3,192
edits
BCulture65 (talk | contribs) No edit summary |
BCulture65 (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
;DON’T GIVE UP… | ;DON’T GIVE UP… | ||
:A term for a failed stage. Unlike most rhythm games whereas a stage failure may result in a premature game over, the player is guaranteed three stages, unless the player plays on EXAM mode. The splash screen at the end of the song will display "Finish". | :A term for a failed stage, with a score below 700,000, similar to the clearing condition in the jubeat series. Unlike most rhythm games whereas a stage failure may result in a premature game over, the player is guaranteed three stages, unless the player plays on EXAM mode. The splash screen at the end of the song will display "Finish", and there is no clear rank. | ||
;ENSEMBLE COMBO | ;ENSEMBLE COMBO | ||
Line 20: | Line 20: | ||
;EXAM Mode | ;EXAM Mode | ||
:A course-mode equivalent in many rhythm games, where players play a set of three predetermined songs with a set condition to accomplish to clear the course. EXAM Mode are categorized as either Grade (Class mode-esque courses) or Event (courses which unlock hidden songs) | :A course-mode equivalent in many rhythm games, where players play a set of three predetermined songs with a set condition to accomplish to clear the course. EXAM Mode are categorized as either Grade (Class mode-esque courses) or Event (courses which unlock hidden songs). Much like jubeat series, a course can be failed early if the set condition becomes impossible to achieve, and none of the stages are guaranteed, unlike Basic or Recital mode. | ||
;EXPERT | ;EXPERT |
edits