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** Jumps count as one step for combos, similar to pre-DDRMAX installments and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ** Jumps count as one step for combos, similar to pre-DDRMAX installments and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
** Top and bottom parts of the screen no longer having opaque bars in-game. This allows for more space to see the arrows from below. | ** Top and bottom parts of the screen no longer having opaque bars in-game. This allows for more space to see the arrows from below. | ||
* First DanceDanceRevolution title in ''any'' region that uses videos for KONAMI original songs when available, eliminating on-screen dancers. | |||
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable. | * First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable. | ||
* First DanceDanceRevolution title on PlayStation 2 with Mission Mode. | * First DanceDanceRevolution title on PlayStation 2 with Mission Mode. |
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