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The ''BOSS ON PARADE'' event began on January 22nd, 2015. The player's goal is to unlock five boss songs that are crossovers from other BEMANI series (beatmania IIDX, GuitarFreaks & DrumMania, jubeat, pop'n music, and REFLEC BEAT), plus a final boss song, for normal play. To unlock these songs, the player must earn medals and jewels.
The ''BOSS ON PARADE'' event began on January 22nd, 2015. The player's goal is to unlock five boss songs that are crossovers from other BEMANI series (beatmania IIDX, GuitarFreaks & DrumMania, jubeat, pop'n music, and REFLEC BEAT), plus a final boss song, for normal play. To unlock these songs, the player must earn medals and jewels.


To begin unlocking each boss song, the player must earn 10 medals for that song. Each boss song has a unique list of Medal-supported songs; playing one of those songs earns the player 1 medal toward that boss song. (For example, FIRE FIRE is a Medal-supported song for 海神, so playing FIRE FIRE once will earn the player 1 medal toward 海神.) Only one medal per song can be obtained; after that, a notice (メダル獲得済, medal already obtained) will appear on top of the song jacket. (For example, FIRE FIRE cannot be played twice to obtain two medals toward 海神.)
To begin unlocking each boss song, the player must earn ten medals for that song. Each boss song has a unique list of Medal-supported songs; playing one of those songs earns the player one medal toward that boss song. (For example, FIRE FIRE is a Medal-supported song for 海神, so playing FIRE FIRE once will earn the player one medal to it.) Only ''one'' medal per song can be obtained.


Once 10 medals have been obtained for a boss song, a special BOSS ON PARADE folder appears, and that boss song is temporarily accessible. (For non-Premium Play, this folder can only appear during FINAL STAGE.) When playing a boss song in this folder, the LIFE4 option is automatically turned on, even if it is not the EXTRA STAGE and even during non-Premium Play. Playing a boss song (on any difficulty, pass or fail) costs the player all of their medals for that song (thus freeing up the songs that earned those medals, such as FIRE FIRE in the above example), and earns them two jewels toward that song. Jewels act as medals that cannot be removed, and once 10 jewels have been earned toward a boss song, that song becomes unlocked for normal play.
Once ten medals have been obtained for a boss song, a special BOSS ON PARADE folder appears, with that boss song temporarily accessible. If one does not have Premium Play, it appears on FINAL STAGE.


In conclusion, unlocking a boss song requires playing it 5 times: 10 medals must be earned before the first play, 8 for the second play, 6 for the third play, 4 for the fourth play, and 2 for the fifth play. This adds up to 35 songs.
When playing a boss song in BOSS ON PARADE folder, the LIFE4 option is automatically turned on. Playing a boss song costs the player all of their medals for that song (and resets the medals for those songs), and earns them two jewels toward that song. Jewels act as medals that cannot be removed, and once ten jewels have been earned toward a boss song, that song becomes unlocked for normal play.


Once all five boss songs have been unlocked for normal play, on the next game, a congratulations screen will appear and the final boss song will be added to the BOSS ON PARADE folder on EXTRA STAGE only. Clearing the final boss song completes the BOSS ON PARADE event. In total, 175 stages plus 1 EXTRA STAGE credit are required to complete the event, for a total of 45 credits in Premium Play, or 59 credits in non-Premium Play plus a 60th Premium Play credit for the final boss song.
Once all five boss songs have been unlocked for normal play, a congratulations screen will appear. and the final boss song will be added to the BOSS ON PARADE folder on EXTRA STAGE only. Clearing the final boss song completes the BOSS ON PARADE event.


On February 4th, 2015, the list of medal-supported songs was revealed on the official website. On February 16th, 2015, requirements for the event were made easier:  
On February 4th, 2015, the list of medal-supported songs was revealed on the official website. On February 16th, 2015, requirements for the event were made easier:  
* Medal-supported songs are now indicated with a メダル対象 (Medal Target) tooltip at the Music Select screen.
* Medal-supported songs are now indicated with a メダル対象 (Medal Target) tooltip at the Music Select screen.
* Playing songs that are not medal-supported will give ¼ of a medal, toward the boss song that has the highest number of medals.
* Playing songs that are not medal-supported will give ¼ of a medal, toward the boss song that has the highest number of medals.
* It is now allowed to play medal-supported songs repeatedly. (For example, FIRE FIRE may be played twice to obtain two medals toward 海神.)
* It is now allowed to play medal-supported songs repeatedly.


As of March 5th, 2015, all players who have passed the final boss song also unlock it for normal play.
As of March 5th, 2015, all players who have passed the final boss song also unlock it for normal play.


As of July 2nd, 2015, the requirements for the event were made significantly easier a second time. 8 medals/jewels are required instead of 10, making it possible to unlock a boss song within 24 songs instead of 35. This adds up to 120 stages plus 1 EXTRA STAGE credit to complete the event, for a total of 31 credits in Premium Play, or 40 credits in non-Premium Play plus a 41st Premium Play credit for the final boss song.
As of July 2nd, 2015, the requirements for the event were made significantly easier a second time. Eight medals/jewels are required instead of ten.


The BOSS ON PARADE event ended on December 24th, 2015. The event songs have been unlocked for all players on the same day.
The BOSS ON PARADE event ended on December 24th, 2015. All songs were unlocked for normal play after.


==== Medal-supported Songs ====
==== Medal-supported Songs ====
Each boss song has a special rule in order to determine which songs are medal-supported:
Each boss song has a special rule in order to determine which songs are medal-supported:
* [[Wadatsumi|海神]]: Songs that have a REFLEC BEAT chart rated Level 10+ on HARD (Level 11 or higher in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]/[[AC RB VOLZZA 2|VOLZZA 2]]). Songs that debuted in DanceDanceRevolution and REFLEC BEAT simultaneously don't count.
* [[Wadatsumi|海神]]: songs that have a REFLEC BEAT chart rated Level 10+ on HARD (level 11 or higher in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]/[[AC RB VOLZZA 2|VOLZZA 2]]). Songs that debuted in DanceDanceRevolution and REFLEC BEAT simultaneously don't count.
* [[Plan 8]]: Songs from beatmania IIDX featuring the word "HAPPY" in their genres.
* [[Plan 8]]: songs from beatmania IIDX featuring the word "HAPPY" in their genre.
* [[Crimson gate|クリムゾンゲイト]]: Song titles related to the color red. The possible keywords are FIRE, RED, BURN, 紅 ("aka", meaning red/scarlet), Phoenix, or クリムゾン (crimson). The only exception is FIRE FIRE as it's used for 海神.
* [[Crimson gate|クリムゾンゲイト]]: song titles related to the color red. The possible keywords are FIRE, RED, BURN, 紅 ("aka", meaning red/scarlet), Phoenix, or クリムゾン (crimson). The only exception is FIRE FIRE, as it's used for 海神.
* [[Remain]]: All the songs found in the pop'n music folder with [[Kosuke Saito|kors k]] or [[Jun Wakita|wac]] as the artist or composer.  
* [[Remain]]: all the songs found in the pop'n music folder with [[Kosuke Saito|kors k]] or [[Jun Wakita|wac]] as the artist or composer.  
* [[FUNKY SUMMER BEACH]]: Original songs from jubeat transplanted in DanceDanceRevolution that aren't used by the other boss songs.   
* [[FUNKY SUMMER BEACH]]: original songs from jubeat transplanted in DanceDanceRevolution that aren't used by the other boss songs.   


For a complete list of medal-supported songs for each boss song, please see [[BOSS ON PARADE Medal-supported Songs|this page]].
For a complete list of medal-supported songs for each boss song, please see [[BOSS ON PARADE Medal-supported Songs|this page]].

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