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{{BEMANI Timeline}} | {{BEMANI Timeline}} | ||
= BEMANI Timeline = | = BEMANI Timeline = | ||
In late 1997, KONAMI launched [[AC bm 1st|beatmania]], the very first BEMANI arcade game. While not the first rhythm game, its colorful graphics, variety of music, and then high challenge captivated players, and | In late 1997, KONAMI launched [[AC bm 1st|beatmania]], the very first BEMANI arcade game. While not the first rhythm game, its colorful graphics, variety of music, and then high challenge captivated players, and launched a music game multimedia franchise that has resulted in over a dozen different series, continuing to thrive in Japan to this day nearly 25 years later.<br> | ||
This timeline will cover the following BEMANI-related events by year: | This timeline will cover the following BEMANI-related events by year: | ||
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#Various things that happen to in-house staff members (i.e. [[Akira Yamaoka]]'s quitting KONAMI in 2009.) | #Various things that happen to in-house staff members (i.e. [[Akira Yamaoka]]'s quitting KONAMI in 2009.) | ||
It will | It will ''not'' cover: | ||
#Releases of albums not directly from KONAMI. (There are far too many of these to cover.) | #Releases of albums not directly from KONAMI. (There are far too many of these to cover.) | ||
#Commission artists, unless they are strongly tied to KONAMI (for example, [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]). | #Commission artists, unless they are strongly tied to KONAMI (for example, [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]). | ||
#Karaoke Revolution, as the Japanese releases don't consider it a BEMANI franchise. | #Karaoke Revolution, as the Japanese releases don't consider it a BEMANI franchise. | ||
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== The 2020's == | == The 2020's == | ||
* [[2020]]: | * [[2020]]: struggling in the real world | ||
* [[2021]]: the | * [[2021]]: the return of [[CS jb 2021|mobile jubeat]] | ||
* [[2022]]: 25 years of BEMANI | |||
* [[2023]]: KAC-gate | |||
* [[2024]]: the present | |||
[[Category: History]] | [[Category: History]] |