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== Selecting a Mode == | == Selecting a Mode == | ||
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen. You can pick from a variety of modes. | Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen. You can pick from a variety of modes. As of [[AC BISTROVER|BISTROVER]], there are eight modes available: | ||
* STEP UP Mode (''introduced in Lincle'') | * STEP UP Mode (''introduced in Lincle'') | ||
** | ** Game mode aimed for players of all levels. | ||
*** | ** Three stages guaranteed. | ||
*** | ** Players select a songlist containing songs based on the number of clears and fails and on Class ranks, with a class rank and number of clears or fails proportional to the difficulty of charts available. | ||
*** | *** In [[AC Lincle|Lincle]], players start with a single month folder, with a pool of songs from a specific difficulty range. | ||
*** Prior to [[AC SPADA|SPADA]], players choose from one of five different difficulty tiers, each corresponding to a particular dan rank range. If the player has no dan rank, the player starts at Level 1. | |||
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder. | *** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder. | ||
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start. | **** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start. | ||
*** Played Class courses are added to Practice Exam folders from Rootage onwards. | ** Q-Pro parts may be obtained by fulfilling certain tasks. | ||
** Played Class courses are added to Practice Exam folders from Rootage onwards. | |||
** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start. | |||
* STANDARD Mode | * STANDARD Mode | ||
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** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press 1 on the numeric keypad to change difficulties. | ** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press 1 on the numeric keypad to change difficulties. | ||
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad. | ** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad. | ||
** Unlike prior games, you can pick '''any song'''; however, chart availability | ** Unlike prior games, you can pick '''any song'''; however, chart availability for the first two stages are limited dependent on the Class rank and how many plays achieved: | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" rowspan=2 width="150px"| Class rank | |||
!style="background:#9999ee; text-align: center;" rowspan=2 width="200px"| Number of Plays | |||
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Single Play/Double Play ([[AC Rootage|Rootage]] and later) | |||
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Double Play ([[AC CANNON BALLERS|CANNON BALLERS]] and earlier) | |||
|- | |||
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum | |||
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum | |||
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum | |||
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum | |||
|- | |||
| 5th dan or lower || N/A || 8 || 10 || 9 || 11 | |||
|- | |||
| 6th dan || N/A || 9 || 10 || 9 || 11 | |||
|- | |||
| 7th dan or higher || Less than 100 || colspan=3 | 10 || 11 | |||
|- | |||
| 8th dan or higher || 100-999 || colspan=4| 11 | |||
|- | |||
| 10th dan or higher || 1000 or more || colspan=4|No level restrictions | |||
|} | |||
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]]. | *** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]]. | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK). | ** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK). | ||
* | * [[beatmania IIDX Dan Courses|CLASS Mode]] (introduced in 7th style) | ||
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level. | |||
*** Double Play courses prior to [[AC copula|copula]] had three songs. | |||
** Courses are organized by difficulty, from 7 Kyu (the easiest) through Kaiden (the hardest). | |||
** Play preset four-song courses (with an Expert gauge) to | |||
** Courses are organized by difficulty, from 7 | |||
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level. | *** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level. | ||
*** Prior to [[AC copula|copula]], 5 Kyu was the lowest rank. | |||
*** Another level, Chuuden, is added on copula, placing between 10-dan and Kaiden. | |||
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward. | ** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward. | ||
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier. | *** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier. | ||
*** From Lincle to PENDUAL, playing PASELI will trigger the EX GAUGE modifier. | |||
* FREE Mode | * FREE Mode | ||
** Similar to STANDARD Mode, but | ** Similar to STANDARD Mode, but whereas two stages are guaranteed without difficulty restriction and can replay any songs can be repeated more than once. EXTRA Stage is not accessible. | ||
* FREE PLUS Mode (''introduced in Lincle'') | * FREE PLUS Mode (''introduced in Lincle'') | ||
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* HAZARD Mode (''introduced in EMPRESS'') | * HAZARD Mode (''introduced in EMPRESS'') | ||
** | ** A hidden mode which can be accessed when FREE mode is highlighted, which would change to HAZARD and a sound effect can be heard. | ||
** Similar to FREE Mode, but: | ** Similar to FREE Mode, but with differences: | ||
*** | *** A special gauge is used whereas a single combo break will trigger instant stage failure. | ||
*** | *** Players are guaranteed four stages. | ||
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE. | *** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE. | ||
* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'') | * PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'') | ||
** Just like FREE mode, only it runs on a timer instead of giving you two stages. | ** Just like FREE mode, only it runs on a timer instead of giving you two stages. | ||
** | ** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage. | ||
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session. | *** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session. | ||
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. | ** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since SINOBUZ, holding both buttons can now immediately retry the stage bypassing the results screen. | ||
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session. | ** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session. | ||
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** Like TIME FREE, except that '''you must play on HARD or EX-HARD and the groove gauge can't be recovered!''' | ** Like TIME FREE, except that '''you must play on HARD or EX-HARD and the groove gauge can't be recovered!''' | ||
** Sessions last eight minutes. | ** Sessions last eight minutes. | ||
Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page. | |||
* TUTORIAL Mode (''removed in [[AC SIRIUS|SIRIUS]]'') | |||
** This mode teaches you how to play the game through a series of tutorials. | |||
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players. | |||
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]]'') | |||
** Three songs maximum. | |||
** The groove gauge never falls when you perform poorly. | |||
** An easier note chart, BEGINNER, is available. | |||
* 4KEYS Mode (''introduced in [[AC 1st style|1st style]], removed in [[AC 3rd style|3rd style]]'') | |||
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys. | |||
** Replaced by LIGHT7 mode. | |||
* 5KEYS Mode (''introduced in 1st style, removed in [[AC 7th style|7th style]]'') | |||
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games. | |||
** Available as a modifier from 7th style to CANNON BALLERS. | |||
* LIGHT7/LIGHT14 Mode (''introduced in 3rd style'') | |||
** LIGHT7/LIGHT14 charts are shown by default. | |||
** Guarantees at least two stages out of three stages, if one fails at the first song. | |||
** Prior to 9th style, the players can access EXTRA STAGE. | |||
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song. | |||
* 7KEYS/14KEYS Mode (''introduced in 1st style'') | |||
** Normal gameplay mode. | |||
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song. | |||
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts). | |||
* EXPERT Mode (''available in most games'') | |||
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including AUTO. | |||
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead. | |||
** Prior to IIDX RED, pressing the following buttons while selecting a course perform the following actions: | |||
*** If "EFFECT" is pressed, all the songs will use LIGHT charts. | |||
*** If "VEFX" is pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses, while other courses will use ANOTHER charts. | |||
*** If both buttons are pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses one difficulty lower, while other courses will use LIGHT charts. | |||
** Most modifiers may be used. | |||
** Uses a special HARD groove gauge that starts at 100%. When the gauge hits 0% at any point, it is a game over. | |||
*** The Expert groove gauge has a slower drop compared to the regular one. | |||
** From PENDUAL onwards, EXPERT mode is not available at launch, but is added later as an update. | |||
*** Players can also choose their courses to be generated randomly (RANDOM), or unlock any hidden songs (SECRET) | |||
*** Players can also play past Dan/Class courses in CLASSIC CLASS folder (introduced in SINOBUZ). | |||
== Selecting a Song == | == Selecting a Song == |
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