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* Release Date: December 9th (as a stand-alone new game), December 21st (upgrade kits) | * Release Date: December 9th (as a stand-alone new game), December 21st (upgrade kits) | ||
* Brand-new cabinets were made for this game. The new, slimmer cabinet includes a wider resolution (making it the first wide-screen pop'n music game), a new pop'n music card reader, colorful LED lights, a contactless smart card reader, tweeters, woofers, and a liquid crystal display. Also on the new wide-screen cabinets, you can see a score graph like the one in IIDX and GF/DM V6 as you play, as well as check others' scores on the songs; on the music select screen one can check rankings and other criteria for songs. | * Brand-new cabinets were made for this game. The new, slimmer cabinet includes a wider resolution (making it the first wide-screen pop'n music game), a new pop'n music card reader, colorful LED lights, a contactless smart card reader, tweeters, woofers, and a liquid crystal display. Also on the new wide-screen cabinets, you can see a score graph like the one in IIDX and GF/DM V6 as you play, as well as check others' scores on the songs; on the music select screen one can check rankings and other criteria for songs. | ||
* Character selection screen is not optional anymore. Now it appears after you select a Game mode. | |||
* Licenses once again do not have preview music clips on the official site, the first time since [[PnM_AC_15|pop'n music 15 ADVENTURE]]. | * Licenses once again do not have preview music clips on the official site, the first time since [[PnM_AC_15|pop'n music 15 ADVENTURE]]. | ||
* First pop'n music game to let you change the system voice and system BGM (not counting [[PnM_AC_9|pop'n music 9]]'s changing system BGM depending on what song you played last). | * First pop'n music game to let you change the system voice and system BGM (not counting [[PnM_AC_9|pop'n music 9]]'s changing system BGM depending on what song you played last). |