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:The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE. | :The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE. | ||
;DJ VIP PASS | ;DJ VIP PASS | ||
:Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days. | :Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Before copula, DJ VIP PASS Black is used automatically, but can be activated anytime if they wish. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days. | ||
;DOUBLE PLAY | ;DOUBLE PLAY | ||
:A play mode in which the player uses both sets of seven keys and both turntables. | :A play mode in which the player uses both sets of seven keys and both turntables. | ||
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:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead. | :A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead. | ||
;FULL COMBO | ;FULL COMBO | ||
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". | :Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears. | ||
;FULL COMBO RATE | ;FULL COMBO RATE | ||
:A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since | :A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since appeared on all modes beginning in SINOBUZ. | ||
;HARD | ;HARD | ||
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song. | :A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song. | ||
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;LEGACY | ;LEGACY | ||
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp. | :An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp. | ||
;LEGGENDARIA | ;LEGGENDARIA <nowiki>(old styles: BLACK ANOTHER / KURO ANOTHER)</nowiki> | ||
:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria''. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and is segregated on a LEGGENDARIA folder, which contains all the charts for under LEGGENDARIA difficulty. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. Not all songs had LEGGENDARIA charts, which typically rated level 12, and have astoundingly high note counts. It was first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]] only. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes. | :A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria''. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and is segregated on a LEGGENDARIA folder, which contains all the charts for under LEGGENDARIA difficulty. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. Not all songs had LEGGENDARIA charts, which typically rated level 12, and have astoundingly high note counts. It was first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]] only. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes. | ||
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki> | ;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki> | ||
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:Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty. | :Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty. | ||
;PERFECT COMBO | ;PERFECT COMBO | ||
:Clearing a song with all JUST GREAT's and/or GREAT's. | :Clearing a song with all JUST GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear. | ||
;PREMIUM FREE | ;PREMIUM FREE | ||
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience. | :An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience. |
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