long green section on the left and a short red section on the right. Getting Greats raises the lifebar, while getting Poors lowers it. When it is completely full, a higher rating called 'Fever' replaces 'Great' until the lifebar drops again. A song is passed if the life bar is in the red section at the end, which lets the player play another song. Your overall score in a song is based on a possible 100,000 points. If the song is failed, the game ends. A player may play a maximum of 3 songs before the game is over. Later entries guarantees three stages, regardless of whether the first two are cleared.


pop'n music is differentiated from ''beatmania'' by its lack of a turntable and by its hand-size buttons. Where ''beatmania'' is played by pressing buttons with your fingers, pop'n music is played by hitting buttons with your palms, fingers, and in some situations, your arms and elbows. Also, unlike in ''beatmania'', pop'n music does not give you letter grades upon completion of a song.
pop'n music is differentiated from ''beatmania'' by its lack of a turntable and by its hand-size buttons. Where ''beatmania'' is played by pressing buttons with your fingers, pop'n music is played by hitting buttons with your palms, fingers, and in some situations, your arms and elbows. Also, unlike in ''beatmania''(or at least untilうさぎと猫と少年の夢), pop'n music does not give you letter grades upon completion of a song.


Before [[AC pnm SP|pop'n music Sunny Park]], players could choose from a 5-key mode (disabling the leftmost and rightmost buttons), or a 9-key mode. Older console versions also included 7-key mode, which made it easy to fully use a beatmania IIDX controller.
Before [[AC pnm SP|pop'n music Sunny Park]], players could choose from a 5-key mode (disabling the leftmost and rightmost buttons), or a 9-key mode. Older console versions also included 7-key mode, which made it easy to fully use a beatmania IIDX controller.
26

edits

Navigation menu