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== [[AC bm 1st|beatmania]] ==
== [[AC bm 1st|beatmania]] ==
* According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
* According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
* The January 1998 issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
* The [http://furimuki.sakura.ne.jp/2/page9704.html January 1998] issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
** beatmania is referred by its working title, '''DJ BEATS'''.
** beatmania is referred by its working title, '''DJ BEATS'''.
** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
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== [[AC bm 2nd|beatmania 2ndMIX]] ==
== [[AC bm 2nd|beatmania 2ndMIX]] ==
* The April 1998 issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.
* The [http://furimuki.sakura.ne.jp/2/page9803.html April 1998] issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.


== [[AC bm 5th|beatmania 5thMIX -Time to get down-]] ==
== [[AC bm 5th|beatmania 5thMIX -Time to get down-]] ==
* During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues.
* During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues, but were later posted on [https://web.archive.org/web/20151114171447/http://www.konami.jp/am/bm/5th/staff/staff01.html the game's official website].


== [[AC bm Club|beatmania ClubMIX]] ==
== [[AC bm Club|beatmania ClubMIX]] ==
* A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle.
* A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [https://tcrf.net/Beatmania_ClubMIX#Codename].


== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
* A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later.
* A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later [https://tcrf.net/Beatmania_featuring_Dreams_Come_True_(Arcade)].


= beatmania IIDX =
= beatmania IIDX =
== [[AC 1st style|beatmania IIDX]] ==
* The [http://furimuki.sakura.ne.jp/2/page9901.html March 15th, 1999 issue of Gamest] shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent.
** Another screenshot shows a different song selection screen, with different fonts and without song titles.
** The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively.


== [[AC 2nd style|beatmania IIDX 2nd style]] ==
== [[AC 2nd style|beatmania IIDX 2nd style]] ==
* [[Shake]] was nearly cut from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.
* According to the song comments, [[Shake]] was nearly cut from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.


== [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] ==
== [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] ==
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* [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]]
** Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game.
** Both songs were [http://web.archive.org/web/20090716122436/http://www.konami.jp/products/2dx16_ps2/ at one point listed on the official website for the game]. Neither song made it to the final version of the game.


== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
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=== No volume 2 of the tricoro ORIGINAL SOUNDTRACK album ===
=== No volume 2 of the tricoro ORIGINAL SOUNDTRACK album ===
* The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the closest thing to it is the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' containing the remaining tricoro songs, but the release's product page never mentions that it is the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the [[beatnation RHYZE vs HARDCORE TANO*C]] album).
* The ''beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2'' album was never released; the closest thing to it is the second disc of the ''beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK'' containing the remaining tricoro songs, but the release's product page never mentions that it is the second volume of the tricoro OST. The long versions of the tricoro songs that made it to the beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK caused long versions of some SPADA songs to be delayed due to lack of space (some of them made it to the [[beatnation RHYZE vs HARDCORE TANO*C]] album).
** The final cutscene of the ''ぼくらの宇宙戦争'' event mentioned a final battle against the joker villains to be coming soon, which further suggests that a true final event for tricoro was planned. This final battle only happened almost two years later, in [[AC PENDUAL|beatmania IIDX 22 PENDUAL]]'s ''Qpronicle Chord'' event.


=== [[POINT ZERO]]'s overlays ===
=== [[POINT ZERO]]'s overlays ===
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== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to [[Yoshitaka Nishimura|DJ YOSHITAKA]] becoming the producer midway throughout the game's life cycle and pushing for another IIDX title, and PASELI features, might have ruined plans due to the modified EXTRA STAGE restrictions.
beatmania IIDX 21 SPADA is well known for its unfinished status. Event content being cut or not added altogether due to [[Yoshitaka Nishimura|DJ YOSHITAKA]] becoming the producer midway throughout the game's life cycle and pushing for another beatmania IIDX title, and PASELI features, might have ruined plans due to the modified EXTRA STAGE restrictions.


=== Qprogue ===
''Spada†leggendaria'' saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. It is assumed that the planned artist alias could have been related to the legendary sword Excalibur, which was noticably absent across the entire theming of the game (even though other swords of legend were mentioned).
''Qprogue'' had a convoluted development, originally just having seven original songs and two CS crossovers ([[Onegai Einstein|お願いアインシュタイン]], [[Pharaoh]], [[ra'am]], [[Hypersonik]], [[refractive index]], [[RIZING YOU UP]], [[Unicorn tail]], with [[Rengoku no Elferia|煉獄のエルフェリア]] as the last boss), just like beatmania IIDX 20 tricoro's main event format.
 
After the second phase, Qprogue was supposed to get a third and final one themed after the fire island seen at the end of Qprogue DX. Map data of said phase was made but was eventually purged (including all its references) once Qprogue DX was added; Qprogue DX is referenced as "phase 4" in the data, proving that a "phase 3" was skipped.
 
It was supposed to house, aside some CS crossovers, at least [[into the battlefield]] and [[M.D.Injection]], explaining why they were the only Qprogue DX songs aside 煉獄のエルフェリア to have overlays. It was also going to have [[Broken Sword]] as a sub-boss prior to 煉獄のエルフェリア. Placeholder images for the Broken Sword mini-boss battle in the fire island was left in the data (with the boss itself implied to be ''Tuonetar'' given the location and following the Last Dance story).
 
The third phase eventually did not happen and both it and a whole second unlock event were replaced by Qprogue DX as a last-ditch effort to quit development on SPADA and move to [[AC PENDUAL|PENDUAL]]. Most of the songs and CS unlocks of Qprogue DX were likely part of this cut second event. PENDUAL's Q-Pro data referenced an "Elferia" army and an "Imperial" army which might have been the focus of the second event. 煉獄のエルフェリア could not have been the real final SPADA boss song as there wasn't a [[Toshiyuki Kakuta|L.E.D.]] one yet (the only IIDX style without a L.E.D. exclusive unlock since L.E.D. himself started to make them in the series), who at that time was always in charge of final boss songs.
 
Interestingly, compared to other IIDX events, Qprogue's medal list did not sort songs in the order they were unlocked within the game - it was either random or sorted by when they were added to the data. Even more strangely, ''SUPER STAR -MITSURU- Perfect Revival'' medal entries were part of Qprogue's list, which added even more questions to the weird nature of Qprogue's development.
 
Overall, the only known song that was cut from Qprogue was [[Broken Sword]], which premiered in PENDUAL instead.
 
=== Spada†leggendaria ===
''Spada†leggendaria'' saw an eighth, truly final song being cut. A result banner showing the Spada†leggendaria chamber from above alongside all seven swords (including the usual "Spada†leggendaria - SECRET MUSIC UNLOCKED" text) was left unused in the data. This song is wrongly assumed to be [[Broken Sword]] (which was part of Qprogue instead) and there is no info on what it could have been. It is also assumed that the planned artist alias could have been related to the legendary sword Excalibur, which was noticably absent across the entire theming of the game (even though other swords of legend were mentioned).


It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues, and so the idea was dropped, leaving [[Verflucht]] as the final song of the event and last overall exclusive song of the style.
It was likely going to be a ONE MORE EXTRA STAGE song (while SPADA ended up having none, it still had image text for it) but the newly introduced PASELI features in SPADA probably caused issues, and so the idea was dropped, leaving [[Verflucht]] as the final song of the event and last overall exclusive song of the style.


== [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] ==
== [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] ==
=== Phase exclusive song system ===
One of PENDUAL's core features was songs being exclusively playable in only the PRESENT or FUTURE phases. Aside the default exclusive phase songs being part of the ''Chrono Chaser'' event's unlock requirements, no other ones were added in the game and there was no development whatsoever on this feature. PENDUAL's sound direction comments mentioned more emphasis on the PRESENT/FUTURE phases by each director.
=== Chrono Chaser ===
=== Chrono Chaser ===
''Chrono Chaser'' was likely going to have a more regular cycle than what eventually happened in reality, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, were instead added in November 2014. Negative reception of Chrono Chaser's extremely vague unlock system was what likely put the event on a long hiatus. After PENDUAL, IIDX went back having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''.  
''Chrono Chaser'' was likely going to have a more regular cycle than what eventually happened in reality, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, were instead added in November 2014. Negative reception of Chrono Chaser's extremely vague unlock system was what likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''.  


=== Unfinished overlays ===
=== Unfinished overlays ===
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= pop'n music =
= pop'n music =
== [[AC pnm|pop'n music]] ==
== [[AC pnm|pop'n music]] ==
* pop'n music was first unveiled at the AM Show 1998, where it showed some differences compared with the final release of the game:
* pop'n music was first unveiled at the [http://furimuki.sakura.ne.jp/2/page9809.html AM Show 1998], where it showed some differences compared with the final release of the game:
** pop-kuns were rectangle-shaped.
** pop-kuns were rectangle-shaped.
** The red judgment line at the bottom of the screen was absent.
** The red judgment line at the bottom of the screen was absent.

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