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* Effects are now added in when the gameplay interface gets placed together. | * Effects are now added in when the gameplay interface gets placed together. | ||
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | ||
* First beatmania IIDX game where all the charts rated Level 12 are hidden during initial release. | * First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release. | ||
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | * Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | ||
* [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]]. | * [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]]. |
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