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Morning Blue (talk | contribs) (What a jumbled mess this page is. I'm going to slowly start fixing it to be more in line with the other IIDX arcade pages. Doing general information first.) |
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== General Information / Changes == | == General Information / Changes == | ||
* Theme: medieval and swords | |||
* If playing by yourself, it's now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Double credit price is also gone. | |||
** STEP UP and Dan nintei modes do not allow this, though. | |||
** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings. | |||
* New songs are in a violet font. | |||
* SPADA is Italian for "sword". | * SPADA is Italian for "sword". | ||
* SPADA is | * SPADA is the first beatmania IIDX game subtitle written entirely in capital letters since [[AC SIRIUS|SIRIUS]]. | ||
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its | * SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012). | ||
* SPADA is the first beatmania IIDX game since Resort Anthem | ** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September. | ||
* SPADA is the first beatmania IIDX game to have its OST release date announced ''before'' the game itself is out. | * SPADA is the first beatmania IIDX game to have its OST release date announced ''before'' the game itself is out. | ||
** The OST and the game have the shortest gap between releases of any beatmania IIDX game. | ** The first OST and the game have the shortest gap between releases of any beatmania IIDX game. | ||
* SPADA's title music is currently the longest one in a beatmania IIDX game | * SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33. | ||
* Changes to the game menu: | * Changes to the game menu: | ||
** Default announcer is male. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] | ** Default announcer is a male one voiced by Project B-. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] pass. | ||
** New category introduced | ** New category introduced: "MY FAVORITE". You can add songs to this category by pressing the VEFX button during the result screen of the song you have played. | ||
*** Songs in this category will have a special image tag next to the title in the result screen. | *** Songs in this category will have a special image tag next to the title in the result screen. | ||
*** The feature saves the specific | *** The feature saves the specific difficult level of a song. You can still select difficulties in the category folder. | ||
*** | *** Only 20 songs can be registered. | ||
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one. | ** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one. | ||
** The 2 button on the numeric keypad opens the song sorting window, other than the black key. | ** The 2 button on the numeric keypad opens the song sorting window, other than the black key. | ||
*** With the 2 button it's possible to sort songs when a category folder is open. | *** With the 2 button it's possible to sort songs when a category folder is open. | ||
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone. | *** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone. | ||
** Logos of beatmania IIDX games appear next to the genres of their respective songs. | ** Logos of beatmania IIDX games appear next to the genres of their respective songs. | ||
* Result screen has been overhauled: | * Result screen has been overhauled: | ||
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank. | ** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank. | ||
** COMBO BREAKS are now counted. | ** COMBO BREAKS are now counted. | ||
** Amount of FAST/SLOW | ** Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature. | ||
** If you fail a song | ** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT. | ||
** | ** Notecounts are now shown again in the result screen. | ||
** Normal score is not shown anymore. | ** Normal score is not shown anymore. | ||
** | ** DJ RANK shown is written in a new font whose color varies by grade: | ||
*** AAA: | *** AAA: gold | ||
*** AA: | *** AA: silver | ||
*** A and B: | *** A and B: green | ||
*** C to F: | *** C to F: blue | ||
** The | ** The DJ rank gauage, which is always seen in the game menu, now too appears in the ranking section for each player. | ||
** | *** It also appears in different colors depending on GRADE and/or FULL COMBO. | ||
** Stage | ** Stage number is now in a much bigger font. | ||
* Changes to the gameplay UI: | * Changes to the gameplay UI: | ||
** The difficulty level of the song is now shown next to the difficulty name. | ** The difficulty level of the song is now shown next to the difficulty name. | ||
** The | ** The GROOVE GAUGE appears closer to the buttons/scratch lane. | ||
** | ** MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off. | ||
** Max | ** Max COMBO and score are arranged on the top layer when the score graph is turned on. | ||
** Stage information appears in the middle of the top layer. | ** Stage information appears in the middle of the top layer. | ||
** | ** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score. | ||
** | ** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides. | ||
* | * Result screen screen was absent until December 11th, 2013. | ||
* Platinum medals have been added | * Platinum Tran medals have been added | ||
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now. | * Difficulty selection in STEP UP mode is strictly tied to your DAN rank now. | ||
* All the hidden songs | * All the hidden tricoro songs are still hidden, and are unlocked with Tran medals. | ||
** | ** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started. | ||
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used. | ** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used. | ||
* First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new songlist. | |||
* First beatmania IIDX since their debuts | |||
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias. | * First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias. | ||
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the | * First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default songlist. | ||
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs. | * First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs. | ||
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by | * First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists. | ||
* | * LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]]. | ||
* First beatmania IIDX game to have doors for gameplay transitions, | * First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | ||
* PASELI features, accessed | * PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 for Japanese machines only. | ||
** Coin users won't be able to access | ** Coin users won't be able to access EXTRA STAGE and level 11/12 charts on STEPUP mode. | ||
** For each PASELI play session, you obtain | ** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE. | ||
** If you reach the EXTRA STAGE, you can access the LEGGENDARIA folder which contains all the Spada†leggendaria songs on Phase 4 plus their exclusive †LEGGENDARIA charts. Selecting a song from this folder requires six V-Discs. | |||
*** Six V-Discs can be used to avoid a Game Over. | |||
*** | |||
*** If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session. | *** If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session. | ||
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost. | ** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost. | ||
** With PASELI, Dellars obtained from play sessions are multiplied by 1.5. | ** With PASELI, Dellars obtained from play sessions are multiplied by 1.5. | ||
* Key sound volume is now lowered when two players are playing | * Key sound volume is now lowered when two players are playing. | ||
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE. | * First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE. | ||
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well. | * Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well. | ||
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself. | * When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself. | ||
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014. | * eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014. | ||
* Total songs: 854 (plus four LEGGENDARIA charts) | |||
* Total | |||
== Staff Information == | == Staff Information == |