What is NOSTALGIA: Difference between revisions

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== Gameplay ==
== Gameplay ==
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS.
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆Just, Just, Good, Near (introduced in FORTE), or Miss.


Three difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty. A fourth difficulty, Real, was added in ノスタルジア Op.2.
Three difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty. A fourth difficulty, Real, was added in ノスタルジア Op.2.
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* '''Trill''': Similar in appearance to a tenuto note, it has to be hit with two adjacent keys on a quick sucession.
* '''Trill''': Similar in appearance to a tenuto note, it has to be hit with two adjacent keys on a quick sucession.


Gameplay options include ''Notes Speed'' (from 1.0 to 3.0, with 0.1 increments), ''Headphone Volume'', ''Judge Timing'' (introduced in FORTE, allows players to adjust timing from -5 (early) to +5 (late)), and ''Judge "NEAR"'' (introduced in FORTE, toggles ON/OFF the NEAR judgment). These options can be adjusted once a song is selected (but before playing it). Also, a metronome option (named GUIDE) can be toggled ON/OFF during the song and difficulty selection screens, and can be turned on/off during gameplay by touching the metronome icon.
== Gameplay options ==
The following options can be set after selecting a song (but before playing it), by touching the "Option" button on the screen:
* '''Headphone Volume''': self-explanatory. The value set by the player will be kept during the credit unless the headphones are removed.
* '''Notes Speed''': you can change the speed at which the Notes flow from 1.0 to 3.0, with 0.1 increments. In the left part of the screen, you can preview the speed of Notes set by the player.
* '''Judge Timing''': allows players to adjust timing from -5 (early) to +5 (late). Introduced in FORTE.
* '''Judge "NEAR"''': toggles ON/OFF the NEAR judgment. Introduced in FORTE.
* '''GUIDE''': toggles ON/OFF a metronome which sounds on every beat of the song. This option can also be toggled during gameplay by touching the small metronome icon on the screen.
* '''Both hands / Left hand only / Right hand only''': by selecting the "___ hand only" options, the notes on the side of the hand you did not select will be played automatically. This option can be selected on the difficulty level selection screen. A song that has been cleared for the first time by selecting one of the "___ hand only" options will have a mark next to the score, and Full Combos with these options will not be counted.


The ability to lift or lower the judgement line (including the on-screen piano guide area) was added in the March 22nd, 2017 update.
Additionally, the ability to lift or lower the judgement line (including the on-screen piano guide area), from +20 (high) to -20 (low). Note that this does ''not'' change the timing itself. This option can be set during gameplay from March 22nd, 2017 onwards.


== Scoring ==
== Scoring ==

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