Pop'n music Glossary: Difference between revisions

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(Added "GUIDE SE")
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:First Game: [[AC pnm|pop'n music]]
:First Game: [[AC pnm|pop'n music]]
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without COOLs, and 50% with them on. As of [[AC pnm Lapistoria|pop'n music ラピストリア]], GREATs are worth 70% the amount of a COOL.
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without COOLs, and 50% with them on. As of [[AC pnm Lapistoria|pop'n music ラピストリア]], GREATs are worth 70% the amount of a COOL.
;GUIDE SE
:First Game: [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]]
:An option that makes a sound based on the judgement of notes hit during play. The better the judgement, the louder the hit sound will be. For all judgements except COOL, the hit sound is different depending on whether notes are hit FAST (above the judgement line) or SLOW (below the judgement line).  FAST is represented by a brief sharp sound, while SLOW is represented by a softer sound.
:If a note is not hit, then it will not make a sound.


;HELL
;HELL
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