AC pnm Lapistoria: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
 
* Theme: school.
* "Lapistoria" is a portmanteau of the Latin words "lapis" (meaning gem or stone) and "historia".
* "Lapistoria" is a portmanteau of the Latin words "lapis" (meaning gem or stone) and "historia".
* First arcade pop'n music game with a promotional animated movie.
* First arcade pop'n music game with a promotional animated movie.
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** FUGA, HIUMI, RETSU, RINKA are also featured on the title screen. The pop'n music ラピストリア marquee also shows them along with Mimi and Nyami.
** FUGA, HIUMI, RETSU, RINKA are also featured on the title screen. The pop'n music ラピストリア marquee also shows them along with Mimi and Nyami.
** The portrait designs of most of the new and returning characters for the new ラピストリア songs have changed to the same art style as the anime opening (the animation sprites retain the same design style as older games, though).
** The portrait designs of most of the new and returning characters for the new ラピストリア songs have changed to the same art style as the anime opening (the animation sprites retain the same design style as older games, though).
** The new character design portraits show visible signs when they lose or win, with the loser shrunken a bit in the background and colored in dark blue.
* Scoring ratio was changed from 10:5:1:0 to 10:7:4:0 for COOL:GREAT:GOOD:BAD respectively.
* Scoring ratio was changed from 10:5:1:0 to 10:7:4:0 for COOL:GREAT:GOOD:BAD respectively.
** Despite the change on the scoring ratio, the old scores were carried over.
** Despite the change on the scoring ratio, the old scores were carried over.
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* No logos appear behind the colored lanes during gameplay anymore.
* No logos appear behind the colored lanes during gameplay anymore.
* None of the new ラピストリア characters initially had 2P colors until they were unlocked on November 21st, 2014 (though they were temporarily unlocked for a bit earlier in late October 2014 due to a bug that was later fixed).
* None of the new ラピストリア characters initially had 2P colors until they were unlocked on November 21st, 2014 (though they were temporarily unlocked for a bit earlier in late October 2014 due to a bug that was later fixed).
* The song selection screen's layout was changed: the songwheel only have the song banners on them, with the song artist below the banners.
* The song selection screen's layout was changed: the songwheel only has the song banners on them, with the song artist below the banners.
* LOCAL mode was added on September 11th, 2014.
* COURSE mode returned on December 22nd, 2014, making ラピストリア the first pop'n music game since [[AC pnm 17|pop'n music 17 THE MOVIE]] with courses.
** If one uses [[PASELI]], it's possible to continue playing even if their gauge is empty, though the game will mark the course as failed.
* Music Comments were removed.
* Music Comments were removed.
* Song backgrounds were removed. Instead, generic animated backdrops are used.
* Song backgrounds were removed. Instead, generic animated backdrops are used.
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* pop'n Aura (ポップンオーラ) was introduced. By playing songs, getting good scores on them, using certain OJAMAs and/or playing with PASELI, your pop'n Aura grade will increase. Higher pop'n Aura grades lets you play EX charts and some exclusive songs.
* pop'n Aura (ポップンオーラ) was introduced. By playing songs, getting good scores on them, using certain OJAMAs and/or playing with PASELI, your pop'n Aura grade will increase. Higher pop'n Aura grades lets you play EX charts and some exclusive songs.
** You can also play EX charts and the pop'n Aura exclusive songs on the EXTRA STAGE, without needing pop'n Aura grades.
** You can also play EX charts and the pop'n Aura exclusive songs on the EXTRA STAGE, without needing pop'n Aura grades.
* Result screens have been modified:
* LOCAL mode was added on September 11th, 2014.
** The game informs you if you went over or under your previous record in a song on the bottom right corner of the screen.
* COURSE mode returned on December 22nd, 2014, making ラピストリア the first pop'n music game since [[AC pnm 17|pop'n music 17 THE MOVIE]] with courses.
** The new character design portraits show visible signs when they lose or win (except for character portraits that retain the old pop'n music design), with the loser shrunken a bit in the background and colored in dark blue. (This does not apply to the new licensed songs and their characters, since they feature the standard pop'n music designs, and also because the song's jacket is shown as opposed to a rival character.)
** If one uses [[PASELI]], it's possible to continue playing even if their gauge is empty, though the game will mark the course as failed.
* Story Mode is introduced.
* Result screens now informs you if you went over or under your previous record in a song on the bottom right corner of the screen.
* First pop'n music game since [[AC pnm 5|pop'n music 5]] with no new song composed or arranged by [[Tsugumi Kataoka]] on the songlist.
* First pop'n music game since [[AC pnm 5|pop'n music 5]] with no new song composed or arranged by [[Tsugumi Kataoka]] on the songlist.
* First pop'n music game since [[AC pnm 9|pop'n music 9]] with no new pop'n music original TOMOSUKE song on the songlist.
* First pop'n music game since [[AC pnm 9|pop'n music 9]] with no new pop'n music original TOMOSUKE song on the songlist.
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* All the hidden songs from [[AC pnm SP|pop'n music Sunny Park]] that weren't unlocked at some point in that game are still hidden. If you didn't unlock them in Sunny Park, you'll have to unlock them in ラピストリア via Story Mode.
* All the hidden songs from [[AC pnm SP|pop'n music Sunny Park]] that weren't unlocked at some point in that game are still hidden. If you didn't unlock them in Sunny Park, you'll have to unlock them in ラピストリア via Story Mode.
* eAMUSEMENT support for pop'n music ラピストリア ended on August 1st, 2016.
* eAMUSEMENT support for pop'n music ラピストリア ended on August 1st, 2016.
* Theme: school.


== Staff Information ==
== Staff Information ==
* Producer: [[Yoshitaka Nishimura|DJ YOSHITAKA]]
* Director: [[Yuki Shibata|まめしば]]
* Sound director: [[Daichi Watanabe|PON]]
* Sound designer: [[Yasuhiro Taguchi|TAG]]
* Programmers: [[Ryuta Tamura|TAMA]], Madoka "こにゃ" Konami, Akira "ぐっちーに" Setoguchi
* Designers: [[Chihiro Inoue|ちっひ]], [[Tokky|とっきー]]
* Sound supervisor / mascot: [[Jun Wakita|wac]]
* [[pop'n music Lapistoria OST vol.1 Booklet Credits|pop'n music ラピストリア OST vol.1 Booklet Credits]]
* [[pop'n music Lapistoria OST vol.1 Booklet Credits|pop'n music ラピストリア OST vol.1 Booklet Credits]]
* [[pop'n music Lapistoria OST vol.2 Booklet Credits|pop'n music ラピストリア OST vol.2 Booklet Credits]]
* [[pop'n music Lapistoria OST vol.2 Booklet Credits|pop'n music ラピストリア OST vol.2 Booklet Credits]]

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