AC GFDM V6: Difference between revisions

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* Sound Director: [[Asaki|あさき]]
* Sound Director: [[Asaki|あさき]]
* Programmers: しみ, フロムスタッフコメントに憧れていた軍鶏, うどんの旅企画運営実食担当 B.T., 173, Holly
* Programmers: しみ, フロムスタッフコメントに憧れていた軍鶏, うどんの旅企画運営実食担当 B.T., 173, Holly
* Designers: [[Hyogo Takahashi|たかたん]], [[Gai (designer)|亥]], [[ikepii]], [[Nasu|なす]], [[nyt..]], おいしいチャイ
* Designers: [[Hyogo Takahashi|たかたん]], [[Gai (designer)|亥]], [[ikepii]], [[Nasu|なす]], [[Nayuta Aoshima|nyt..]], [[Chai|おいしいチャイ]]
* Technical Managers: [[Takuya Kobayashi|tqY]], [[Yuei Uematsu|YUEI]], Koji "MAK" Makino
* Technical Managers: [[Takuya Kobayashi|tqY]], [[Yuei Uematsu|YUEI]], Koji "MAK" Makino
* Hardware Engineer: Hiroyuki "高田" Takada
* Hardware Engineer: Hiroyuki "高田" Takada
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{{GFDM Song|[[Through the Fire and Flames]]|DragonForce|200|25|56|92|50|76|94|42|70|-|54|78|95}}
{{GFDM Song|[[Through the Fire and Flames]]|DragonForce|200|25|56|92|50|76|94|42|70|-|54|78|95}}
{{GFDM Song|[[VISTA]]|GOING UNDER GROUND|173|14|30|53|15|30|39|15|32|-|16|31|40}}
{{GFDM Song|[[VISTA]]|GOING UNDER GROUND|173|14|30|53|15|30|39|15|32|-|16|31|40}}
{{GFDM Song|[[Kokoro no oreta angel|心の折れたエンジェル]]|[[Kinniku Shoujotai|筋肉少女帯]]|156|16|30|69|34|41|68|37|49|-|35|43|69}}
{{GFDM Song|[[Kokoro no oreta angel|心の折れたエンジェル]]|筋肉少女帯|156|16|30|69|34|41|68|37|49|-|35|43|69}}
{{GFDM Song|[[Junsui baiyou|純粋培養]]|メガマソ|190|14|22|66|14|21|42|14|50|-|15|22|43}}
{{GFDM Song|[[Junsui baiyou|純粋培養]]|メガマソ|190|14|22|66|14|21|42|14|50|-|15|22|43}}
{{GFDM Song|[[Yume de sayonara|夢でさよなら]]|髭(HiGE)|140|15|30|43|13|22|37|12|31|-|14|22|38}}
{{GFDM Song|[[Yume de sayonara|夢でさよなら]]|髭(HiGE)|140|15|30|43|13|22|37|12|31|-|14|22|38}}
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{{GFDM Song|[[Highway star]]|[[Hideyuki Ono|小野秀幸]] feat. Mercy|280|26|45|80|23|55|75|29|54|-|26|56|76}}
{{GFDM Song|[[Highway star]]|[[Hideyuki Ono|小野秀幸]] feat. Mercy|280|26|45|80|23|55|75|29|54|-|26|56|76}}
{{GFDM Song|[[humming rabbit]]|[[Shigeharu Saeki|mighty puppet]]|202|25|37|64|18|40|52|30|45|-|19|42|53}}
{{GFDM Song|[[humming rabbit]]|[[Shigeharu Saeki|mighty puppet]]|202|25|37|64|18|40|52|30|45|-|19|42|53}}
{{GFDM Song|[[Juicy]]|[[Osamu Migitera|Des-Row・組スペシアル]]|187|33|65|83|19|44|62|21|51|-|21|45|64}}
{{GFDM Song|[[Juicy]]|[[Osamu Migitera|Des-ROW]]・[[Akehiro Hidaka|組スペシアル]]|187|33|65|83|19|44|62|21|51|-|21|45|64}}
{{GFDM Song|[[Karma (baked new jack)|Karma]]|baked new jack|120|14|31|47|28|51|80|23|36|-|31|54|81}}
{{GFDM Song|[[Karma (baked new jack)|Karma]]|baked new jack|120|14|31|47|28|51|80|23|36|-|31|54|81}}
{{GFDM Song|[[Let Me Go]]|[[Brad Holmes]]|150|20|42|67|25|34|81|23|32|-|30|36|83}}
{{GFDM Song|[[Let Me Go]]|[[Brad Holmes]]|150|20|42|67|25|34|81|23|32|-|30|36|83}}
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{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|QUEST MODE Unlocks}}
{{GFDM Songlist Category|QUEST MODE Unlocks}}
{{GFDM Songlist Category|Clear FOR THE FINAL in Quest Mode. The song can be found in the Quest Mode [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5]] category.}}
{{GFDM Songlist Category|Clear FOR THE FINAL in Quest Mode. The song can be found in the Quest Mode [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]] category.}}
{{GFDM Song|[[FOR THE FINAL]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Asaki|あさき]]|136|35|44|51|24|35|79|23|30|49|25|36|79}}
{{GFDM Song|[[FOR THE FINAL]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Asaki|あさき]]|136|35|44|51|24|35|79|23|30|49|25|36|79}}
{{GFDM Songlist Category|Obtain 300 fans in Quest Mode.}}
{{GFDM Songlist Category|Obtain 300 fans in Quest Mode.}}
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{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|Purchase the song at the Battle ITEM COUNTER for 800 BP.}}
{{GFDM Songlist Category|Purchase the song at the Battle ITEM COUNTER for 800 BP.}}
{{GFDM Song|[[ECLIPSE]]{{from|[[AC GF2DM1|GUITARFREAKS 2ndMIX LINK VERSION]]}}|[[Mutsuhiko Izumi|泉 陸奥彦]]| 132|-|-|-|33|48|63|-|-|-|-|-|-}}
{{GFDM Song|[[ECLIPSE]]{{from|[[AC GF2|GUITARFREAKS 2ndMIX LINK VERSION]]}}|[[Mutsuhiko Izumi|泉 陸奥彦]]| 132|-|-|-|33|48|63|-|-|-|-|-|-}}
{{GFDM Song|[[HELPLESS|HELPLESS (Long Version)]]{{from|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}|[[Taeko Shibata|TAEKO]] |136|41|54 |72 |33|45|55 |-|-|-|-|-|-}}
{{GFDM Song|[[HELPLESS|HELPLESS (Long Version)]]{{from|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}|[[Taeko Shibata|TAEKO]] |136|41|54 |72 |33|45|55 |-|-|-|-|-|-}}
{{GFDM Song|[[Onion man]]{{from|[[AC GF2DM1|drummania]]}}|[[Harumi Ueko|Jimmy Weckl]]|143|22|'''34'''|-|-|-|-|-|-|-|-|-|-}}
{{GFDM Song|[[Onion man]]{{from|[[AC DM|drummania]]}}|[[Harumi Ueko|Jimmy Weckl]]|143|22|'''34'''|-|-|-|-|-|-|-|-|-|-}}
{{GFDM Song|[[THE ADVENTURES]]{{from|[[AC GF2DM1|GUITARFREAKS 2ndMIX & drummania]]}}|[[Mutsuhiko Izumi|泉 陸奥彦]]|180|35|52|-|30|51|74|-|-|-|-|-|-}}
{{GFDM Song|[[THE ADVENTURES]]{{from|[[AC GF2|GUITARFREAKS 2ndMIX]]}}|[[Mutsuhiko Izumi|泉 陸奥彦]]|180|35|52|-|30|51|74|-|-|-|-|-|-}}
{{GFDM Songlist Category|Purchase the song at the Battle ITEM COUNTER for 1000 BP.}}
{{GFDM Songlist Category|Purchase the song at the Battle ITEM COUNTER for 1000 BP.}}
{{GFDM Song|[[I wanna kiss you]]{{NS}}|[[Chie Nakamaru|mao]]|131|14|39|48|25|37|42|26|43|-|26|38|43}}
{{GFDM Song|[[I wanna kiss you]]{{NS}}|[[Chie Nakamaru|mao]]|131|14|39|48|25|37|42|26|43|-|26|38|43}}
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= EXTRA/ENCORE STAGES =
= EXTRA/ENCORE STAGES =
GuitarFreaks V6 & DrumMania V6 uses an Extra Level system similar to the Extra Rush systems found in [[AC GFDM V3|V3]] to V5. As such, the requirements for EXTRA and ENCORE STAGEs are mostly the same, with a few new additions.
== EXTRA/ENCORE STAGE Requirements ==
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an EXTRA STAGE-specific song may be played in addition to any song on the regular song list. For the first time ever, the Perfect percentages to access the ENCORE/PREMIUM ENCORE Stage are now unified on both GuitarFreaks and DrumMania.
* ENCORE STAGE: Obtain 95% Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any AUTO modifiers. When accessed, only the ENCORE STAGE song will be made playable up to the highest difficulty level played on EXTRA STAGE. The required Perfect percentage decreases to 92% at Level 15.
* PREMIUM ENCORE STAGE: Obtain 98% Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any AUTO modifiers. When accessed, only the PREMIUM ENCORE STAGE song will be made playable up to the highest difficulty level played on EXTRA STAGE. The required Perfect percentage decreases to 95% at Level 15. If the song is successfully cleared, the BLAZING STAGE will be immediately played up to the highest difficulty that was playable on PREMIUM ENCORE STAGE.


== EXTRA STAGE ==
== ENCORE CHANCE ==
As in previous games, song ratings are issued by the total percent of PERFECTs and GREATs achieved in a song; in addition, a certain number of points are achieved:
New to GuitarFreaks V6 & DrumMania V6, on some occasions an ENCORE CHANCE will appear on EXTRA STAGE for a select EXTRA STAGE song, noted by the EXTRA STAGE inscription in red. If an ENCORE CHANCE appears, the percentage to access the ENCORE or PREMIUM ENCORE Stage will be simplified by accumulating 20 points (18 at Level 15). The exact system is unconfirmed, although [http://bemaniwiki.com/ BEMANIWiki 2nd] has developed a fairly accurate estimate:
* SS: 100%, 3 points
* S: 95%-99%, 1 point
* A: 90%-94%, -1 point
* B: 85%-89%, -3 points
* C: 80%-84%, -5 points
* D: 75%-79%, -7 points
* E: <75%, -9 points


To achieve EXTRA STAGE, either player must have a combined total of 0 points at the end of the set. For example, a 3-song set with the results S, S, and A (1+1-1=1) or an S on a 3-song Long song (1 point) would result in an EXTRA STAGE. When EXTRA STAGE is accessed, the player has the option of selecting an EXTRA STAGE song (denoted in red in the songlist) in addition to all normally available songs.
== ENCORE STAGE ==
To reach ENCORE STAGE, either player must earn 95% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the ENCORE STAGE and only the ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 92% PERFECTs.
New to GuitarFreaks V6 & DrumMania V6, on some occasions an ENCORE CHANCE will appear on EXTRA STAGE for a select EXTRA STAGE song, noted by the EXTRA STAGE inscription in red. When available, the player may reach ENCORE STAGE by earning only 90% PERFECTs on the song (87% PERFECTs at Extra Level 15). The frequency at which the ENCORE CHANCE appears increases as EXTRA STAGE is obtained on subsequent playthroughs and the closer the PERFECT% is to 95% (92% at Extra Level 15). The exact system is unconfirmed, although [http://bemaniwiki.com/ BEMANIWiki 2nd] has developed a fairly accurate estimate:
* ENCORE CHANCE occurs when 20 points are accumulated (18 points at Extra Level 15).
* ENCORE CHANCE occurs when 20 points are accumulated (18 points at Extra Level 15).
* Points are earned based upon the PERFECT% obtained on Extra Stage:
* Points are earned based upon the PERFECT% obtained on Extra Stage:
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Once an ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during ENCORE CHANCE while using the RISKY modifier will allow ENCORE CHANCE to be carried over to the next playthrough.
Once an ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during ENCORE CHANCE while using the RISKY modifier will allow ENCORE CHANCE to be carried over to the next playthrough.


If ENCORE CHANCE is not earned when ENCORE CHANCE occurs, the requirement to achieve the chance again is lowered to 10 points. If on that ENCORE CHANCE ENCORE STAGE is still not earned, HYPER ENCORE CHANCE will be available on the next playthrough after achieving the points. When this happens, the player may reach ENCORE CHANCE with 75% PERFECTS (72% at Extra Level 15). If HYPER ENCORE CHANCE is not earned on that playthrough, ENCORE CHANCE is made available by earning 10 more points, and HYPER ENCORE CHANCE and ENCORE CHANCE will continue to alternate in this manner until ENCORE or PREMIUM ENCORE STAGE is obtained.
If ENCORE CHANCE is not earned when ENCORE CHANCE occurs, the requirement to achieve the chance again is lowered to 10 points. If on that ENCORE CHANCE ENCORE STAGE is still not earned, HYPER ENCORE CHANCE will be available on the next playthrough after the points are accumulated. If HYPER ENCORE CHANCE is not earned on that playthrough, ENCORE CHANCE is made available by earning 10 more points, and HYPER ENCORE CHANCE and ENCORE CHANCE will continue to alternate in this manner until ENCORE or PREMIUM ENCORE STAGE is obtained.
 
The following percentages to access the ENCORE/PREMIUM ENCORE STAGE when the chance is active are as follows:
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" rowspan=2| Chance
!style="background:#9999ee; text-align: center;" colspan=2| EXTRA LEVEL 14 or earlier
!style="background:#9999ee; text-align: center;" colspan=2| EXTRA LEVEL 15
|-
!style="background:#9999ee;"| ENCORE
!style="background:#9999ee;"| PREMIUM ENCORE
!style="background:#9999ee;"| ENCORE
!style="background:#9999ee;"| PREMIUM ENCORE
|-
| Regular || 95% || 98% || 92% || 95%
|-
| ENCORE Chance || 90% || 95% || 87% || 92%
|-
| Hyper ENCORE Chance || 75% || 90% || 70% || 87%
|}
 
=== EXTRA RUSH Levels ===
Note: When the machine is on local mode or is not connected to [[e-amusement]], the Extra Level is set to Level 1.
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|LEVEL
!style="background:#9999ee; text-align: center;"|Duration
|-
|1||April 9th - 23rd, 2009
|-
|2||April 24th - May 14th, 2009
|-
|3||May 15th - 27th, 2009
|-
|4||May 28th - June 11th, 2009
|-
|5||June 12th - 25th, 2009
|-
|6||June 26th - July 9th, 2009
|-
|7||July 10th - 23th, 2009
|-
|8||July 24th - August 6th, 2009
|-
|9||August 7th - 20th, 2009
|-
|10||August 21st - September 3rd, 2009
|-
|11||September 4th - 24th, 2009
|-
|12||September 25th - October 8th, 2009
|-
|13||October 9th - 22nd, 2009
|-
|14||October 23rd - November 5th, 2008
|-
|15||November 6th, 2009 - April 30th, 2010
|}


== PREMIUM ENCORE STAGE/BLAZING STAGE ==
=== Unlocking EXTRA/ENCORE STAGES ===
To reach PREMIUM ENCORE STAGE, either player must earn 98% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the PREMIUM ENCORE STAGE and only the PREMIUM ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 95% PERFECTs.
EXTRA and ENCORE STAGEs are made available for play on all stages as Extra Level increases. Before that time, these songs may be unlocked at certain Extra Levels by achieving a set PERFECT% for the song on any difficulty level, and without using any Auto modes.


If the PREMIUM ENCORE STAGE is successfully cleared, both players will be able to play the BLAZING STAGE up to the highest difficulty that was playable on PREMIUM ENCORE STAGE.
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific achievement ratio on the song. These percentages are listed below:


PREMIUM ENCORE CHANCE is also available on ENCORE CHANCE and will allow the player to achieve PREMIUM ENCORE STAGE if the player earns 95% PERFECTs on EXTRA STAGE (92% at Extra Level 15). The frequency at which this appears is based on the same criteria listed above for ENCORE STAGE.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Legend:


Once a PREMIUM ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during PREMIUM ENCORE STAGE while using the RISKY modifier appears to retain the current likelihood of PREMIUM ENCORE CHANCEs appearance.
|style="background:#FFC7C7;"|EXTRA STAGE
|style="background:#A1FAA1;"|ENCORE STAGE
|style="background:#FF4500;"|PREMIUM ENCORE STAGE
|style="background:skyblue;|BLAZING STAGE
|}


HYPER PREMIUM ENCORE STAGE may also appear in the same manner as HYPER ENCORE STAGE; when this happens, the player may reach the PREMIUM ENCORE STAGE with 90% PERFECTS (87% at Extra Level 15).
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|LV 1
!style="background:#9999ee; text-align: center;"|LV 2
!style="background:#9999ee; text-align: center;"|LV 3
!style="background:#9999ee; text-align: center;"|LV 4
!style="background:#9999ee; text-align: center;"|LV 5
!style="background:#9999ee; text-align: center;"|LV 6
!style="background:#9999ee; text-align: center;"|LV 7
!style="background:#9999ee; text-align: center;"|LV 8
!style="background:#9999ee; text-align: center;"|LV 9
!style="background:#9999ee; text-align: center;"|LV 10
!style="background:#9999ee; text-align: center;"|LV 11
!style="background:#9999ee; text-align: center;"|LV 12
!style="background:#9999ee; text-align: center;"|LV 13
!style="background:#9999ee; text-align: center;"|LV 14
!style="background:#9999ee; text-align: center;"|LV 15
|-
|Rock to Infinity||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|91%||colspan=13|Unlocked by default
|-
|OVER THE LIMIT!||style="background:#FFC7C7;"|98%||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|90%||colspan=12|Unlocked by default
|-
|風神雲龍伝||style="background:#A1FAA1;"|Play only||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=9|Unlocked by default
|-
|Driven Shooter||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=7|Unlocked by default
|-
|Walnuts||-|||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default
|-
|Chronos||-|||-||-||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%||style="background:#FFC7C7;"|Clear to unlock
|-
|恐怖の右腦改革||-|||-||-||-||-||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|Clear to unlock
|-
|Jungle||-|||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Play only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90%||style="background:#A1FAA1;"|Clear to unlock
|-
|Sonne||-|||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Play only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95%||style="background:#FF4500;"|Clear to unlock
|-
|Sky||-|||-||-||-||-||-||-||-||-||-||-||style="background:skyblue;" colspan=4|Play only
|}


== EXTRA/ENCORE STAGE Songs ==
== EXTRA/ENCORE STAGE Songs ==
Current Extra Level: '''15 (06/11/2009 onwards)'''
* '''Current Extra Level''': 15 (November 6th, 2009 - April 30th, 2010)


{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|EXTRA STAGE (Extra Level 1-2)}}
{{GFDM Songlist Category|EXTRA RUSH|bg=red|color=white}}
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}
{{GFDM Song|[[OVER THE LIMIT!|OVER THE LIMIT!]]|[[Kenji Ito|伊藤賢治]]|120~150|24|27|54|30|49|70|17|27|43|31|50|71}}
{{GFDM Song|[[Rock to Infinity]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Jin Senbonmatsu|千本松 仁]]|154|88|96|99|76|90|99|63|80|99|76|90|99}}
{{GFDM Song|[[Rock to Infinity]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Jin Senbonmatsu|千本松 仁]]|154|88|96|99|76|90|99|63|80|99|76|90|99}}
{{GFDM Songlist Category|EXTRA STAGE (Extra Level 1-4)}}
{{GFDM Song|[[Walnuts]]|[[Tatsuya Furukawa|good-cool]]|136|34|58|76|53|73|97|51|74|89|54|75|98}}
{{GFDM Song|[[OVER THE LIMIT!]]|[[Kenji Ito|伊藤賢治]]|120~150|24|27|54|30|49|70|17|27|43|31|50|71}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 1), EXTRA STAGE (Extra Level 2-6)}}
{{GFDM Song|[[Fuujin unryuuden|風神雲龍伝]]|[[Daisuke Kurosawa|9]][[Yoshihiko Koezuka|8]]|119|35|64|77|40|75|80|34|50|71|43|77|81}}
{{GFDM Song|[[Fuujin unryuuden|風神雲龍伝]]|[[Daisuke Kurosawa|9]][[Yoshihiko Koezuka|8]]|119|35|64|77|40|75|80|34|50|71|43|77|81}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 2-3), EXTRA STAGE (Extra Level 4-8)}}
{{GFDM Songlist Category|EXTRA STAGE|bg=#FFC7C7;}}
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 4-5), EXTRA STAGE (Extra Level 6-10)}}
{{GFDM Song|[[Walnuts]]|[[Tatsuya Furukawa|good-cool]]|136|34|58|76|53|73|97|51|74|89|54|75|98}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 6-7), EXTRA STAGE (Extra Level 8+)}}
{{GFDM Song|[[Chronos]]|[[Yasuhiro Taguchi|TAG]]|128|48|76|86|52|70|89|46|69|81|54|73|90}}
{{GFDM Song|[[Chronos]]|[[Yasuhiro Taguchi|TAG]]|128|48|76|86|52|70|89|46|69|81|54|73|90}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 8-9), EXTRA STAGE (Level 10+)}}
{{GFDM Song|[[Kyoufu no unou kaikaku|恐怖の右脳改革]]|[[Daisuke Kurosawa|96]]|135|52|65|91|49|76|94|38|72|80|51|78|95}}
{{GFDM Song|[[Kyoufu no unou kaikaku|恐怖の右脳改革]]|[[Daisuke Kurosawa|96]]|135|52|65|91|49|76|94|38|72|80|51|78|95}}
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 10+)}}
{{GFDM Songlist Category|ENCORE STAGE|bg=#A1FAA1;}}
{{GFDM Song|[[Jungle]]|[[Mutsuhiko Izumi]] with [[Harumi Ueko|Jimmy Weckl]]|160|48|86|97|74|89|99|62|75|88|76|88|99}}
{{GFDM Song|[[Jungle]]|[[Mutsuhiko Izumi]] with [[Harumi Ueko|Jimmy Weckl]]|160|48|86|97|74|89|99|62|75|88|76|88|99}}
{{GFDM Songlist Category|PREMIUM ENCORE STAGE (Extra Level 12+)|bg=red;}}
{{GFDM Songlist Category|PREMIUM ENCORE STAGE|bg=#FF4500;}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Songlist Category|BLAZING STAGE (Extra Level 12+)|bg=skyblue;}}
{{GFDM Songlist Category|BLAZING STAGE|bg=skyblue;}}
{{GFDM Song|[[Sky]]|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
{{GFDM Song|[[Sky]]|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
}}
}}
== Unlocking EXTRA/ENCORE STAGES ==
EXTRA and ENCORE STAGEs are made available for play on all stages as Extra Level increases. Before that time, these songs may be unlocked at certain Extra Levels by achieving a set PERFECT% for the song on any difficulty level, and without using any Auto modes.
The EXTRA and ENCORE STAGEs, as well as the unlock requirements (listed in parenthesis) vary depending on the Extra Level. Machines not connected to [[e-amusement|e-AMUSEMENT]] will be set on Extra Level 1:
=== Extra Level 1 ===
EXTRA STAGE: Rock to Infinity (95%), OVER THE LIMIT! (98%)<br>
ENCORE STAGE: 風神雲龍伝
=== Extra Level 2 ===
EXTRA STAGE: Rock to Infinity (91%), OVER THE LIMIT! (95%), 風神雲龍伝 (98%)<br>
ENCORE STAGE: Driven Shooter
=== Extra Level 3 ===
Rock to Infinity made available on all stages.
EXTRA STAGE: OVER THE LIMIT! (90%), 風神雲龍伝 (95%)<br>
ENCORE STAGE: Driven Shooter (98%)
=== Extra Level 4 ===
EXTRA STAGE: OVER THE LIMIT! (90%), 風神雲龍伝 (95%), Driven Shooter (98%)<br>
ENCORE STAGE: Walnuts
=== Extra Level 5 ===
OVER THE LIMIT! made available on all stages.
EXTRA STAGE: 風神雲龍伝 (90%), Driven Shooter (95%)<br>
ENCORE STAGE: Walnuts (98%)
=== Extra Level 6 ===
EXTRA STAGE: 風神雲龍伝 (90%), Driven Shooter (95%), Walnuts (98%)<br>
ENCORE STAGE: Chronos
=== Extra Level 7 ===
風神雲龍伝 made available on all stages.
EXTRA STAGE: Driven Shooter (90%), Walnuts (95%)<br>
ENCORE STAGE: Chronos (98%)
=== Extra Level 8 ===
EXTRA STAGE: Driven Shooter (90%), Walnuts (95%), Chronos (98%)<br>
ENCORE STAGE: 恐怖の右腦改革
=== Extra Level 9 ===
Driven Shooter made available on all stages.
EXTRA STAGE: Walnuts (90%), Chronos (95%)<br>
ENCORE STAGE: 恐怖の右脳改革 (98%)<br>
=== Extra Level 10 ===
EXTRA STAGE: Walnuts (90%), Chronos (95%), 恐怖の右脳改革 (98%)<br>
ENCORE STAGE: Jungle
=== Extra Level 11 ===
Walnuts made available on all stages.
EXTRA STAGE: Chronos (90%), 恐怖の右脳改革 (95%)<br>
ENCORE STAGE: Jungle (98%)
=== Extra Level 12 ===
EXTRA STAGE: Chronos (90%), 恐怖の右脳改革 (95%)<br>
ENCORE STAGE: Jungle (98%)<br>
PREMIUM ENCORE STAGE: Sonne<br>
BLAZING STAGE: Sky
=== Extra Level 13 ===
EXTRA STAGE: Chronos (85%), 恐怖の右脳改革 (90%)<br>
ENCORE STAGE: Jungle (95%)<br>
PREMIUM ENCORE STAGE: Sonne (98%)<br>
BLAZING STAGE: Sky
=== Extra Level 14 ===
EXTRA STAGE: Chronos (80%), 恐怖の右脳改革 (85%)<br>
ENCORE STAGE: Jungle (90%)<br>
PREMIUM ENCORE STAGE: Sonne (95%)<br>
BLAZING STAGE: Sky
=== Extra Level 15 ===
All EXTRA STAGEs and ENCORE STAGEs (except Sky) made available for play on all stages by clearing the song on the appropriate EXTRA/ENCORE STAGE.
EXTRA STAGE: Chronos, 恐怖の右脳改革<br>
ENCORE STAGE: Jungle<br>
PREMIUM ENCORE STAGE: Sonne<br>
BLAZING STAGE: Sky


= Weekly GF Hit Chart =
= Weekly GF Hit Chart =
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{{RS Song|[[Mr.Moon]]|[[Mutsuhiko Izumi|Julie ann Frost]]|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[Mr.Moon]]|[[Mutsuhiko Izumi|Julie ann Frost]]|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[VITALIZE]]|SPHINX|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[VITALIZE]]|SPHINX|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[Shiritori|しりとり]]|Fantastic Factory|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[Shiritori|しりとり]]|Fantastic factory|[[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]}}
{{RS Song|[[BALALAIKA, CARRIED WITH THE WIND]]|[[Mutsuhiko Izumi|Julie ann Frost]]|[[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]]}}
{{RS Song|[[BALALAIKA,CARRIED WITH THE WIND]]|[[Julie Frost|Julie ann Frost]]|[[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]]}}
{{RS Song|[[Pretty G]]|[[zonlu]]|[[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]]}}
{{RS Song|[[Pretty G]]|[[zonlu]]|[[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]]}}
{{RS Song|[[pot-pourri d'orange]]|[[Tomosuke Funaki|Orange]] [[Shizue Tokui|Lounge]]|[[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]}}
{{RS Song|[[pot-pourri d'orange]]|[[Tomosuke Funaki|Orange]] [[Shizue Tokui|Lounge]]|[[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]}}
{{RS Song|[[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]]|[[BeForU]]|[[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]]}}
{{RS Song|[[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]]|[[BeForU]]|[[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]]}}
{{RS Song|[[Himawari|ヒマワリ]]|[[Riyu Kosaka|RIYU]] from [[BeForU]]|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}
{{RS Song|[[Himawari|ヒマワリ]]|[[Riyu Kosaka|RIYU]] from [[BeForU]]|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}
{{RS Song|[[shining (GF&dm style)|☆shining☆ (GF&dm style)]]|[[Riyu Kosaka|りゆ]]&[[Noria Shiraishi|のりあ]]|[[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]}}
{{RS Song|[[shining(GF&dm style)|☆shining☆(GF&dm style)]]|[[Riyu Kosaka|りゆ]]&[[Noria Shiraishi|のりあ]]|[[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]}}
{{RS Song|[[Scenario|シナリオ]]|[[BeForU|BeForU NEXT]]|[[AC GFDM V|GuitarFreaks V & DrumMania V]]}}
{{RS Song|[[Scenario|シナリオ]]|[[BeForU|BeForU NEXT]]|[[AC GFDM V|GuitarFreaks V & DrumMania V]]}}
{{RS Song|[[BLACK OUT]]|[[BeForU]]|[[AC GFDM V2|GuitarFreaks V2 & DrumMania V2]]}}
{{RS Song|[[BLACK OUT]]|[[BeForU]]|[[AC GFDM V2|GuitarFreaks V2 & DrumMania V2]]}}
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* [https://web.archive.org/web/20170624044947/http://www.konami.jp:80/bemani/gfdm/gfdmv6/ GuitarFreaks V6 & DrumMania V6 BLAZING!!!! Official Website] (archived)
* [https://web.archive.org/web/20170624044947/http://www.konami.jp:80/bemani/gfdm/gfdmv6/ GuitarFreaks V6 & DrumMania V6 BLAZING!!!! Official Website] (archived)


[[Category:GFDM]]
[[Category:GuitarFreaks & DrumMania]]

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