SOUND VOLTEX Glossary: Difference between revisions

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;CRITICAL
;CRITICAL
:A judgement that indicates perfect accuracy.
:A judgement that indicates perfect accuracy.
;EFFECTOR
:An effector is a sound effect that varies across difficulties, which are produced whenever long FX notes are held, ANALOG chains being followed, or pressed with special FX chips. Various effects include Low-PassFilter, High-PassFilter, BitCLASHER, SideChain, ShortDelay, TapeScratch, WoBBLE and MashUp. Some effector may also produce gimmicks such as a Stop or tempo changes.


;ERROR
;ERROR
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;MAXIMUM
;MAXIMUM
:The fourth tier of difficulty targeting players aimed for expert players. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level.
:The fourth tier of difficulty targeting players aimed for expert players. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level.


;NEAR
;NEAR
:A judgement that indicate the note has been hit slightly off-beat. NEARs are worth half the points for a CRITICAL, and they do not appear for LONG notes or Analog Chains.
:A judgement that indicate the note has been hit slightly off-beat. NEARs are worth half the points for a CRITICAL, and they do not appear for LONG notes or Analog Chains.
;NEMESYS Crew
:A group of characters featured in the game with [[RASIS]] being the main protagonist of the SOUND VOLTEX series. Most originals have characters featured in the jackets, while others are used for character profiles.


;NOVICE
;NOVICE
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