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(New English translations for Song Production Information (original Japanese source: beatmania Append GOTTAMIX official website)) |
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== Song Production Information == | == Song Production Information == | ||
=== Kimitaka Matsumae === | === Kimitaka Matsumae === | ||
Hi, I'm Kimitaka Matsumae. I created and produced 'Collage Techno'. First, I'll start with my background. | Hi, I'm Kimitaka Matsumae. I created and produced 'Collage Techno'. First, I'll start with my background.<br> | ||
I was born in Osaka... Oops, can you blame me for writing that? For a biography and the latest information, please visit my website. Now, about the song. | I was born in Osaka... Oops, can you blame me for writing that? For a biography and the latest information, please visit my website. Now, about the song. | ||
First, regarding the name "Collage Techno." There isn't really anything like that, it's just what I tried to call my own musical style. | First, regarding the name "Collage Techno." There isn't really anything like that, it's just what I tried to call my own musical style.<br> | ||
The collage method, or what they used to call "musique concrète," is where you create sound effects and rhythms by stitching together open-reel tapes. In the popular world, similar sound effect rhythms were implemented by Perry and Kingsley, who were famous for their song used in Disneyland's Electrical Parade. | The collage method, or what they used to call "musique concrète," is where you create sound effects and rhythms by stitching together open-reel tapes. In the popular world, similar sound effect rhythms were implemented by Perry and Kingsley, who were famous for [[BAROQUE HOEDOWN|their song used in Disneyland's Electrical Parade]]. | ||
Thanks to developments in sampling technology, these methods became very easy. In my normal work, I use anywhere from a few hundred to a few thousand elements. In order for the track to suit the game this time, however, I used fewer sound effects, but combined them in numerous ways. | Thanks to developments in sampling technology, these methods became very easy. In my normal work, I use anywhere from a few hundred to a few thousand elements. In order for the track to suit the game this time, however, I used fewer sound effects, but combined them in numerous ways.<br> | ||
Depending on the types of elements, I could've made the song either serious or comical. If I went with comical though, it wouldn't have rivaled with DJ BATTLE's best gags, so this time I made the song serious, focusing on somewhat hard sounds. If I get another chance, I'd like to try my hand at a "comical" collage, too. | Depending on the types of elements, I could've made the song either serious or comical. If I went with comical though, it wouldn't have rivaled with [[NaHaNaHa vs.Gattchoon Battle|DJ BATTLE's best gags]], so this time I made the song serious, focusing on somewhat hard sounds. If I get another chance, I'd like to try my hand at a "comical" collage, too. | ||
Kimitaka Matsumae<br> | Kimitaka Matsumae<br> |