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** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut. | ** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut. | ||
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | * First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | ||
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines. | * First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines. | ||
* For new songs (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song: | |||
** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]]. | |||
** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]]. | |||
** This carried over from X2 to [[AC DDR 2014|2014]], after which they were replaced in [[AC DDR A|DanceDanceRevolution A]] by the routines introduced in the ULTRAMIX series instead for all songs without dedicated dance routines. | |||
* All PARANOiA and TRIP MACHINE songs' banners had their fonts changed. | * All PARANOiA and TRIP MACHINE songs' banners had their fonts changed. | ||
** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release. | ** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release. | ||
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** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5. | ** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5. | ||
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ||
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added. | ** CUT modifier ON is renamed to ON1, and an ON2 modifier was added to allow removal of non-4th/8th notes. | ||
** Modifier text colors are now distinguishable in options: green for default, white for modified. | ** Modifier text colors are now distinguishable in options: green for default, white for modified. | ||
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | * Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | ||
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* A laser beam effect is added when attaining a FULL COMBO in a song or course now. | * A laser beam effect is added when attaining a FULL COMBO in a song or course now. | ||
** FULL COMBO messages now display on stage results as well. | ** FULL COMBO messages now display on stage results as well. | ||
* First DanceDanceRevolution game whose engine properly supports triplets (12th and | * First DanceDanceRevolution game whose engine properly supports triplets (12th, 24th, and 48th notes) instead of rounding them to the nearest 64th note. | ||
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | ** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | ||
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode. | * Last arcade DanceDanceRevolution game to feature BATTLE as a game mode. | ||
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* The overall stage results screen was revised. | * The overall stage results screen was revised. | ||
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until | ** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until 2014 to do such. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | * First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | ||
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* First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play. | * First DanceDanceRevolution game to show difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play. | ||
* First DanceDanceRevolution game to have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | * First DanceDanceRevolution game to have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | ||
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. | ** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX. | ||
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | * First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | ||
** Also the first to show an icon for Edit on the upper right hand corner of title screen. | ** Also the first to show an icon for Edit on the upper right hand corner of title screen. |
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