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== [[AC bm 1st|beatmania]] == | == [[AC bm 1st|beatmania]] == | ||
* According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players. | * According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players. | ||
* The January 1998 issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania: | * The [http://furimuki.sakura.ne.jp/2/page9704.html January 1998] issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania: | ||
** beatmania is referred by its working title, '''DJ BEATS'''. | ** beatmania is referred by its working title, '''DJ BEATS'''. | ||
** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue. | ** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue. | ||
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== [[AC bm 2nd|beatmania 2ndMIX]] == | == [[AC bm 2nd|beatmania 2ndMIX]] == | ||
* The April 1998 issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image. | * The [http://furimuki.sakura.ne.jp/2/page9803.html April 1998] issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image. | ||
== [[AC bm 5th|beatmania 5thMIX -Time to get down-]] == | == [[AC bm 5th|beatmania 5thMIX -Time to get down-]] == | ||
* During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues. | * During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues, but were later posted on [https://web.archive.org/web/20151114171447/http://www.konami.jp/am/bm/5th/staff/staff01.html the game's official website]. | ||
== [[AC bm Club|beatmania ClubMIX]] == | == [[AC bm Club|beatmania ClubMIX]] == | ||
* A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle. | * A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [https://tcrf.net/Beatmania_ClubMIX#Codename]. | ||
== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] == | == [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] == | ||
* A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later. | * A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later [https://tcrf.net/Beatmania_featuring_Dreams_Come_True_(Arcade)]. | ||
= beatmania IIDX = | = beatmania IIDX = | ||
== [[AC 1st style|beatmania IIDX]] == | |||
* The [http://furimuki.sakura.ne.jp/2/page9901.html March 15th, 1999 issue of Gamest] shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent. | |||
** Another screenshot shows a different song selection screen, with different fonts and without song titles. | |||
** The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively. | |||
== [[AC 2nd style|beatmania IIDX 2nd style]] == | == [[AC 2nd style|beatmania IIDX 2nd style]] == | ||
* [[Shake]] was nearly cut from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the | * According to the song comments, [[Shake]] was nearly cut from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it. | ||
== [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] == | == [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] == | ||
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* [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]] | * [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]] | ||
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]] | * [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]] | ||
** Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game. | ** Both songs were [http://web.archive.org/web/20090716122436/http://www.konami.jp/products/2dx16_ps2/ at one point listed on the official website for the game]. Neither song made it to the final version of the game. | ||
== [[AC tricoro|beatmania IIDX 20 tricoro]] == | == [[AC tricoro|beatmania IIDX 20 tricoro]] == | ||
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=== No volume 2 of the tricoro ORIGINAL SOUNDTRACK album === | === No volume 2 of the tricoro ORIGINAL SOUNDTRACK album === | ||
* The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the closest thing to it is the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' containing the remaining tricoro songs, but the release's product page never mentions that it is the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the [[beatnation RHYZE vs HARDCORE TANO*C]] album). | * The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the closest thing to it is the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' containing the remaining tricoro songs, but the release's product page never mentions that it is the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the [[beatnation RHYZE vs HARDCORE TANO*C]] album). | ||
=== [[POINT ZERO]]'s overlays === | === [[POINT ZERO]]'s overlays === | ||
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== [[AC SPADA|beatmania IIDX 21 SPADA]] == | == [[AC SPADA|beatmania IIDX 21 SPADA]] == | ||
beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to [[Yoshitaka Nishimura|DJ YOSHITAKA]] becoming the producer midway throughout the game's life cycle and pushing for another IIDX title, and PASELI features, might have ruined plans due to the modified EXTRA STAGE restrictions. | beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to [[Yoshitaka Nishimura|DJ YOSHITAKA]] becoming the producer midway throughout the game's life cycle and pushing for another beatmania IIDX title, and PASELI features, might have ruined plans due to the modified EXTRA STAGE restrictions. | ||
''Spada†leggendaria'' saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. It is assumed that the planned artist alias could have been related to the legendary sword Excalibur, which was noticably absent across the entire theming of the game (even though other swords of legend were mentioned). | |||
''Spada†leggendaria'' saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data | |||
It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues, and so the idea was dropped, leaving [[Verflucht]] as the final song of the event and last overall exclusive song of the style. | It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues, and so the idea was dropped, leaving [[Verflucht]] as the final song of the event and last overall exclusive song of the style. | ||
== [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] == | == [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] == | ||
=== Chrono Chaser === | === Chrono Chaser === | ||
''Chrono Chaser'' was likely going to have a more regular cycle than what eventually happened in reality, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, were instead added in November 2014. Negative reception of Chrono Chaser's extremely vague unlock system was what likely put the event on a long hiatus. After PENDUAL, IIDX went back having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''. | ''Chrono Chaser'' was likely going to have a more regular cycle than what eventually happened in reality, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, were instead added in November 2014. Negative reception of Chrono Chaser's extremely vague unlock system was what likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''. | ||
=== Unfinished overlays === | === Unfinished overlays === | ||
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= pop'n music = | = pop'n music = | ||
== [[AC pnm|pop'n music]] == | == [[AC pnm|pop'n music]] == | ||
* pop'n music was first unveiled at the AM Show 1998, where it showed some differences compared with the final release of the game: | * pop'n music was first unveiled at the [http://furimuki.sakura.ne.jp/2/page9809.html AM Show 1998], where it showed some differences compared with the final release of the game: | ||
** pop-kuns were rectangle-shaped. | ** pop-kuns were rectangle-shaped. | ||
** The red judgment line at the bottom of the screen was absent. | ** The red judgment line at the bottom of the screen was absent. |