3,192
edits
BCulture65 (talk | contribs) |
BCulture65 (talk | contribs) |
||
Line 9: | Line 9: | ||
:Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on. | :Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on. | ||
;ANOTHER | ;ANOTHER | ||
:The most | :The highest selectable difficulty level for most songs. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles. | ||
;ARENA Mode | ;ARENA Mode | ||
:A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts. | :A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts. | ||
Line 21: | Line 21: | ||
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | :A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]]. | ||
;BEGINNER | ;BEGINNER | ||
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. | :This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. In all versions, Double play does not support BEGINNER charts. | ||
;CHARGE NOTE | ;CHARGE NOTE | ||
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | :A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS. | ||
Line 42: | Line 42: | ||
;EX SCORE | ;EX SCORE | ||
:An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing JUST GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]]. | :An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing JUST GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]]. | ||
;EXPAND JUDGE | |||
:A modifier in which timing for GREATs is quadrupled. Scores do not save while this is on. Introduced in PENDUAL. | |||
;EXPERT | ;EXPERT | ||
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]]. | :This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]]. |
edits