MGS2 mission R: Difference between revisions

Jump to navigation Jump to search
New English translations for Song Production Information (original Japanese source: beatmania 6thMIX + CORE REMIX official website)
(New English translations for Song Production Information (original Japanese source: beatmania THE FINAL official website))
(New English translations for Song Production Information (original Japanese source: beatmania 6thMIX + CORE REMIX official website))
Line 30: Line 30:


== Song Production Information ==
== Song Production Information ==
=== L.E.D. ===
=== beatmania 6thMIX + CORE REMIX ===
This track is a remix of the intense boss fight music used in the historic blockbuster game Metal Gear Solid 2: Sons of Liberty, from Konami Computer Entertainment Japan (KCEJ).
 
The original track comes courtesy of Norihiko Hibino (who is also a saxophone player), with the remix being commandeered by L.E.D. (nicknamed "The Trance Bastard of the Bemani World").
Thanks to the production of KCEJ, this plan for a collaboration between beatmania and MGS2 was made into a reality.
 
This action-packed hard trance tune takes Metal Gear Solid 2's tension to a whole new level.
 
=== beatmania THE FINAL ===
==== L.E.D. ====
This song is a remix that weaves together a tapestry of multiple songs from KONAMI's worldwide hit video game Metal Gear Solid 2: Sons of Liberty (MGS2), with the central focus being the boss battle BGM.<br>
This song is a remix that weaves together a tapestry of multiple songs from KONAMI's worldwide hit video game Metal Gear Solid 2: Sons of Liberty (MGS2), with the central focus being the boss battle BGM.<br>
Initially, I thought about going with a remix that barely resembles the original song and adds drastic changes to it - what they call a "subverted remix."<br>
Initially, I thought about going with a remix that barely resembles the original song and adds drastic changes to it - what they call a "subverted remix."<br>
893

edits

Navigation menu