AC SPADA: Difference between revisions

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What a jumbled mess this page is. I'm going to slowly start fixing it to be more in line with the other IIDX arcade pages. Doing general information first.
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(What a jumbled mess this page is. I'm going to slowly start fixing it to be more in line with the other IIDX arcade pages. Doing general information first.)
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== General Information / Changes ==
== General Information / Changes ==
* Theme: medieval and swords
* If playing by yourself, it's now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Double credit price is also gone.
** STEP UP and Dan nintei modes do not allow this, though.
** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings.
* New songs are in a violet font.
* SPADA is Italian for "sword".
* SPADA is Italian for "sword".
* SPADA is also the first time a beatmania IIDX title is written entirely in capital letters since [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* SPADA is the first beatmania IIDX game subtitle written entirely in capital letters since [[AC SIRIUS|SIRIUS]].
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its first location test was not held on the month of April consecutively. It is also the first game to have its location test for more than a year after the last one ([[AC tricoro|tricoro]] on April 2012), instead of the usual 10-12 month interval between games after [[AC 8th style|8th style]].
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012).
* SPADA is the first beatmania IIDX game since Resort Anthem that was not released in September.
** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September.
* SPADA is the first beatmania IIDX game to have its OST release date announced ''before'' the game itself is out.
* SPADA is the first beatmania IIDX game to have its OST release date announced ''before'' the game itself is out.
** The OST and the game have the shortest gap between releases of any beatmania IIDX game.
** The first OST and the game have the shortest gap between releases of any beatmania IIDX game.
* SPADA's title music is currently the longest one in a beatmania IIDX game, lasting for 1:33, beating Resort Anthem's 0:51.
* SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33.
* Changes to the game menu:
* Changes to the game menu:
** Default announcer is male. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] PASS. It is voiced by Project B-.
** Default announcer is a male one voiced by Project B-. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] pass.
** New category introduced, named "MY FAVORITE". You can add songs to this category by pressing the VEFX button during the result screen of the song you have played.  
** New category introduced: "MY FAVORITE". You can add songs to this category by pressing the VEFX button during the result screen of the song you have played.  
*** Songs in this category will have a special image tag next to the title in the result screen.
*** Songs in this category will have a special image tag next to the title in the result screen.
*** The feature saves the specific chart of a song. You can still select difficulties of the favorited song in the category folder.
*** The feature saves the specific difficult level of a song. You can still select difficulties in the category folder.
*** You cannot register more than 20 different songs.
*** Only 20 songs can be registered.
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.
** The 2 button on the numeric keypad opens the song sorting window, other than the black key.
** The 2 button on the numeric keypad opens the song sorting window, other than the black key.
*** With the 2 button it's possible to sort songs when a category folder is open.
*** With the 2 button it's possible to sort songs when a category folder is open.
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone.
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone.
** By pressing the 3 button on the numeric keypad, you can freely change between Single and Double play on the music select screen. This is only possible with one player.
*** SINGLE / DOUBLE selection window still appears before selecting game modes. This is the only way to activate the RIVAL setting of the respective play mode, as switching SINGLE and DOUBLE in the song menu screen '''will not switch SP/DP Rival settings'''.
*** Cannot be done in STEP UP and Dan nintei modes.
*** SINGLE and DOUBLE settings are separate now.
*** SINGLE / DOUBLE notification is displayed on the bottom right of the menu screen.
*** Consequently, price for DP credits is gone.
** Logos of beatmania IIDX games appear next to the genres of their respective songs.
** Logos of beatmania IIDX games appear next to the genres of their respective songs.
** Titles of the new songs are written with a violet font.
* Result screen has been overhauled:
* Result screen has been overhauled:
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.
** COMBO BREAKS are now counted.
** COMBO BREAKS are now counted.
** Amount of FAST/SLOW notifiers gathered in a song is now always displayed, instead of being a hidden viewable feature.
** Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature.
** If you fail a song by either depleting your gauge under a HARD/EX-HARD GAUGE or by missing more than a specific number of notes in a row without hitting any buttons, the chart measure and note numbers where you have lost will be shown. According to the official beatmania IIDX 21 SPADA site, this feature is called the "DEAD POINT".
** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT.
** Total Notes information are now shown again in the result screen.
** Notecounts are now shown again in the result screen.
** Normal score is not shown anymore.
** Normal score is not shown anymore.
** The RANK shown is written with a new font and its color depends on which rank you get:
** DJ RANK shown is written in a new font whose color varies by grade:
*** AAA: Gold
*** AAA: gold
*** AA: Silver
*** AA: silver
*** A and B: Green
*** A and B: green
*** C to F: Blue
*** C to F: blue
** The Score Gauge, which is always seen in the game menu, now too appears in the ranking section for each player.
** The DJ rank gauage, which is always seen in the game menu, now too appears in the ranking section for each player.
** The bar of the Score Gauge appears with different colors, depending on which RANK is obtained and by FULL COMBOs.
*** It also appears in different colors depending on GRADE and/or FULL COMBO.
** Stage phase, shown on the top of the screen, has now a much bigger font.
** Stage number is now in a much bigger font.
* Changes to the gameplay UI:
* Changes to the gameplay UI:
** The difficulty level of the song is now shown next to the difficulty name.  
** The difficulty level of the song is now shown next to the difficulty name.  
** The Groove gauge appears closer to the buttons/scratch lane.
** The GROOVE GAUGE appears closer to the buttons/scratch lane.
** Max Combo, Score and BPM information are now correctly arranged when the score graph is turned off.
** MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off.
** Max Combo and Score information are arranged on the top layer when the score graph is turned on.
** Max COMBO and score are arranged on the top layer when the score graph is turned on.
** Stage information appears in the middle of the top layer.
** Stage information appears in the middle of the top layer.
** In the DOUBLE PLAYER gameplay UI, Hi-SPEED and Difficulty information have switched place with the Max Combo and Score information.
** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score.
** Songs with overlays from [[AC Lincle|Lincle]] and older now have their movie windows cropped to fit the proper dimensions instead of having black bars at the sides.
** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides.
* When beatmania IIDX 21 SPADA was released, songs did not have result screen art. These were added on December 11th, 2013.
* Result screen screen was absent until December 11th, 2013.
* Platinum medals have been added
* Platinum Tran medals have been added
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.
* All the hidden songs from tricoro's exclusive events, including revivals, are not already unlocked in SPADA. If you didn't unlock them in tricoro, you have to unlock them in SPADA. They're progressively unlocked with Tran Medals, up to 152 of them.
* All the hidden tricoro songs are still hidden, and are unlocked with Tran medals.
** All the songs can be now quickly unlocked throughout the ongoing [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event.
** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started.
*** The Café de Tran, [[Shiritsu BEMANI gakuen]], and Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!! songs can also be unlocked throughout the aforementioned event.
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.
* First beatmania IIDX game since [[Tatsuya Shimizu|Tatsh]]'s return in Resort Anthem where he doesn't appear in a game's new songlist.
* First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new songlist.
* First beatmania IIDX since their debuts that [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new songlist.
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias.
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias.
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the new default songlist.
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default songlist.
* First beatmania IIDX game since [[AC IIDX RED|IIDX RED]] to not feature any BEMANI crossovers from the pop'n music series.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs.
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by (mostly recent) commissioned artists.
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists.
* First beatmania IIDX game to have LEGGENDARIA charts.
* LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]].
* First beatmania IIDX game to have doors for gameplay transitions, similiar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
* First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
* PASELI features, accessed throughout collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 for Japanese machines only.
* PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 for Japanese machines only.
** Coin users won't be able to access the EXTRA STAGE (and consequently, any of the Spada†leggendaria songs) and charts rated level 11 and 12 on STEPUP mode.
** Coin users won't be able to access EXTRA STAGE and level 11/12 charts on STEPUP mode.
** For each PASELI play session, you obtain 7 V-Discs.
** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE.
*** 7 V-Discs are needed to simply access the EXTRA STAGE.
** If you reach the EXTRA STAGE, you can access the LEGGENDARIA folder which contains all the Spada†leggendaria songs on Phase 4 plus their exclusive †LEGGENDARIA charts. Selecting a song from this folder requires six V-Discs.
*** If you reach the EXTRA STAGE, you can access the LEGGENDARIA folder which contains all the Spada†leggendaria songs on Phase 4 plus their exclusive †LEGGENDARIA charts. Selecting a song from this folder requires 6 V-Discs.
*** Six V-Discs can be used to avoid a Game Over.
*** 6 V-Discs can be used to avoid a Game Over.
*** If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
*** If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.
** With PASELI, Dellars obtained from play sessions are multiplied by 1.5.
** With PASELI, Dellars obtained from play sessions are multiplied by 1.5.
* Key sound volume is now lowered when two players are playing to make the song sound like intended.
* Key sound volume is now lowered when two players are playing.
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE.
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE.
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.
* Theme: medieval and swords
* Total songs: 854 (plus four LEGGENDARIA charts)
* Total number of songs: 854 (plus 4 LEGGENDARIA charts)


== Staff Information ==
== Staff Information ==

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