AC PENDUAL: Difference between revisions

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Just more minor clean-up again before we begin Qpronicle Chord.
(Just more minor clean-up again before we begin Qpronicle Chord.)
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* [[beatmania IIDX 22 PENDUAL Full Songlist]]
* [[beatmania IIDX 22 PENDUAL Full Songlist]]


= Initial Songs =
= Initial Songlist =
PRESENT and FUTURE Phase songs can ''only'' be played on those respective Phases.
PRESENT and FUTURE Phase songs can ''only'' be played on those respective Phases.


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= Chrono Chaser =
= Chrono Chaser =


The ''Chrono Chaser'' event is the secret ONE MORE EXTRA STAGE system of beatmania IIDX 22 PENDUAL. It can only be accessed on PREMIUM (which itself requires PASELI). ASSIST modifiers cannot be used, as can't BATTLE or RANDOM. It is also inaccessible when you are climbing the ''Tower of Time chord'' in the ''Qpronicle Chord'' event until you have unlocked all of [[Kyoumei yuugi no hana|共鳴遊戯の華]]'s charts.
The ''Chrono Chaser'' event is the secret ONE MORE EXTRA STAGE system of beatmania IIDX 22 PENDUAL. It can only be accessed on PREMIUM (which itself requires PASELI). ASSIST modifiers cannot be used, as can't BATTLE or RANDOM. It is also inaccessible when you are climbing the Tower of Time chord in the Qpronicle Chord event until you have unlocked all of [[Kyoumei yuugi no hana|共鳴遊戯の華]]'s charts.


CHALLENGE 1 started on September 24th, 2014, and ended on June 16th, 2015. CHALLENGE 2 started on June 17th, 2015.
CHALLENGE 1 started on September 24th, 2014, and ended on June 16th, 2015. CHALLENGE 2 started on June 17th, 2015.


The objective of Chrono Chaser is to satisfy secret requirements in order to open a door, which appears on the result screen. Once the door is open, it's possible to play the ONE MORE EXTRA STAGE song once.  
The objective of Chrono Chaser is to satisfy secret requirements in order to open a door. Once the door is open, it's possible to play the ONE MORE EXTRA STAGE song once. It is made up of two parts: one to trigger the door's appearance, and then opening it. Chrono Chaser has three phases, which cycle after every three weeks on CHALLENGE 1, and every week on CHALLENGE 2.
 
Like the ''LIMIT BURST'' and ''Spada†leggendaria'' events from the previous two beatmania IIDX games, Chrono Chaser uses a Phase system. However, here it's divided into two parts: first to trigger the door's appearance, and then opening it.
 
Chrono Chaser has three phases, which cycle after every three weeks on CHALLENGE 1, and every week on CHALLENGE 2.


=== CHALLENGE 1 ===
=== CHALLENGE 1 ===
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To begin the event, you have to first trigger the appearance of the door itself in one of the two Space-Time Phases. This can be done on any stage, including EXTRA STAGE.
To begin the event, you have to first trigger the appearance of the door itself in one of the two Space-Time Phases. This can be done on any stage, including EXTRA STAGE.


The songs you must use are Phase exclusive songs: [[chrono diver -fragment-]] and [[illuminate]] for PRESENT Phase, [[CHRONO DIVER -NORNIR-]] and [[subtractive]] for FUTURE Phase. The ONE MORE EXTRA STAGE song changes depending on which Phase you triggered the Door: [[cinder]] for PRESENT, and [[Gravigazer]] for FUTURE. Note that any progress you make on one of the Phases applies ''only'' to that Phase.
The songs you must use are the Phase exclusive songs: [[chrono diver -fragment-]] + [[illuminate]] for PRESENT, and [[CHRONO DIVER -NORNIR-]] + [[subtractive]] for FUTURE. The ONE MORE EXTRA STAGE song changes depending on which Phase you triggered the Door: [[cinder]] for PRESENT, and [[Gravigazer]] for FUTURE. Note that any progress you make on one of the Phases applies ''only'' to that Phase.


* ''Phase 1''
* ''Phase 1''
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* ''Phase 2''
* ''Phase 2''
** NORMAL charts not available.
** NORMAL charts not available.
** HYPER difficulty: FULL COMBO with AAA on a Phase exclusive song's HYPER chart with no modifiers.
** HYPER: FULL COMBO with AAA on a Phase exclusive song's HYPER chart with no modifiers.
** ANOTHER difficulty: FULL COMBO with at least a AA on a Phase exclusive ANOTHER chart with no modifiers.  
** ANOTHER: FULL COMBO with at least a AA on a Phase exclusive ANOTHER chart with no modifiers.  
* ''Phase 3''
* ''Phase 3''
** NORMAL difficulty: FULL COMBO with at least a A a Phase exclusive's NORMAL chart.
** NORMAL: FULL COMBO with at least a A a Phase exclusive's NORMAL chart.
** HYPER difficulty: FULL COMBO with at least a AA on a Phase exclusive HYPER chart.
** HYPER: FULL COMBO with at least a AA on a Phase exclusive HYPER chart.
** ANOTHER difficulty: FULL COMBO with at least a AA on a Phase exclusive ANOTHER chart.
** ANOTHER: FULL COMBO with at least a AA on a Phase exclusive ANOTHER chart.


If done correctly, the door will appear in the result screen. Part 2 of the unlock system begins immediately after unless you're on EXTRA STAGE, where instead you'll play it on your next credit. Depending on which Phase you're on, you'll either have to use a Hourlgass of Time or wait the next day to access the respective Phase's door. Once the door appears, you'll to fulfill hidden requirements to open it. It comes with three "challenge chance" coins; each coin disappears if you fail to satisfy the hidden requirement.
If done correctly, the door will appear in the result screen. Part 2 of the unlock system begins immediately after unless you're on EXTRA STAGE, where instead it will begin on your next credit. Depending on which Phase you're on, you'll either have to use a Hourlgass of Time or wait the next day to access the respective Phase's door. Once the door appears, you'll to fulfill hidden requirements to open it. It comes with three "challenge chance" coins; each coin disappears if you fail to satisfy the hidden requirement.


As of December 22nd, 2014, the requirements to open the door are as follows:
As of December 22nd, 2014, the requirements to open the door are as follows:
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If the requirement is satisfied, you won't lose any "challenge chance" coin and electric effects on the door appear. If you lose all your "challenge chance", you will need to need to re-trigger the door again.
If the requirement is satisfied, you won't lose any "challenge chance" coin and electric effects on the door appear. If you lose all your "challenge chance", you will need to need to re-trigger the door again.


Once the door is open, you will then play the ONE MORE EXTRA STAGE with EX-HARD on. What difficulty you played is determined by the last song you played. After playing the song, you will need to re-trigger the door to play it again.
Once the door is open, you will then play the ONE MORE EXTRA STAGE with EX-HARD on. What difficulty played is determined by the last difficulty you played. After playing the song, you will need to re-trigger the door to play it again.


CHALLENGE 1 ended on June 17th, 2015. cinder and Gravigazer can be unlocked for normal play via the SECRET EXPERT courses ''VS RHYZE SIDE P'' and ''VS RHYZE SIDE T''.
CHALLENGE 1 ended on June 17th, 2015. cinder and Gravigazer can be unlocked for normal play via the SECRET EXPERT courses ''VS RHYZE SIDE P'' and ''VS RHYZE SIDE T''.
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* Phase 1
* Phase 1
** NORMAL and HYPER not available.
** NORMAL and HYPER not available.
** ANOTHER difficulty: FULL COMBO on ANOTHER a [[Kosuke Saito|kors k]] (PRESENT) or Eagle song (FUTURE).
** ANOTHER: FULL COMBO on ANOTHER a kors k (PRESENT) or Eagle song (FUTURE).
* Phase 2
* Phase 2
** NORMAL charts not available.
** NORMAL charts not available.
** HYPER difficulty: EX-HARD CLEAR on HYPER chart a kors k (PRESENT) or Eagle song (FUTURE).
** HYPER: EX-HARD CLEAR on HYPER chart a kors k (PRESENT) or Eagle song (FUTURE).
** ANOTHER difficulty: EX-HARD CLEAR on ANOTHER a kors k (PRESENT Phase only) or Eagle song (FUTURE).
** ANOTHER: EX-HARD CLEAR on ANOTHER a kors k (PRESENT Phase only) or Eagle song (FUTURE).
* ''Phase 3''
* ''Phase 3''
** NORMAL difficulty: HARD CLEAR on NORMAL a kors k (PRESENT) or Eagle song (FUTURE).
** NORMAL: HARD CLEAR on NORMAL a kors k (PRESENT) or Eagle song (FUTURE).
** HYPER difficulty: HARD CLEAR on HYPER a kors k (PRESENT) or Eagle song (FUTURE).
** HYPER: HARD CLEAR on HYPER a kors k (PRESENT) or Eagle song (FUTURE).
** ANOTHER difficulty: HARD CLEAR on ANOTHER a kors k (PRESENT) or Eagle song (FUTURE ).
** ANOTHER: HARD CLEAR on ANOTHER a kors k (PRESENT) or Eagle song (FUTURE ).


Like before, the door will be triggered if done correctly, and progress on opening it begins after unless you're on EXTRA STAGE.
Like before, the door will be triggered if done correctly, and progress on opening it begins after unless you're on EXTRA STAGE.


After triggering the door, you can access the Chrono Chaser Challenge folders on EXTRA STAGE. These folders contain a random selection of songs (generally five) that changes on every play session. There are three folders, one for each difficulty:
After triggering the door, you can access the Chrono Chaser Challenge folders on EXTRA STAGE. These folders contain a random selection of songs (generally five) that change on every play session. There are three folders, one for each difficulty:


* Phase 1
* Phase 1
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** ANOTHER: level 6-12 ANOTHER charts.
** ANOTHER: level 6-12 ANOTHER charts.


You have to obtain a FULL COMBO on any of these folders' songs; mods and grade rank don't matter. Higher difficulty levels drain more of the door's gauge. You lose one "challenge chance" coin if you fail to FULL COMBO a song, though you won't lose one if you don't play a Chrono Chaser Challenge folder song.
You have to obtain a FULL COMBO on any of these folders' songs; mods and grade rank don't matter. Higher difficulty levels drain more of the door's gauge, though the door restores health in-between Phases. You lose one "challenge chance" coin if you fail to FULL COMBO a song, though you won't lose one if you don't play a Chrono Chaser Challenge folder song.


Once the door is open, you will then play the ONE MORE EXTRA STAGE with EX-HARD on. What difficulty you played is determined by the last song you played. After playing the song, you will need to re-trigger the door to play it again. From Phase 3 onward, the OMES will be on HARD instead of EX-HARD.
Once the door is open, you will then play the ONE MORE EXTRA STAGE with EX-HARD on. What difficulty you played is determined by the last song's difficulty you played. After playing the song, you will need to re-trigger the door to play it again. From Phase 3 onward, the OMES will be on HARD instead of EX-HARD.


As of September 2nd 2015, Say YEEEAHH and Reflux can unlocked for normal play through the SECRET EXPERT courses kors k and Eagle respectively.
As of September 2nd 2015, Say YEEEAHH and Reflux can unlocked for normal play through the SECRET EXPERT courses kors k and Eagle respectively.
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(As of 1/21/2015, you could buy from the PENDUAL website the ''Moonlight Hologram'' items that fully unlock the Chrono Seeker songs that you unlocked during the event. For the players who have fully finished the event, this is the only way to permanently unlock the three Devil boss songs.)
(As of 1/21/2015, you could buy from the PENDUAL website the ''Moonlight Hologram'' items that fully unlock the Chrono Seeker songs that you unlocked during the event. For the players who have fully finished the event, this is the only way to permanently unlock the three Devil boss songs.)


The main objective is to unlock new charts by collecting crystal shards. In order to do this, you need to fulfill certain unlock conditions, which are listed below. There are conditions for each color: blue (NORMAL), yellow (HYPER), and red (ANOTHER). When a crystal is materialized, the respective chart is unlocked. The crystal rows, which show up at the end of a play session, are divided between [[Chronos (character)|Chronos]] (left side) and [[Kairos]] (right side); these must be unlocked in order from top to bottom. Crystals obtained during the PRESENT Phase appear on Chronos' side, while the FUTURE Phase ones appear on Kairos'.
The main objective is to unlock new charts by collecting crystal shards. In order to do this, you need to fulfill certain unlock conditions, one for each color: blue (NORMAL), yellow (HYPER), and red (ANOTHER). When a crystal is materialized, the respective chart is unlocked. The crystal rows, which show up at the end of a play session, are divided between [[Chronos (character)|Chronos]] (left side) and [[Kairos]] (right side); these must be unlocked in order from top to bottom. Crystals obtained during the PRESENT Phase appear on Chronos' side, while FUTURE Phase ones appear on Kairos'.
 
The four Chrono Seeker songs can be unlocked in ''both'' Phases. Therefore, if you start the event in the future phase, Chrono Seeker songs will be unlocked in the future, and the revival/CS songs in the present phase. The only differences between the two phases are the requirements. Requirements are satisfied regardless of passing or failing the songs. (It's also possible to obtain multiple crystals in one session.)


The four Chrono Seeker songs can be unlocked in ''both'' Phases. Therefore, if you start the event in the future phase, Chrono Seeker songs will be unlocked in the future, and the revival/CS songs in the present phase. The only differences between the two phases are the requirements. Requirements are satisfied regardless of passing or failing the songs. (It's also possible to obtain multiple crystals in one session.) Once you unlock a Chrono Seeker chart on either side, it will appear in a special CHRONO SEEKER on the next play session on FINAL STAGE (or EXTRA STAGE on PASELI). You ''must'' play the newly unlocked chart before you can proceed to the next crystal row; at least one completely crystal is required. Once two crystals of the same color are completed on the same row, the respective Chrono Seeker chart permanently unlocks for regular play. This also unlocks the respective hidden revival / CS crossover Transplant for regular play too as well, whose available difficulty chart depends on which Chrono Seeker chart you have fully unlocked on both Crystal row sides.
Once you unlock a Chrono Seeker chart on either side, it will appear in a special CHRONO SEEKER on the next play session on FINAL STAGE (or EXTRA STAGE on PASELI). You ''must'' play the newly unlocked chart before you can proceed to the next crystal row. Once two crystals of the same color are completed on the same row, the respective Chrono Seeker chart permanently unlocks for regular play. This also unlocks the respective hidden revival / CS crossover for regular play as well, whose available difficulty chart depends on which Chrono Seeker chart you have fully unlocked on both rows' sides.


Rundown of the crystal rows, their songs, and requirements:<br><br>
Rundown of the crystal rows, requirements, and song rewards:<br><br>


* Jack Hans (orange)
* Jack Hans (orange)
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** Unlock requirements (PRESENT):  
** Unlock requirements (PRESENT):  
*** NORMAL: obtain the Tran Medal for playing the three Daily Songs on one day, then play a song on NORMAL.
*** NORMAL: obtain the Tran Medal for playing the three Daily Songs on one day, then play a song on NORMAL.
*** HYPER: Obtain the Tran Medal for playing the three Daily Songs on five different days, then play a song on HYPER.
*** HYPER: obtain the Tran Medal for playing the three Daily Songs on five different days, then play a song on HYPER.
*** ANOTHER: Obtain the Tran Medal for playing the three Daily Songs on ten different days, then play a song on ANOTHER.
*** ANOTHER: obtain the Tran Medal for playing the three Daily Songs on ten different days, then play a song on ANOTHER.
** Unlock requirements (FUTURE):
** Unlock requirements (FUTURE):
*** NORMAL: on FIRST/SECOND STAGE, play a FUTURE Phase exclusive song on NORMAL and end it by holding down a key button specific to the current day (Sunday = 1, Monday = 2, Tuesday = 3, Wednesday = 4, Thursday = 5, Friday = 6, Saturday = 7).
*** NORMAL: on FIRST/SECOND STAGE, play a FUTURE Phase exclusive song on NORMAL and end it by holding down a key button specific to the current day (Sunday = 1, Monday = 2, Tuesday = 3, Wednesday = 4, Thursday = 5, Friday = 6, Saturday = 7).

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