AC DDR X: Difference between revisions

Jump to navigation Jump to search
589 bytes added ,  6 December 2021
no edit summary
No edit summary
No edit summary
Line 23: Line 23:
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines.  
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines.
* For new songs (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
** This carried over from X2 to [[AC DDR 2014|2014]], after which they were replaced in [[AC DDR A|DanceDanceRevolution A]] by the routines introduced in the ULTRAMIX series instead for all songs without dedicated dance routines.
* All PARANOiA and TRIP MACHINE songs' banners had their fonts changed.
* All PARANOiA and TRIP MACHINE songs' banners had their fonts changed.
** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release.
** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release.
Line 38: Line 42:
** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST.
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST.
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added.
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added to allow removal of non-4th/8th notes.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
Line 44: Line 48:
* A laser beam effect is added when attaining a FULL COMBO in a song or course now.
* A laser beam effect is added when attaining a FULL COMBO in a song or course now.
** FULL COMBO messages now display on stage results as well.
** FULL COMBO messages now display on stage results as well.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
* First DanceDanceRevolution game whose engine properly supports triplets (12th, 24th, and 48th notes) instead of rounding them to the nearest 64th note.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
Line 50: Line 54:
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until [[AC DDR 2014|2014]] to do such.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until 2014 to do such.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
Line 57: Line 61:
* First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
* First DanceDanceRevolution game to have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
** Also the first to show an icon for Edit on the upper right hand corner of title screen.
** Also the first to show an icon for Edit on the upper right hand corner of title screen.
3,707

edits

Navigation menu