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== Selecting a Mode ==
== Selecting a Mode ==


Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes.
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC BISTROVER|BISTROVER]], there are eight modes available:
 
=== On older styles (RED and prior) ===
 
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]]'')
** 3 songs maximum.
** The groove gauge never falls when you perform poorly.
** Easier note charts are available.
* 4KEYS Mode (''introduced in [[AC 1st style|1st style]], removed in [[AC 3rd style|3rd style]]'')
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
** Replaced by LIGHT7 mode.
* 5KEYS Mode (''introduced in 1st style, removed in [[AC 7th style|7th style]]'')
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games.
** Available as a modifier from 7th style to CANNON BALLERS.
* LIGHT7/LIGHT14 Mode (''introduced in 3rd style'')
** LIGHT7/LIGHT14 charts are shown by default.
** You are allowed to continue on even if you fail your first song (so you get at least two stages).
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
* 7KEYS/14KEYS Mode (''introduced in 1st style'')
** Normal gameplay mode
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (if the song has an Another notechart; if not, you will be given the 7KEYS/14KEYS notechart).
* EXPERT Mode (''introduced in 1st style'')
** Pick from a selection of five-song Expert courses.
** See if you can last all the way to the end!  You lose if your life bar reaches zero at any point (it should be noted that the Expert groove gauge falls slower than a normal one).
** Holding the following buttons while selecting a course perform the following actions:
*** '''EFFECT'''
**** Internet Ranking course: 7KEYS/14KEYS songs become LIGHT7/LIGHT14, ANOTHER(7)/ANOTHER(14) songs become 7KEYS/14KEYS
**** Ranking course: All songs become LIGHT7/LIGHT14
**** Original course: All songs become LIGHT7/LIGHT14
*** '''VEFX'''
**** Internet Ranking course: Allows you to play the course's corresponding "backside" course
**** Ranking course: All songs become ANOTHER(7)/ANOTHER(14) (if present)
**** Original course: All songs become ANOTHER(7)/ANOTHER(14) (if present)
*** '''EFFECT'''+'''VEFX'''
**** Internet ranking course: Allows you to play the course's corresponding "backside" course, but all 7KEYS/14KEYS songs become LIGHT7/LIGHT14, ANOTHER(7)/ANOTHER(14) songs become 7KEYS/14KEYS
**** Ranking course: All songs become LIGHT7/LIGHT14
**** Original course: All songs become LIGHT7/LIGHT14
* [[beatmania IIDX Dan Courses|CLASS Mode]] (''introduced in 7th style'')
** Play preset four-song courses (with an Expert gauge) to see what level of player you are
** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
** No options are selectable except for HI-SPEED settings
* FREE Mode (''introduced in 3rd style'')
** Two songs total, extra stage is not possible to obtain
** All unlocked songs are selectable for each stage
** You get to play both stages even if you fail
 
=== Recent releases ([[AC HAPPY SKY|HAPPY SKY]] and beyond) ===
 
* TUTORIAL Mode (''removed in [[AC SIRIUS|SIRIUS]]'')
** This mode teaches you how to play the game through a series of tutorials.
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.


* STEP UP Mode (''introduced in Lincle'')
* STEP UP Mode (''introduced in Lincle'')
** [[AC Lincle|Lincle]]:
** Game mode aimed for players of all levels.
*** Choose from one of four different difficulty tiers, each corresponding to a particular dan rank range.  
** Three stages guaranteed.
*** You start with a single month folder, with a pool of songs from a specific difficulty range.
** Players select a songlist containing songs based on the number of clears and fails and on Class ranks, with a class rank and number of clears or fails proportional to the difficulty of charts available.
*** Clear three songs from the current month folder to advance to the next month and unlock more songs.
*** In [[AC Lincle|Lincle]], players start with a single month folder, with a pool of songs from a specific difficulty range.
*** You are guaranteed three songs, even if you fail your first two.
*** Prior to [[AC SPADA|SPADA]], players choose from one of five different difficulty tiers, each corresponding to a particular dan rank range. If the player has no dan rank, the player starts at Level 1.
** [[AC tricoro|tricoro]] onwards adds some significant changes:
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You may unlock Q-Pro parts by completing certain tasks.
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist in the TASKS folder (Players without e-amusement passes and e-amusement players without Dan rank start at LEVEL 1 in their 1st play).
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
*** Played Class courses are added to Practice Exam folders from Rootage onwards.
** Q-Pro parts may be obtained by fulfilling certain tasks.
*** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.
** Played Class courses are added to Practice Exam folders from Rootage onwards.
** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.


* STANDARD Mode
* STANDARD Mode
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** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press 1 on the numeric keypad to change difficulties.
** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press 1 on the numeric keypad to change difficulties.
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** Unlike prior games, you can pick '''any song'''; however, chart availability is limited by what your Class rank is.
** Unlike prior games, you can pick '''any song'''; however, chart availability for the first two stages are limited dependent on the Class rank and how many plays achieved:
*** On Single Play (and Double Play from [[AC Rootage|Rootage]] and later), if you are...
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
**** ''5th dan and lower:'' You can pick charts up to '''Lv8''' on first stage and '''Lv10''' on your second.
|-
**** ''6th dan:'' '''Lv9''' for first stage; '''Lv10''' for second stage.
!style="background:#9999ee; text-align: center;" rowspan=2 width="150px"| Class rank
**** ''7th dan and above:'' '''Lv10''' for first and second stages.
!style="background:#9999ee; text-align: center;" rowspan=2 width="200px"| Number of Plays
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Single Play/Double Play ([[AC Rootage|Rootage]] and later)
**** ''10th dan and above, plus 1000 plays on the card:'' removes level restrictions.
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Double Play ([[AC CANNON BALLERS|CANNON BALLERS]] and earlier)
*** On Double Play through [[AC CANNON BALLERS|CANNON BALLERS]], if you are...
|-
**** ''6th dan and lower:'' You can pick charts up to '''Lv9''' on first stage and '''Lv11''' on your second.
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum
**** ''7th dan and above:'' '''Lv10''' for first stage; '''Lv11''' for second stage.
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum
**** ''10th dan, plus 1000 plays on the card:'' removes level restrictions.
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum
|-
| 5th dan or lower || N/A || 8 || 10 || 9 || 11
|-
| 6th dan || N/A || 9 || 10 || 9 || 11
|-
| 7th dan or higher || Less than 100 || colspan=3 | 10 || 11
|-
| 8th dan or higher || 100-999 || colspan=4| 11
|-
| 10th dan or higher || 1000 or more || colspan=4|No level restrictions
|}
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).


* EXPERT Mode (''available in most games'')
* [[beatmania IIDX Dan Courses|CLASS Mode]] (introduced in 7th style)
** Pick from a selection of courses. Through Lincle, each course had five songs, but this was changed to four songs when EXPERT mode was reintroduced in [[AC PENDUAL|PENDUAL]].
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
** See if you can last all the way to the end!  You lose if your life bar reaches zero at any point (it should be noted that the Expert groove gauge falls slower than a normal one).
*** Double Play courses prior to [[AC copula|copula]] had three songs.
** From PENDUAL onwards, EXPERT mode is not available at launch, but is added later as an update.
** Courses are organized by difficulty, from 7 Kyu (the easiest) through Kaiden (the hardest).
 
* CLASS Mode
** Play preset four-song courses (with an Expert gauge) to see what level of player you are
** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level.
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level.
*** Prior to [[AC copula|copula]], 5 Kyu was the lowest rank.
*** Another level, Chuuden, is added on copula, placing between 10-dan and Kaiden.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** From Lincle to PENDUAL, playing PASELI will trigger the EX GAUGE modifier.


* FREE Mode
* FREE Mode
** Similar to STANDARD Mode, but:
** Similar to STANDARD Mode, but whereas two stages are guaranteed without difficulty restriction and can replay any songs can be repeated more than once. EXTRA Stage is not accessible.
*** You get two stages, but EXTRA STAGE is not accessible.
*** All unlocked songs are selectable for each stage, without difficulty limits, and songs can be repeated.
*** You get to play both stages even if you fail the first.


* FREE PLUS Mode (''introduced in Lincle'')
* FREE PLUS Mode (''introduced in Lincle'')
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* HAZARD Mode (''introduced in EMPRESS'')
* HAZARD Mode (''introduced in EMPRESS'')
** Hidden mode; select FREE Mode and press the three black keys; FREE will change to HAZARD and you will hear a sound effect.
** A hidden mode which can be accessed when FREE mode is highlighted, which would change to HAZARD and a sound effect can be heard.
** Similar to FREE Mode, but:
** Similar to FREE Mode, but with differences:
*** '''If you break combo, you fail the song instantly!'''
*** A special gauge is used whereas a single combo break will trigger instant stage failure.
*** You get four stages instead of two.
*** Players are guaranteed four stages.
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.


* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'')
* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'')
** Just like FREE mode, only it runs on a timer instead of giving you two stages.
** Just like FREE mode, only it runs on a timer instead of giving you two stages.
** Play as much as you'd like for a set amount of time! Six-minute, eight-minute, and ten-minute modes are available.
** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED.
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since SINOBUZ, holding both buttons can now immediately retry the stage bypassing the results screen.
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.


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** Like TIME FREE, except that '''you must play on HARD or EX-HARD and the groove gauge can't be recovered!'''
** Like TIME FREE, except that '''you must play on HARD or EX-HARD and the groove gauge can't be recovered!'''
** Sessions last eight minutes.
** Sessions last eight minutes.
Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.
* TUTORIAL Mode (''removed in [[AC SIRIUS|SIRIUS]]'')
** This mode teaches you how to play the game through a series of tutorials.
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]]'')
** Three songs maximum.
** The groove gauge never falls when you perform poorly.
** An easier note chart, BEGINNER, is available.
* 4KEYS Mode (''introduced in [[AC 1st style|1st style]], removed in [[AC 3rd style|3rd style]]'')
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
** Replaced by LIGHT7 mode.
* 5KEYS Mode (''introduced in 1st style, removed in [[AC 7th style|7th style]]'')
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games.
** Available as a modifier from 7th style to CANNON BALLERS.
* LIGHT7/LIGHT14 Mode (''introduced in 3rd style'')
** LIGHT7/LIGHT14 charts are shown by default.
** Guarantees at least two stages out of three stages, if one fails at the first song.
** Prior to 9th style, the players can access EXTRA STAGE.
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
* 7KEYS/14KEYS Mode (''introduced in 1st style'')
** Normal gameplay mode.
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts).
* EXPERT Mode (''available in most games'')
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including AUTO.
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.
** Prior to IIDX RED, pressing the following buttons while selecting a course perform the following actions:
*** If "EFFECT" is pressed, all the songs will use LIGHT charts.
*** If "VEFX" is pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses, while other courses will use ANOTHER charts.
*** If both buttons are pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses one difficulty lower, while other courses will use LIGHT charts.
** Most modifiers may be used.
** Uses a special HARD groove gauge that starts at 100%. When the gauge hits 0% at any point, it is a game over.
*** The Expert groove gauge has a slower drop compared to the regular one.
** From PENDUAL onwards, EXPERT mode is not available at launch, but is added later as an update.
*** Players can also choose their courses to be generated randomly (RANDOM), or unlock any hidden songs (SECRET)
*** Players can also play past Dan/Class courses in CLASSIC CLASS folder (introduced in SINOBUZ).


== Selecting a Song ==
== Selecting a Song ==
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