Pop'n music Glossary: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 51: Line 51:
;Good
;Good
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:A note that barely hits the lane. A Good is only worth 20% the amount a Great is without Cools on. Unlike in beatmaniaIIDX, a Good will not stop your combo.
:A note that barely hits the lane. A Good is only worth 20% the amount a Great is without Cools on.


;Great
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[PnM_AC_1|pop'n music]]
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without Cools on.
:You hit the note perfectly/near perfectly, resulting in 100% possible score for that note without Cools on.

Navigation menu