AC pnm 9: Difference between revisions

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* First pop'n music game to run with [[e-amusement|eAMUSEMENT]] cards, and the first game to support [[ee'MALL]].
* First pop'n music game to run with [[e-amusement|eAMUSEMENT]] cards, and the first game to support [[ee'MALL]].
* First pop'n music game to feature Osusume (recommendation) mode, where the player is asked questions, and the game makes a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature Osusume (recommendation) mode, where the player is asked questions, and the game makes a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* Only pop'n music game to run on the BEMANI VIPER HARDWARE, which was also used for ''ParaParaParadise 2nd MIX''.
* Only pop'n music game to run on the BEMANI VIPER HARDWARE, which was also used for [[AC PPP 2nd|ParaParaParadise 2nd MIX]].
* First pop'n music game with LONG songs, which are old, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
* First pop'n music game with LONG songs, which are old, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].

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