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After three and a half years of (mostly) hibernation from the arcades, the DanceDanceRevolution series returned to the arcades in 2006 with [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. In an interesting move, SuperNOVA was released in other countries ''before'' its Japanese release. SuperNOVA also ended KONAMI's eight year relationship with TOSHIBA-EMI; the Japanese SuperNOVA marked the last time the series would advertise Dancemania albums. SuperNOVA contained a whopping ''120'' songs added to the series, though the grand majority came from the CS releases. It was also the first arcade game released worldwide, which would stay the standard for the next two arcade releases as well. Though criticism was aimed towards timing issues and the lack of [[e-amusement|e-AMUSEMENT]] support outside of Asia, both of these were rectified later with patch disks. | After three and a half years of (mostly) hibernation from the arcades, the DanceDanceRevolution series returned to the arcades in 2006 with [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. In an interesting move, SuperNOVA was released in other countries ''before'' its Japanese release. SuperNOVA also ended KONAMI's eight year relationship with TOSHIBA-EMI; the Japanese SuperNOVA marked the last time the series would advertise Dancemania albums. SuperNOVA contained a whopping ''120'' songs added to the series, though the grand majority came from the CS releases. It was also the first arcade game released worldwide, which would stay the standard for the next two arcade releases as well. Though criticism was aimed towards timing issues and the lack of [[e-amusement|e-AMUSEMENT]] support outside of Asia, both of these were rectified later with patch disks. | ||
North America got two CS DanceDanceRevolution games that year. The first, [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (America)]], was a loose part of the arcade game, containing most of its original songs but missing a lot of BEMANI crossovers. (Also, five songs are only playable online, which made them inaccessible when the online for the game went down the following year.) The other, [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], was the final Xbox DanceDanceRevolution title. It was sold at a reduced price of only $30, and contained a feature called V-Edit mode, where you can script background sequences in a similar manner to how you write steps in Edit Mode, and Power mode, where you play a megamix consisting of multiple songs. The series would move on to the Xbox 360 the following year. | North America got two CS DanceDanceRevolution games that year. The first, [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]], was a loose part of the arcade game, containing most of its original songs but missing a lot of BEMANI crossovers. (Also, five songs are only playable online, which made them inaccessible when the online for the game went down the following year.) The other, [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], was the final Xbox DanceDanceRevolution title. It was sold at a reduced price of only $30, and contained a feature called V-Edit mode, where you can script background sequences in a similar manner to how you write steps in Edit Mode, and Power mode, where you play a megamix consisting of multiple songs. The series would move on to the Xbox 360 the following year. | ||
Europe received two console games as well. The first, [[CS DS Unleashed3|Dancing Stage Unleashed3]], was more or less a port of [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] aside from the usual swapping out of licenses for more European-appealing ones. The other was [[CS DS SuperNOVA|Dancing Stage SuperNOVA CS]], more or less a port of the North American PS2 releases, but with the online songs playable offline and more license swapping. | Europe received two console games as well. The first, [[CS DS Unleashed3|Dancing Stage Unleashed3]], was more or less a port of [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] aside from the usual swapping out of licenses for more European-appealing ones. The other was [[CS DS SuperNOVA|Dancing Stage SuperNOVA CS]], more or less a port of the North American PS2 releases, but with the online songs playable offline and more license swapping. | ||
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* April 19th: ''GuitarFreaksV2 & DrumManiaV2 SoundTracks'' released. | * April 19th: ''GuitarFreaksV2 & DrumManiaV2 SoundTracks'' released. | ||
* April 28th: [[AC DDR SuperNOVA|Dancing Stage SuperNOVA]] is released to European arcades. | * April 28th: [[AC DDR SuperNOVA|Dancing Stage SuperNOVA]] is released to European arcades. | ||
** First BEMANI project worked on by [[Yasuhiro Taguchi | ** First BEMANI project worked on by [[Yasuhiro Taguchi]] as a staff member, who did some charts for the game. | ||
== May == | == May == | ||
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* May 18th: | * May 18th: | ||
** [[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]] is released in Japan for the PlayStation 2. | ** [[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]] is released in Japan for the PlayStation 2. | ||
** [[beatmania IIDX | ** [[beatmania IIDX VISUAL EMOTIONS 4]] DVD released. | ||
== June == | == June == | ||
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== August == | == August == | ||
* August 7th: KONAMI, who had sued Roxor Games Inc. the year before, is favored in the Supreme Court, and wins the trial. | * August 7th: KONAMI, who had sued Roxor Games Inc. the year before, is favored in the Supreme Court, and wins the trial. | ||
* August 11th: | * August 11th: [[beatmania IIDX 13 DistorteD ORIGINAL SOUNDTRACK]] released. | ||
* August 31st: [[CS GFDM MPS|GuitarFreaks & DrumMania MASTERPIECE SILVER]] is released in Japan for the PlayStation 2. | * August 31st: [[CS GFDM MPS|GuitarFreaks & DrumMania MASTERPIECE SILVER]] is released in Japan for the PlayStation 2. | ||
== September == | == September == | ||
* September 13th: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] are released to Japanese arcades. | * September 13th: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] are released to Japanese arcades. | ||
** | ** Yasuhiro Taguchi starts writing music for BEMANI beginning with this game. | ||
* September 15th: [[Takeo Miratsu]] (Twin AmadeuS) passes away due to liver cancer. | * September 15th: [[Takeo Miratsu]] (Twin AmadeuS) passes away due to liver cancer. | ||
* September 16th: ''Dance Revolution'', a live-action children's TV series ''very'' loosely based on the DanceDanceRevolution series, premieres in the United States on CBS' ''KOL Secret Slumber Party'' Saturday morning block. The show, co-produced by Brookwell McNamara Entertainment, DiC Entertainment, KOL/AOL for Kids, and KONAMI Digital Entertainment, Inc., ran for 26 episodes and one season. | * September 16th: ''Dance Revolution'', a live-action children's TV series ''very'' loosely based on the DanceDanceRevolution series, premieres in the United States on CBS' ''KOL Secret Slumber Party'' Saturday morning block. The show, co-produced by Brookwell McNamara Entertainment, DiC Entertainment, KOL/AOL for Kids, and KONAMI Digital Entertainment, Inc., ran for 26 episodes and one season. | ||
* September 26th: [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (America)]] is released in North America for the PlayStation 2. | * September 26th: [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]] is released in North America for the PlayStation 2. | ||
* September 28th: [[CS pnm 13|pop'n music 13 カーニバル CS]] is released in Japan for the PlayStation 2. | * September 28th: [[CS pnm 13|pop'n music 13 カーニバル CS]] is released in Japan for the PlayStation 2. | ||
** [[Kiyoshi Murai|Seiya Murai]] becomes the head sound director of the CS pop'n music games. He would retain this position in [[CS pnm 14|pop'n music 14 FEVER! CS]] as well. | ** [[Kiyoshi Murai|Seiya Murai]] becomes the head sound director of the CS pop'n music games. He would retain this position in [[CS pnm 14|pop'n music 14 FEVER! CS]] as well. | ||
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*** [[Takayuki Ishikawa|dj TAKA]] starts sharing sound directing duties with [[Toshiyuki Kakuta|L.E.D.]] for the CS IIDX games. He would continue doing so for the next three console IIDX games. | *** [[Takayuki Ishikawa|dj TAKA]] starts sharing sound directing duties with [[Toshiyuki Kakuta|L.E.D.]] for the CS IIDX games. He would continue doing so for the next three console IIDX games. | ||
** [[cyber beatnation 1st conclusion]], the very first album under beatnation records, is released. | ** [[cyber beatnation 1st conclusion]], the very first album under beatnation records, is released. | ||
** | ** [[beatmania IIDX VISUAL EMOTIONS 5]] DVD released. | ||
* December 22nd: [[Mutsuhiko Izumi]]'s first album, [[Heaven Inside]], is released. | * December 22nd: [[Mutsuhiko Izumi]]'s first album, [[Heaven Inside]], is released. | ||