AC SINOBUZ: Difference between revisions

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37 bytes removed ,  12 January 2021
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[http://p.eagate.573.jp/game/2dx/24/p/event/ninnin/info.html Official event page.]
[http://p.eagate.573.jp/game/2dx/24/p/event/ninnin/info.html Official event page.]


The ''Ninnin shichikenden'' (忍々七鍵伝) event started on April 20th, 2017, and ended on July 2nd, 2018. It can be accessed in STANDARD mode, where it appears as a special folder that can be accessed on any stage. You can only enter it '''once''' a credit; once you confirm entering the event folder, you can't return to the regular song selection screen for that stage.) You can't switch between SINGLE and DOUBLE play, but level and difficulty restrictions are lifted.
The ''Ninnin shichikenden'' (忍々七鍵伝) is beatmania IIDX 24 SINOBUZ's second event, which started on April 20th, 2017 and ended on July 2nd, 2018. The event appears in one player only. eAMUSEMENT is required to play the event. Ninnin shichikenden can only be selected in STANDARD ''only''.


Upon selecting the folder, players then choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo), and contains specific songs that fit the Dojo theme (in the previous example, the Scratch Dojo will contain scratch-intensive songs).
Before the beginning of any song in STANDARD, you will see a folder labeled Ninnin '''忍々七鍵伝'''. Accessing it takes you to the event itself (you cannot return to the regular song selection screen for the stage). What mode you played on carries over to the folder; difficulty levels are lifted.
 
Upon entering the folder, players then choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo) and contains specific songs that fit the Dojo theme (i.e., the Scratch Dojo contains scratch-intensive songs).


The Dojos are as follows, along with their unlockable songs and the type of songs included in them:
The Dojos are as follows, along with their unlockable songs and the type of songs included in them:
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** The one with the unusual shadow (影月を極めし者): [[Mare Nectaris]]: Final songs from past IIDX exclusive unlock events. Only appears when all other schools have been cleared.
** The one with the unusual shadow (影月を極めし者): [[Mare Nectaris]]: Final songs from past IIDX exclusive unlock events. Only appears when all other schools have been cleared.


After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the ninjas, the damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key. At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Players will then hurt the ninjas, the damage being directly proportional to the key's DJ rank. (If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.)


Defeating enemies will give the player the award the enemy is holding, if they have one. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all seven enemies have been defeated.
Defeating enemies will give the player the award the enemy is holding if they have one. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all seven enemies have been defeated.


Once the attack is finished, the player will return to STANDARD mode play for the rest of the credit (unless you're on the final stage).
Once the attack is finished, the player will return to STANDARD mode play for the rest of the credit (unless you're on the final/EXTRA stage).


If playing a mode other than STANDARD (one player only), playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters a Dojo. The following bonuses are available:
If playing a mode other than STANDARD (one player only), playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters a Dojo. The following bonuses are available:
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* '''TIME FREE PLUS''': 1/6 per song (up to three)
* '''TIME FREE PLUS''': 1/6 per song (up to three)


Clearing all four schools nets you a Platinum Tran Medal.  
Clearing all four schools ends the event and nets you a Platinum Tran Medal.  


{{IIDX Songlist Header|
{{IIDX Songlist Header|

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