SKILL ANALYZER: Difference between revisions

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{{DISPLAYTITLE:SKILL ANALYZER}}
'''''SKILL ANALYZER''''' is a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player.
= Introduction =
''Skill Analyzer'' are a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player.


At the beginning, only eight SKILL LEVEL courses are available from the get-go, but later increased to 10 on the third set of courses, and later 12 courses, each with a certain difficulty level.
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to 10 on the third set of courses, and later 12 courses, each with a certain difficulty level.


When playing a SKILL ANALYZER course, the player played with a special gauge, PERMISSIVE RATE, filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails.
When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails.


Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX’s Class]] mode, each rank have multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH.
Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH.


Other courses are added periodically, usually those that were from SKILL ANALYZER, although other courses not relevant to the SKILL ANALYZER are occasionally added.
Other courses are added periodically, usually those that were from SKILL ANALYZER, although other courses not relevant to the SKILL ANALYZER are occasionally added.


In infinite infection, the songs from the courses are decided by voting done via the online website, and the most voted songs will end up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it will be removed from the list on the next voting.
In infinite infection, the songs from the courses were decided by voting done via the website, and the most voted songs ending up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it was removed from the list on the next voting.


Starting [[AC SDVX III|GRAVITY WARS]], players can no longer vote for songs, instead players can choose from one of three courses in each level. Note that there are no audio previews for the final song until it was added in [[AC SDVX IV|HEAVENLY HAVEN]].
Starting [[AC SDVX III|GRAVITY WARS]], players can no longer vote for songs, instead players can choose from one of three courses in each level. Note that there are no audio previews for the final song until it was added in [[AC SDVX IV|HEAVENLY HAVEN]].


In HEAVENLY HAVEN, SKILL ANALYZER courses are merged into the main game mode, and it can be accessed as a song folder during the first stage. The changes are reverted in [[[[AC SDVX VW|VIVID WAVE]].
In [[AC SDVX IV|HEAVENLY HAVEN]], SKILL ANALYZER courses are merged into the main game mode, and it can be accessed as a song folder during the first stage. This change was reverted in [[AC SDVX VW|VIVID WAVE]].


''This page is under construction.''
''This page is under construction.''
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{{SDVX Songlist Category|Miscellaneous courses}}
{{SDVX Songlist Category|Miscellaneous courses}}
}}
}}
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== Trivia ==
== Trivia ==
None.
[[Category:SOUND VOLTEX]]
[[Category:SOUND VOLTEX]]
[[Category:Terminology]]

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