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; Combo | ; Combo | ||
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo. | Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo. | ||
; EX Score | |||
An alternate scoring system similar to the [[What is beatmania|beatmania]] and its [[Beatmania IIDX Information|sequel]]'s EX Score, which was primarily used in competitions and as an accuracy standard. First used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] in the CHALLENGE mode, and [[AC DDR X2|X2]] and later games, which can be enabled through a code. 3 points are awarded for a MARVELOUS!!! and O.K.!!!, 2 points for a PERFECT!!, and 1 for GREAT!. | |||
Since [[AC DDR A|DanceDanceRevolution A]], EX Score is now displayed in the results screen, meaning that the player do not need to input their codes anymore. | |||
== Play Styles == | == Play Styles == |
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