CS DDR EXTREME NA: Difference between revisions

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** Jumps count as one step for combos, similar to pre-DDRMAX installments and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** Jumps count as one step for combos, similar to pre-DDRMAX installments and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** Top and bottom parts of the screen no longer having opaque bars in-game. This allows for more space to see the arrows from below.
** Top and bottom parts of the screen no longer having opaque bars in-game. This allows for more space to see the arrows from below.
* First DanceDanceRevolution title in ''any'' region that uses videos for KONAMI original songs when available, eliminating on-screen dancers.
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable.
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable.
* First DanceDanceRevolution title on PlayStation 2 with Mission Mode.
* First DanceDanceRevolution title on PlayStation 2 with Mission Mode.
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